DjinnAeternam wrote: »It seems clear that ZoS was not testing performance at all, rather the viability of the PvP scene after kicking a part of the community out of the game.
As the performance of Cyrodiil got incredibly worse during the test, why would anyone consider keeping it like this?
While trying to address the unbalance ZoS created by changing damage proc sets and adding malacath to it, they ended deleting a big chunk of game sets that had nothing to do with damage or the previous meta we all know.
Procs or no-Procs, the reality is that even sets like Seducer, Magnus, Hircine, Worms, Sanctuary, Ebon, Powerfull Assault, Transmutation (list goes on, you get the point) got deleted, sets that groups or coordinated players used to play.
Having a so short list of sets to use for PvP doesn't stop a coordinated group from running at all, groups and good players can adapt and still have advantages of being coordinated, but this does create another issue, theorycrafting is non-existent, everyone plays the same or similar build regarding classes/roles (similar to proc meta), and the creativity of being able to use whole sets of the game is denied.
Just to be clear, i'm not advocating for previous meta, i also believe game needs balance (not just sets btw, classes also, as we still can see now) just that one more time it seems that instead of changing and fixing the game, ZoS is just changing it's player base and moving on from that, showing a lack of consideration and respect for a large part of its player base, and catering only to the casual player, not listening to the elite/vet/end-game players.
We all want balance and fair PvP, but performance is way more important. Making a decision of removing outside group heals and proc-sets because of performance, seeing the result of really bad performance and lag issues that we all verified and then implementing it for months with the excuse that you heard players is not true at all.
The same "Players" warned you about the meta if you add malacath and proc-sets like you did, still you did it anyway, they made the effort of adapting (one more time) to the test and kept playing even under really bad performance, so you could have numbers to justify your actions, hoping to help and be constructive about it.
Instead you act like you don't even read player feedback at all, nor you read the data properly, just used it for another objective.
This seems just another of those bad decisions we all see this company making, over and over and over...
Princessrhaenyra wrote: »to pacify a select group of people who come to the forums to whine every time they die.....Only the people who have been crying the loudest of the forums are getting what they want....We might as well run around naked with only our fists and skills because people can't accept the fact that someone is better than them.
gatekeeper13 wrote: »Princessrhaenyra wrote: »to pacify a select group of people who come to the forums to whine every time they die.....Only the people who have been crying the loudest of the forums are getting what they want....We might as well run around naked with only our fists and skills because people can't accept the fact that someone is better than them.
The only people I see whining day and night are those who die after proc-sets were removed.
They said performance was slightly worse due to it being busier.
I believe the OP is misrepresenting what they said by calling it "incredibly worse" due to proc sets.
gatekeeper13 wrote: »Princessrhaenyra wrote: »to pacify a select group of people who come to the forums to whine every time they die.....Only the people who have been crying the loudest of the forums are getting what they want....We might as well run around naked with only our fists and skills because people can't accept the fact that someone is better than them.
The only people I see whining day and night are those who die after proc-sets were removed.
gatekeeper13 wrote: »Princessrhaenyra wrote: »to pacify a select group of people who come to the forums to whine every time they die.....Only the people who have been crying the loudest of the forums are getting what they want....We might as well run around naked with only our fists and skills because people can't accept the fact that someone is better than them.
The only people I see whining day and night are those who die after proc-sets were removed.
YandereGirlfriend wrote: »gatekeeper13 wrote: »Princessrhaenyra wrote: »to pacify a select group of people who come to the forums to whine every time they die.....Only the people who have been crying the loudest of the forums are getting what they want....We might as well run around naked with only our fists and skills because people can't accept the fact that someone is better than them.
The only people I see whining day and night are those who die after proc-sets were removed.
Or anyone who enjoys theorycrafting or build diversity. Nice try with the straw-man argument though.
LightYagami wrote: »Not sure which server you're playing. I play PCNA Gray Host almost everyday and I honestly found the performance slightly improved, but only slightly.
The reason it was worse is because they removed the counters to large groups of people VD and gave groups a reward for stacking aka Cross healing creating massive balls that never spread out creating more lag the "increase" in population they are talking about is just people sucking dry double ap
The fact that the population increased doesn't entail it was a popular change.Also the performance got worse because the PvP population actually increased meaning that this was actually a popular change that made PvP more fun. So there goes the argument of it being just to please a minority.
Pepegrillos wrote: »The fact that the population increased doesn't entail it was a popular change.Also the performance got worse because the PvP population actually increased meaning that this was actually a popular change that made PvP more fun. So there goes the argument of it being just to please a minority.
First, we don't know how big of an increase it was (2%? 5%? Considering how bars have looked, I would be surprised if the increase was above that).
Second, even if there was a population increase, we don't know what lured people in.
How many of those playing were there because (a) they loved the change, (b) had no opinion about the change but wanted to try it out, or just were interested in (c) double ap? I'm pretty sure we can add more variables to explain why people were in cyro during the test (people that are pissed about the shoddy performance and want to colaborate with the test maybe?) Some people were in there only because of (a) and (b), others for (c) only, and so on, multiple possibilities. And we can't know that because Zos never asked.
Finally, even if we assume that the population increased, and that it increased because a substantial number of people loved the changes, that doesn't entail that the appropriate move is to extend the current test ruleset for 7 months!
Pepegrillos wrote: »The fact that the population increased doesn't entail it was a popular change.Also the performance got worse because the PvP population actually increased meaning that this was actually a popular change that made PvP more fun. So there goes the argument of it being just to please a minority.
First, we don't know how big of an increase it was (2%? 5%? Considering how bars have looked, I would be surprised if the increase was above that).
Second, even if there was a population increase, we don't know what lured people in.
How many of those playing were there because (a) they loved the change, (b) had no opinion about the change but wanted to try it out, or just were interested in (c) double ap? I'm pretty sure we can add more variables to explain why people were in cyro during the test (people that are pissed about the shoddy performance and want to colaborate with the test maybe?) Some people were in there only because of (a) and (b), others for (c) only, and so on, multiple possibilities. And we can't know that because Zos never asked.
Finally, even if we assume that the population increased, and that it increased because a substantial number of people loved the changes, that doesn't entail that the appropriate move is to extend the current test ruleset for 7 months!
From a developer standpoint "being interested in" and "liking" is the same. Generating interest is literally all a company cares about. It doesn't matter if the player retention is low as long as enough interest is generated to attract new players.
As for the double AP, that is what we will find out soon when the double AP goes away but the change stays.
ZOS is in a much better position to judge how this change was received though as they can compare it directly to the numbers during the other tests. Due to the nature of Cyrodiil and its cap, I'd say they measured popularity by maximum queue length during prime time and the duration the factions spent at maximum capacity. If both of these went up consistently for more than a week, then ZOS can safely say that the change (or double AP) was well-received. In addition to the positive feedback from players (which there was), it's unlikely that the cause was the double AP.
I also think 7 months is a bit drastic, especially since a lot of sets are included which aren't overtuned. But to me it sounded like they will be opening a no-proc campaign (or rather a proc-enabled campaign) soon. Let's hope "soon" TM doesn't mean in 7 months.
Pepegrillos wrote: »The fact that the population increased doesn't entail it was a popular change.Also the performance got worse because the PvP population actually increased meaning that this was actually a popular change that made PvP more fun. So there goes the argument of it being just to please a minority.
First, we don't know how big of an increase it was (2%? 5%? Considering how bars have looked, I would be surprised if the increase was above that).
Second, even if there was a population increase, we don't know what lured people in.
How many of those playing were there because (a) they loved the change, (b) had no opinion about the change but wanted to try it out, or just were interested in (c) double ap? I'm pretty sure we can add more variables to explain why people were in cyro during the test (people that are pissed about the shoddy performance and want to colaborate with the test maybe?) Some people were in there only because of (a) and (b), others for (c) only, and so on, multiple possibilities. And we can't know that because Zos never asked.
Finally, even if we assume that the population increased, and that it increased because a substantial number of people loved the changes, that doesn't entail that the appropriate move is to extend the current test ruleset for 7 months!
From a developer standpoint "being interested in" and "liking" is the same. Generating interest is literally all a company cares about. It doesn't matter if the player retention is low as long as enough interest is generated to attract new players.
As for the double AP, that is what we will find out soon when the double AP goes away but the change stays.
ZOS is in a much better position to judge how this change was received though as they can compare it directly to the numbers during the other tests. Due to the nature of Cyrodiil and its cap, I'd say they measured popularity by maximum queue length during prime time and the duration the factions spent at maximum capacity. If both of these went up consistently for more than a week, then ZOS can safely say that the change (or double AP) was well-received. In addition to the positive feedback from players (which there was), it's unlikely that the cause was the double AP.
I also think 7 months is a bit drastic, especially since a lot of sets are included which aren't overtuned. But to me it sounded like they will be opening a no-proc campaign (or rather a proc-enabled campaign) soon. Let's hope "soon" TM doesn't mean in 7 months.
I get that a lot of people don't like missing out on their conditional stat based sets, like Eternal Vigor or New Moon Acolyte, but I don't know anyone who is seriously missing all the actual proc crutch sets people were running unless they were using them themselves and were relying on them.
Also the performance got worse because the PvP population actually increased meaning that this was actually a popular change that made PvP more fun. So there goes the argument of it being just to please a minority.