How I would Improve Vampirism with only a few small tweaks.

TX12001rwb17_ESO
TX12001rwb17_ESO
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Many people hate the Vampirism system, I for one am fine with it for the most part but I do believe ZOS did miss the mark despite having the right idea, here is my suggestion of how to make improvements without doing a complete overhaul of the entire system, these are the following abilities that I believe could be tweaked to vastly improve the experience as a Vampire.

Perfect Scion:

This morph of Blood Scion is the lesser used variant as it does not have as much of an impact as Swarming Scion, what I believe could be done is rather simple and that is apply the old clouding swarm secondary effect to the morph allowing the player while in Blood Scion form to teleport in a cloud of bats to a nearby enemy dealing XXXX amounts of damage.

Blood Frenzy:

This ability as it is currently increases weapon and spell power by 630 points and many people dislike this ability due to it draining your health to sustain, what I believe should be done to improve it and make the cost more worthwhile is to also effect the user with Major Expedition increasing their movement speed by 30% while active, this ability would in a sense be the ability which "Activates" the Vampires inhuman strength and agility.

Vampiric Drain:

The weakest of all the Vampire abilities, a simple change I would make is the following, as we know it heals you for more health the lower your health is so why not also make it deal more damage the lower your health is, essentially becoming a sort of reverse execute when you are at low health.

Unnatural Movement:

For the most part the passives are fine however the final passive is questionable, as powerful as it can be in PvE content allowing you to run right past enemies without getting into combat it serves almost 0 purpose when in combat making stage 3 the most optimal Vampire stage for fighting, my solution is to add yet another effect to this which follows the theme of "moving unnaturally" and that is to reduce the effectiveness of snare and immobilizations applied to a stage 4 Vampire by 50%.

Now onto the another subject, in a few days U29 is releasing alongside the Flames of Ambition DLC, in this there are a lot of powerful perks, one perk in particular will increase health regeneration based on stored Ultimate and this can become quite powerful when 500 ultimate is stored, now this might have a negative effect on Vampires as stage 4 Vampires can not benefit from this or several sets like Alessia for example, I have brought this change up on the past which I believe now would make more sense then ever both from a lore standpoint and to make it more fair for Vampire players.

Instead of having a health regeneration reduction, may I suggest a health regeneration buff instead at the cost of receiving less healing from outside sources

Stage 1 - 3% Less Healing Taken + 100 Base Health Regeneration
Stage 2 - 6% Less Healing Taken + 200 Base Health Regeneration
Stage 3 - 9% Less Healing Taken + 300 Base Health Regeneration
Stage 4 - 12% Less Healing Taken + 400 Base Health Regeneration

What do you think?
Edited by TX12001rwb17_ESO on March 6, 2021 8:06AM
  • lihentian
    lihentian
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    as long as they remove the cost increase for all other skill, am fine with anything...
  • Vevvev
    Vevvev
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    I've never thought of having Blood Frenzy include a speed buff or unnatural Movement reducing the effectiveness of snare, but I like it!!!

    Maybe give Blood Frenzy Minor Expedition so you can leave it toggled on with Mistform for example and go even faster. I know that combo is super risky but the less things you have bumping into each other the better.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • barney2525
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    I dunno

    I'm not really invested in the vampire aspect.
    I'm never leaving stage 1.
    I maxed it for the achievement dye
    I'm keeping it for the sneak movement benefits and to give the bite to others who want it

    With the crime issues and the ugly look, I'm not really interested in making the game harder on myself, just to play.
    I should add that this stage one skin does look a lot better than the previous version.

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  • Vevvev
    Vevvev
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    barney2525 wrote: »
    I should add that this stage one skin does look a lot better than the previous version.

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    You mean your mortal look? The skins to the stages were never changed.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • WhereArtThouVampires
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    I'd be fine with this only IF:

    -Blood Frenzy Applied a UNIQUE vampire speed buff. Makes no sense that a vampire's hunger frenzy would be called "major expedition". Plus this would allow it to be stacked with major expedition from mist form.

    -the bat swarm teleport added onto perfect scion resembles that of the NPC variant. It needs to look cool as well as do MASSIVE single target damage if they hope for it to even stand up to swarming scion in terms of dmg. Or make it cast-able while using other skills. The issue with old clouding swarm is that it was kinda useless in PvE because it was single target and completely locked off all other skills during the cast. So, if it wasn't stronger than your spammable why use it?

    -Memserize. Also consider adding something to this. I don't know what, but I'd love to see this skill able to be used in PvE at least through a morph. Maybe have it apply a Dot if in combat that slowly drains away HP to heal the vampire? Something super simple.

    After all of that, I think your changes would be perfect and would actually make vampire fun and viable again. I also like the idea of vamps having a lot of natural regen, thus allowing them to have an easier control over their self harming mechanics. Plus it also means the skills and sets that give health recovery aren't wasted on vamps.

    EDIT: nice quality of life change: please for the love of God make vampiric drain's visuals look like the Black and Red npc drain instead of this weird gold/black and mountain dew looking crap.
    Edited by WhereArtThouVampires on March 10, 2021 12:35AM
  • WhereArtThouVampires
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    barney2525 wrote: »
    I dunno

    I'm not really invested in the vampire aspect.
    I'm never leaving stage 1.
    I maxed it for the achievement dye
    I'm keeping it for the sneak movement benefits and to give the bite to others who want it

    With the crime issues and the ugly look, I'm not really interested in making the game harder on myself, just to play.
    I should add that this stage one skin does look a lot better than the previous version.

    :#

    Which is why with these changes vampires would become better to play.
  • Vevvev
    Vevvev
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    -Memserize. Also consider adding something to this. I don't know what, but I'd love to see this skill able to be used in PvE at least through a morph. Maybe have it apply a Dot if in combat that slowly drains away HP to heal the vampire? Something super simple.

    I think you mean PVP, right? In PVE the ability is perfect due to how brain dead the NPCs are, while players never stop moving and the line up required is a real pain in the butt.

    I think adding a direct stun component to it against your current target would work. So the cone stuns everyone else looking at you but your target gets stunned no matter what.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • WhereArtThouVampires
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    Vevvev wrote: »

    -Memserize. Also consider adding something to this. I don't know what, but I'd love to see this skill able to be used in PvE at least through a morph. Maybe have it apply a Dot if in combat that slowly drains away HP to heal the vampire? Something super simple.

    I think you mean PVP, right? In PVE the ability is perfect due to how brain dead the NPCs are, while players never stop moving and the line up required is a real pain in the butt.

    I think adding a direct stun component to it against your current target would work. So the cone stuns everyone else looking at you but your target gets stunned no matter what.

    Nope, I mean PvE. Why on earth would you take this skill in PvE when it provides nothing but CC? No debuffs? No damage? No defense?

    I'm sorry, but if you take this skill into any vet dungeon or any non-overland PvE content you're actually just trolling my man. It's a literal wasted skill slot in anything other than PvP.

    Since it gives literal nothing but CC that means in any boss fight it is also useless since bosses can't be stunned. Unless you wanted to make this have a unique property where it stunned bosses.

    At the very least give it a passive that is active while slotted.

    Even Grave Grasp (the most useless Necromancer ability) gives enemies minor maim for 10 seconds if they're hit in the area. And it's a pure CC ability too. Even it has a morph that gives allies buffs and even more CC.

    I would also like to mention every single class has access to a better PvE cc ability than mesmerize. I'd like for mesmerize to at least have a morph that makes it viable in PvE.
    Edited by WhereArtThouVampires on March 10, 2021 12:48AM
  • Vevvev
    Vevvev
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    Vevvev wrote: »

    -Memserize. Also consider adding something to this. I don't know what, but I'd love to see this skill able to be used in PvE at least through a morph. Maybe have it apply a Dot if in combat that slowly drains away HP to heal the vampire? Something super simple.

    I think you mean PVP, right? In PVE the ability is perfect due to how brain dead the NPCs are, while players never stop moving and the line up required is a real pain in the butt.

    I think adding a direct stun component to it against your current target would work. So the cone stuns everyone else looking at you but your target gets stunned no matter what.

    Nope, I mean PvE. Why on earth would you take this skill in PvE when it provides nothing but CC? No debuffs? No damage? No defense?

    I'm sorry, but if you take this skill into any vet dungeon or any non-overland PvE content you're actually just trolling my man. It's a literal wasted skill slot in anything other than PvP.

    Since it gives literal nothing but CC that means in any boss fight it is also useless since bosses can't be stunned. Unless you wanted to make this have a unique property where it stunned bosses.

    At the very least give it a passive that is active while slotted.

    Even Grave Grasp (the most useless Necromancer ability) gives enemies minor maim for 10 seconds if they're hit in the area. And it's a pure CC ability too. Even it has a morph that gives allies buffs and even more CC.

    I would also like to mention every single class has access to a better PvE cc ability than mesmerize. I'd like for mesmerize to at least have a morph that makes it viable in PvE.

    Mesmerize is one of the best stuns for Harrowstorms, can halt an infinite amount of NPCs, and if you go Stupefy you then snare them all after the 5 second long stun ends. Its one of the cheapest cost effective stuns in the game, and if you're worried about it doing no damage the target you're fighting doesn't require a stun in the first place. Just spam AoEs at them and watch them melt.
    Edited by Vevvev on March 10, 2021 1:29AM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • ccfeeling
    ccfeeling
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    Beside the invisible passive , nothing is useful to me .

    I know they can't make the product best , because they might lose the jobs at that moment .
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