Many people hate the Vampirism system, I for one am fine with it for the most part but I do believe ZOS did miss the mark despite having the right idea, here is my suggestion of how to make improvements without doing a complete overhaul of the entire system, these are the following abilities that I believe could be tweaked to vastly improve the experience as a Vampire.
Perfect Scion:
This morph of Blood Scion is the lesser used variant as it does not have as much of an impact as Swarming Scion, what I believe could be done is rather simple and that is apply the old clouding swarm secondary effect to the morph allowing the player while in Blood Scion form to teleport in a cloud of bats to a nearby enemy dealing XXXX amounts of damage.
Blood Frenzy:
This ability as it is currently increases weapon and spell power by 630 points and many people dislike this ability due to it draining your health to sustain, what I believe should be done to improve it and make the cost more worthwhile is to also effect the user with Major Expedition increasing their movement speed by 30% while active, this ability would in a sense be the ability which "Activates" the Vampires inhuman strength and agility.
Vampiric Drain:
The weakest of all the Vampire abilities, a simple change I would make is the following, as we know it heals you for more health the lower your health is so why not also make it deal more damage the lower your health is, essentially becoming a sort of reverse execute when you are at low health.
Unnatural Movement:
For the most part the passives are fine however the final passive is questionable, as powerful as it can be in PvE content allowing you to run right past enemies without getting into combat it serves almost 0 purpose when in combat making stage 3 the most optimal Vampire stage for fighting, my solution is to add yet another effect to this which follows the theme of "moving unnaturally" and that is to reduce the effectiveness of snare and immobilizations applied to a stage 4 Vampire by 50%.
Now onto the another subject, in a few days U29 is releasing alongside the Flames of Ambition DLC, in this there are a lot of powerful perks, one perk in particular will increase health regeneration based on stored Ultimate and this can become quite powerful when 500 ultimate is stored, now this might have a negative effect on Vampires as stage 4 Vampires can not benefit from this or several sets like Alessia for example, I have brought this change up on the past which I believe now would make more sense then ever both from a lore standpoint and to make it more fair for Vampire players.
Instead of having a health regeneration reduction, may I suggest a health regeneration buff instead at the cost of receiving less healing from outside sources
Stage 1 - 3% Less Healing Taken + 100 Base Health Regeneration
Stage 2 - 6% Less Healing Taken + 200 Base Health Regeneration
Stage 3 - 9% Less Healing Taken + 300 Base Health Regeneration
Stage 4 - 12% Less Healing Taken + 400 Base Health Regeneration
What do you think?
Edited by TX12001rwb17_ESO on March 6, 2021 8:06AM