Wait till companion release, they will add like 30% more dmg to your dps ( hope so )The devs have made comments in notes that they intended for damage to be nerfed by 15-20% percent in FoA. They seemed to have failed at.meeting this mark. They have also stated they might look to decrease damage more in future patches. While I'm not opposed to this per se, they need to seriously consider and test things before doing so. A damage nerf of 15-20% would kill most teams doing navii hm portals, very few teams clear those with a 15-20% time buffer. If this nerf happened, godslayer on consoles would also become an impossibility. Only 2 teams to date have cleared godslayer on ps4 na, and only with a minute left to spare. A damage nerf like this would make it relatively impossible on console unless we were given things such as dressing room worked into the game to allowed for dedicated trash and boss setups. I'd guess dawnbringer would also become almost impossible on console. If they nerf damage as much as they have stated to want to, encounters need reworked or console needs more tools. I doubt their teams even test things like trials hms or else the penetration bug on pts would have been caught much earlier. If you're going.to.nerf damage, you need to take into account if it's possible to clear content in all parts of the community, not just pc.
Wait till companion release, they will add like 30% more dmg to your dps ( hope so )The devs have made comments in notes that they intended for damage to be nerfed by 15-20% percent in FoA. They seemed to have failed at.meeting this mark. They have also stated they might look to decrease damage more in future patches. While I'm not opposed to this per se, they need to seriously consider and test things before doing so. A damage nerf of 15-20% would kill most teams doing navii hm portals, very few teams clear those with a 15-20% time buffer. If this nerf happened, godslayer on consoles would also become an impossibility. Only 2 teams to date have cleared godslayer on ps4 na, and only with a minute left to spare. A damage nerf like this would make it relatively impossible on console unless we were given things such as dressing room worked into the game to allowed for dedicated trash and boss setups. I'd guess dawnbringer would also become almost impossible on console. If they nerf damage as much as they have stated to want to, encounters need reworked or console needs more tools. I doubt their teams even test things like trials hms or else the penetration bug on pts would have been caught much earlier. If you're going.to.nerf damage, you need to take into account if it's possible to clear content in all parts of the community, not just pc.
Grandchamp1989 wrote: »For me I think they're looking at it the wrong way.
Instead of nerfing the players every other patch, only to release another broken mythic item to earn the dough.. only to nerf everything again..
They should put in better counter measures in their content to avoid skipping mechs.
They put a lot of thought into dungeon mechs and I'm sure it must be annoying to have certain groups outright skip it because of deeps.
In the current state playing the same Dungeon or Trial at the mediocre level and on a high level is literally like playing two different games. They're not comparable at all.
Tank vSG with group damage of 20k and then with 120k and you'll quickly understand. That goes for pretty most dungeons.
Moonhunter Keep HM and Icereach HM were clever they punished you for overburning. You'd either drown in werewolf adds or in case of Icereach you'd overlap phases if you focused too much on only burning the boss.
Moongrave first boss is also a clever boss, it will have immunity phases that force you to deal with the mechs to restart the fight.
There's absolutely ways to force the playerbase into doing mechs other than "Nerf nerf nerf - here's a broken new item - nerf nerf nerf"
If they took some of the effort to give the dungeons and trials a 2nd look I think it would be much more productive. While they're at it they can make healers more prevelant.
Companions will use player slot, so you will use them instead a player (for example when someone left and you don't want to wait for someone else).We already have game.breaking bugs, 12 more npcs in trials seems.like a nightmare tbh
Suna_Ye_Sunnabe wrote: »Every time they swing their giant nerf hammer, it's always the mid tier teams and prog groups and average players who get hit the worst. "Lower the ceiling and raise the floor".... sure! There's just nothing in between anymore because what were mid tier players got sent to the bottom! They need to STOP balancing the game around the top 5%. As others have suggested, if damage being too high is a concern, then create mechanics that either punish for too high of burn due to complexities, or have invulnerability phases that force you to do mechs, etc. Punishing players though for just trying to become as skilled at the game as they can be is cruel and unnecessary.
Morgha_Kul wrote: »I don't think damage needs to be nerfed across the board... I think the top end needs to be brought down some. Right now, there's a HUGE discrepancy between the low and average dps and the top end... which leads to trivialized content in the world, and excessively strong content in dungeons and the like.
Players with high dps can't enjoy the world of the game because everything is trivial.
Players with lower dps can't enjoy the dungeons because they can't do enough (or survive enough) damage.
It extends into pvp, where people with lower or average dps simply can't compete.
The curve needs to be flattened a bit. It needs to be harder to increase dps the more dps you have. The same is true of defenses. Diminishing returns.
Luke_Flamesword wrote: »Companions will use player slot, so you will use them instead a player (for example when someone left and you don't want to wait for someone else).We already have game.breaking bugs, 12 more npcs in trials seems.like a nightmare tbh
ZOS have statistics how many players achieve different things so I can imagine that if there will be almost noone able to complete some content, then they will nerf content itself. Do you really believe that they will keep too hard things just to annoy people?
Morgha_Kul wrote: »I don't think damage needs to be nerfed across the board... I think the top end needs to be brought down some. Right now, there's a HUGE discrepancy between the low and average dps and the top end... which leads to trivialized content in the world, and excessively strong content in dungeons and the like.
Players with high dps can't enjoy the world of the game because everything is trivial.
Players with lower dps can't enjoy the dungeons because they can't do enough (or survive enough) damage.
It extends into pvp, where people with lower or average dps simply can't compete.
The curve needs to be flattened a bit. It needs to be harder to increase dps the more dps you have. The same is true of defenses. Diminishing returns.
Luke_Flamesword wrote: »Companions will use player slot, so you will use them instead a player (for example when someone left and you don't want to wait for someone else).We already have game.breaking bugs, 12 more npcs in trials seems.like a nightmare tbh
ZOS have statistics how many players achieve different things so I can imagine that if there will be almost noone able to complete some content, then they will nerf content itself. Do you really believe that they will keep too hard things just to annoy people?