Are you kidding me? PvP is literally the metric by which the entire rest of the game is being measured and balanced. Tanks and healers have been being gutted for years so that PvP players weren't inconvenienced slightly, there are dozens of nerfs to Heavy armor and tanks alone this upcoming patch just to satisfy PvP concerns, multiple sets like Seventh Legion, Clever Alchemist and Stygian that were nerfed because PvP players abused them to nova from stealth, and there's even a post on the forums right now asking for a nerf to CHAINS of all things, with its limited range, zero and a half damage, and inability to affect people immune to CC, in PvP where people constantly have CC immunity, because a Sorc player didn't like that their busted get-out-of-jail-free card had an incredibly weak counter.
Are you kidding me? PvP is literally the metric by which the entire rest of the game is being measured and balanced. Tanks and healers have been being gutted for years so that PvP players weren't inconvenienced slightly, there are dozens of nerfs to Heavy armor and tanks alone this upcoming patch just to satisfy PvP concerns, multiple sets like Seventh Legion, Clever Alchemist and Stygian that were nerfed because PvP players abused them to nova from stealth, and there's even a post on the forums right now asking for a nerf to CHAINS of all things, with its limited range, zero and a half damage, and inability to affect people immune to CC, in PvP where people constantly have CC immunity, because a Sorc player didn't like that their busted get-out-of-jail-free card had an incredibly weak counter.
The CP re-work was a big project. Homogenizing the classes for heals and tanking on every class was a big project. They're changing basics of armor and weaponry. And at the moment they're conducting tests for performance impact and behavior adjustment, or something.
PVP balance is probably on their list. It's a long list.
Grandchamp1989 wrote: »The CP re-work was a big project. Homogenizing the classes for heals and tanking on every class was a big project. They're changing basics of armor and weaponry. And at the moment they're conducting tests for performance impact and behavior adjustment, or something.
PVP balance is probably on their list. It's a long list.
Why would a respond to scorepushers be to have Tanks take more magical damage than Physical damage XDD
Why would a respond to scorepusher be a solution that says Light armor is advantageous vs heavy armor, and heavy armor is advantageous vs medium armor if not for PVP reasons? It's not like I try to hit my DDs when I group for dungeons lmfaoo It's litereally the devs trying to create counter plays in PvP zones.
Grandchamp1989 wrote: »The CP re-work was a big project. Homogenizing the classes for heals and tanking on every class was a big project. They're changing basics of armor and weaponry. And at the moment they're conducting tests for performance impact and behavior adjustment, or something.
PVP balance is probably on their list. It's a long list.
Why would a respond to scorepushers be to have Tanks take more magical damage than Physical damage XDD
Why would a respond to scorepusher be a solution that says Light armor is advantageous vs heavy armor, and heavy armor is advantageous vs medium armor if not for PVP reasons? It's not like I try to hit my DDs when I group for dungeons lmfaoo It's litereally the devs trying to create counter plays in PvP zones.
You missed.
I'm also a magblade main who PVPs and has been around for years. You'll find me completely unsympathetic to the argument "balance" decisions are all about PVP. They aren't and never have been.
Are you kidding me? PvP is literally the metric by which the entire rest of the game is being measured and balanced. Tanks and healers have been being gutted for years so that PvP players weren't inconvenienced slightly, there are dozens of nerfs to Heavy armor and tanks alone this upcoming patch just to satisfy PvP concerns, multiple sets like Seventh Legion, Clever Alchemist and Stygian that were nerfed because PvP players abused them to nova from stealth, and there's even a post on the forums right now asking for a nerf to CHAINS of all things, with its limited range, zero and a half damage, and inability to affect people immune to CC, in PvP where people constantly have CC immunity, because a Sorc player didn't like that their busted get-out-of-jail-free card had an incredibly weak counter.
milllaurie wrote: »Really? Or was it pve score pushers who are responsible for abusing these sets?
Ooof. Those sets were nerfed because of pve score pushers, not pvp.
Could be wrong, but I don't know of any score pushers looking to one-shot players from stealth. According to ZOS, the set was "only being used" in PvP, it had absolutely nothing to do with trial groups in PvE. The issue is, PvP players somehow got it into their heads that "pre-buffing" was exclusively a thing that happens in trials by the extremely few top score groups that do actually utilize pre-buff sets to push score, conveniently forgetting that there were far more gankers, bombers, and other entire categories of players in PvP using the sets to nova players from stealth. ZOS listens to complaints, and hardly anyone was complaining about having to pre-buff for trials because hardly anyone outside of the very few top groups even bothered to USE them that way.Clever Alchemist: This item set’s proc now requires that you are in combat for it to function.
Developer Comments: This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.
not true, set changes and nerfs have been due to trials of all things, i didnt even think that group of players was even large enough to balance around, also rip new moon because of trials too.
Are you kidding me? PvP is literally the metric by which the entire rest of the game is being measured and balanced. Tanks and healers have been being gutted for years so that PvP players weren't inconvenienced slightly, there are dozens of nerfs to Heavy armor and tanks alone this upcoming patch just to satisfy PvP concerns, multiple sets like Seventh Legion, Clever Alchemist and Stygian that were nerfed because PvP players abused them to nova from stealth, and there's even a post on the forums right now asking for a nerf to CHAINS of all things, with its limited range, zero and a half damage, and inability to affect people immune to CC, in PvP where people constantly have CC immunity, because a Sorc player didn't like that their busted get-out-of-jail-free card had an incredibly weak counter.
I'll give you clever alchemist, didn't realize you snuck it in there, it was nerfed long ago for pvp specifically because of PC addons. All I'm saying is look around, there are tons of nerfs that happen because of pve and vice versa.
Pretty sure it was PvP. But don't take my word for it, read the actual developers':Clever Alchemist: This item set’s proc now requires that you are in combat for it to function.
Developer Comments: This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.
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It is impossible to balance pvp.
Dedicated pvp games have complaints about balancing, years after release.
If there was a coin flipping game and someone parsed heads coming up 5001 times out of 10,000. There would be endless forum threads about the need to nerf “heads” and how “tails” needs a buff.
Everything that kills a player in pvp needs a nerf.
Every time a player fails to kill someone, they feel they need a buff.
It’s endless and it will never stop.
LightYagami wrote: »Not only balance, they ignored the entire PvP community. Event PvP event tickets can be obtained by doing PvE tasks.
propertyOfUndefined wrote: »This is probably an unpopular opinion, but I’ll say it anyway... If you want perfectly balanced, skill-based pvp, there are plenty of games for that - e.g. counterstrike, fortnite, or MOBAs like dota and league. To me, the main appeal of RPGs (going all the way back to pen-and-paper AD&D) has always been trying to come up with creative builds that you can call your own. Pvp will never be perfectly balanced for that reason, but that’s what makes them so much fun. Just my 2 cents...
propertyOfUndefined wrote: »This is probably an unpopular opinion, but I’ll say it anyway... If you want perfectly balanced, skill-based pvp, there are plenty of games for that - e.g. counterstrike, fortnite, or MOBAs like dota and league. To me, the main appeal of RPGs (going all the way back to pen-and-paper AD&D) has always been trying to come up with creative builds that you can call your own. Pvp will never be perfectly balanced for that reason, but that’s what makes them so much fun. Just my 2 cents...