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XP-Gain-Adjustment for Dungeons

Clairelenia
Hey guys and dear staff of Zenimax,

i would like to address an issue that keeps bugging my mind since i have started ESO 4 years ago and now, soon with Blackwood, will bug me out even more.

The XP-Gain in Dungeons

You see, if you do dungeons with a full group of four people, you only get like 150-180 XP each mob, yea? And even if you do dungeons solo and by your own, you also still only get that amount of XP for each mob compared to 450ish in open world. In a group of four those 150-180 XP even get split up, if i remember right.

Now with Blackwood incoming and the future development of ESO to make soloplay more enjoyable and interesting, i would really like to suggest to adjust the XP-Gain in Dungeons, Trials, Delves, Public Dungeons etc. also to 100% of the open-world amount. That means around 450 for each mob. And of course for bosses and stronger mobs also the open-world amount instead of the around 66% lowered dungeon-xp.

The Open World is so badly crowded in spots where many mobs are ... and if you have to grind to CP 3600 soon, it will even get MUCH WORSE. If ESO really develops into a more solo-content game, i would really appreciate if that could be changed one day.

Good things if you move away from open world to dungeons and do them solo >

+ you can evade open world/lags/crowded spaces
+ it's more challenging and rewarding if you can do (nearly) all dungeons solo and only by your own
+ nice loot, gold and much more fun than open world grinding

Best regards
Claire
Edited by Clairelenia on March 4, 2021 6:41AM
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