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Vampire simple suggestions

Xargas13
Xargas13
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Vampire, especially at stage 4 offers almost no bonuses, while I think it should add the most advantages to your curse. I thought about it and come up with some simple changes, that will make it worth while and not making it OP.

First things first is health regen. Vampires are supposed to be hard to kill, yes we have damage reduction based on our missing health, but health regen is a factor to survivability also. So in old fashion of vampire lore both in real world fiction and TES lore, make a static health regen bonus at night, it would fit the lore and vampires would be happy when its night outside. But, in PvP it can cause certain issues, so make that gear sets don't affect your health regen, you have what you have with vampire buff and that's it, but make it strong, as it's only night time buff.

Second is increased cost on non vampire abilities. Keep it, let it stay the way it is now, but, add a mechanic that the less resource you have the more damage you do, kind of like how damage reduction works. I think it would fit with current lore of vampires also. They get exhausted, they get angry, and dish out more damage.

And one of my favorite changes is to Arterial Burst. Make it ranged, it costs magicka, but it's melee, I don't know about you but I haven't seen much melee casters. Also to not make vampire magicka only, add stamina morph with the same mechanic, melee of course.

Blood Frenzy and it's morphs is another thing, it costs too much to use that ability, reduce the health cost a lot on this one, but remove health regen completely as stated in suggestion above while in Blood Frenzy. I saw vampires both dungeons and PvP and no one uses that skill. I don't have much ideas about it, but something has to be done about it for sure, same as Vampire Drain.

Vampires in rework are interesting on the paper, but in practice they need more work, vampire stage 4 offers almost on bonuses when it should be the strongest. Most cool but useless abilities are not used because they suck, the only skill that is worth while is mist form, and then again, only one morph. It seems to me like they haven't even tested anything while making changes to vampire.

Fun bonus: add reduced fall damage <3>:)
  • Vermintide
    Vermintide
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    Unlikely, considering Vampire as we know it now is already the result of a "rework".

    Previously it was practically mandatory on any mag character, and gave some very nice bonuses. Now it's all downside and very little upside.
  • Vevvev
    Vevvev
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    Only reason people don't use Blood Frenzy in dungeons is other people can't heal them while its active, otherwise it'd be the go to PVE DPS ability. We've already seen some crazy people using the Ring of the Pale Order, Blood for Blood, and Blood Frenzy in certain areas of the game.... I'm one of them. Also the melee classes like Templar, Nightblade, and Dragonknight can make use of the melee range on vampire's spammable just fine, but classes like Sorcerer and Necromancer struggle with it from what I've heard. Sorcs are forced to use Arterial Burst over Blood for Blood due to the fact it procs frags, which sadly negates the whole advantage you'd get from the health cost spammable.

    But I will agree something has to be done about Vampiric Drain. Out of everything in this rework its the one ability that you can't even throw on a build dedicated to being a vampire. PVP and PVE I've managed to make every single ability work but that one and its due to the fact the healing from it is fixed, the healing is based off missing health instead of offensive stats/max health, and its channeled nature and low damage means you're actively hurting yourself when casting this thing. Your entire rotation just stops the moment you use it and the healing, at least on low health players which many vampires are to deal damage, is so terrible it struggles to hold up against NPCs..... NPCs!!!! Not even a pure tank in PVP could use it to heal through a player's burst because all it takes is one stun/interrupt and now Vampiric Drain is on a 3 second cooldown. Drain seriously needs a buff.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Rayzoric_Umbra
    Rayzoric_Umbra
    Soul Shriven
    I'll have to disagree on Vampiric Drain. It gives quite a bit of survivability sustain. Running a single bar Vampire myself though I'm more average/low in terms of Dps. I've actually had a video clip of me using Exhilarating Drain and healing through a Southern Elsweyr dragon during a run. That's beyond quite a bit to survive through using just Exhilarating to heal.
  • Grianasteri
    Grianasteri
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    The vampire rework was openly intended to address the fact people only played vampire for the passive magica regen, and a few niche builds used moist form and/or the ulti. The intention was to make playing as a vampire a viable option, rather than just a tack on to your passives.

    The rework has only been partly successful. People are STILL only going vampire for certain passive buffs or to use ONE skill. So ultimately the rework did not achieve what it was intended to do in a number of ways.

    - The passives buffs are not strong enough to make up for the debuffs at higher vamp stages.
    - The reworked skills, while better, are in no way strong enough or usable enough to replace standard meta skills.

    Unlike the sections of the community who riled against the changes and decried them as a complete failure, I like a lot of what they have done. There is some really good stuff to build on here, but they really do need to revisit matters.

    I love vampires and vampire fantasy lore. But why would I play as a vampire? Its just too much trouble, too many negatives, too much extra to build around to make up for the deficiencies.

    Now my dedicated werewolf... what a build, really good fun, simple, really easy to use and kick out reasonable dps. I want to be able to do something similar with my vamps! Make it happen Zos.
  • Ryuvain
    Ryuvain
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    The vampire rework was openly intended to address the fact people only played vampire for the passive magica regen, and a few niche builds used moist form and/or the ulti. The intention was to make playing as a vampire a viable option, rather than just a tack on to your passives.

    The rework has only been partly successful. People are STILL only going vampire for certain passive buffs or to use ONE skill. So ultimately the rework did not achieve what it was intended to do in a number of ways.

    - The passives buffs are not strong enough to make up for the debuffs at higher vamp stages.
    - The reworked skills, while better, are in no way strong enough or usable enough to replace standard meta skills.

    Unlike the sections of the community who riled against the changes and decried them as a complete failure, I like a lot of what they have done. There is some really good stuff to build on here, but they really do need to revisit matters.

    I love vampires and vampire fantasy lore. But why would I play as a vampire? Its just too much trouble, too many negatives, too much extra to build around to make up for the deficiencies.

    Now my dedicated werewolf... what a build, really good fun, simple, really easy to use and kick out reasonable dps. I want to be able to do something similar with my vamps! Make it happen Zos.
    Agreed, I liked most the rework but there definitely are problems.

    Unfortunately for vampire is that you can mix and match skills. Werewolf has no problem there.

    How do you make a vampire skill competitive without replacing a class skill completely meta wise? Like we saw with blood for blood, everyone picked it up because it was that good. If a class doesn't have a good spammable/movement/ult skill they always pick up eviscerate/mist form/bat scion if they were on par.

    I'm not opposed to helping vampire, just stating the mix and match problem. Basically if eviscerate was an alternate jabs who wouldn't go vampire?
    Edited by Ryuvain on March 10, 2021 11:03AM
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
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