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If proc sets make it back...

Ahk1lleez
Ahk1lleez
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If proc sets make it back should each class have an ability reworked to include reflecting projectiles?

As this wouldn't affect melee proc builds, if proc sets make it back should the sets that proc from melee attacks be toned down in terms of damage through battle spirit?

If proc sets make it back... 33 votes

Yes to both and explain your position
0%
No to both and explain your position
96%
c_parsons40b16_ESODaemonaiDr_GanknsteinVevvevBrrrofskiSanctum74TheTruestKingThe_LexBobby_V_RockitAnyronTheCaptainJoshSshadowSscaleNoszetDT-ARRVermintidevesselwiththepestleTPishekharmswayNairinheIngroll 32 votes
Yes to one and explain your position
3%
Jayserix 1 vote
  • SshadowSscale
    SshadowSscale
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    No to both and explain your position
    Lol I agree process sets should be addressed as they are way over performing but giving everyone a reflect ability would just screw magicka players over even more than elder stamina/dizzy swing online is already doing
  • Araneae6537
    Araneae6537
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    No to both and explain your position
    What have projectiles to do with proc sets? At least none of the obnoxious proc sets have projectiles that I can recall... Regardless, I want to battle other players, not their **** armor.

    Armor should work with and augment a player’s abilities, not do any significant free damage for them. I don’t see any need to do that with Battle Spirit, just fix the OP sets.
  • Dr_Ganknstein
    Dr_Ganknstein
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    No to both and explain your position
    No to both, I think certain sets (not just damage proc sets) are over performing and should be adjusted.
  • Ahk1lleez
    Ahk1lleez
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    My line of thinking here is that toning down the damage through battle spirit would not affect the sets in PvE gameplay. I mean, they aren't META anyway, but you wouldn't get the PvE crowd complaining about nerfs due to their performance in PvP.

    As it was before the Cyrodiil test, a lot of the worst offending sets have conditions which allow them to be set off from range without the risk of being in melee range. There needs to be a counter in my opinion, and simply slotting purge is not a counter.

    I regret calling for Wings to lose their reflecting capability. I still fondly recall bouncing meteors between DK's. Meteor being determined to be a projectile is another debate entirely I guess.

    I'm just trying to think of ways to bring things in line while keeping everyone happy while also improving pvp balance.

    As for mag players being unfairly nerfed, there are ways around this. For example make one of the force shock morphs unreflectable among other things.
    Edited by Ahk1lleez on March 3, 2021 9:20PM
  • DT-ARR
    DT-ARR
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    No to both and explain your position
    I think proc sets need to be broken down into 2 categories: direct damage and buff sets.

    Direct damage proc sets should stay as is...BUT should be limited to wearing 1 per character, similar to mythics. This would include monster sets as well.

    Speaking of mythics - malacath needs to also be changed to not buff proc set / monster set damage.

  • erio
    erio
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    Not all proc sets are bad
    Not all of us want to play with pure statsticks all day.
    Sure free damage sets like venomous mite or cheese defense sets like crimson should go, but to remove all non statstick gear is silly and pretty remove removes the purpose of the rest of the game outside of pvp.
    Ill gladly take a more fun pvp system over a purely "stat stick = skill based" pvp system.
  • DT-ARR
    DT-ARR
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    No to both and explain your position
    Lol where’d you come up with the term stat stick....? Would proc *** then be a an accurate way to describe your style of play by comparison? All you need to do is to press one button to make it go off. Fun but immature if you ask me..

    In all seriousness though the reality is that proc sets in combination with malacath and HA stacking health builds are dominating the current meta because the are the antithesis of balance. There is no sacrifice needed whatsoever on behalf of the player You get max survivability and equal damage as a max stat build with no downside.

    I dont see how its controversial to say that this is wildly unbalanced.



  • Ryuvain
    Ryuvain
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    No to both and explain your position
    Reflect only murders magicka players, again. 90% of players are already stam 2-handers.

    Armor should've been only defensive or passive effects that are visible instead of random invisible damage.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Sahidom
    Sahidom
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    I'd humor a martial damage reflect skill.
  • finehair
    finehair
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    If proc sets come back, they should remove them again.
    They are unbalanced as a very unbalanced thing and their very existence is a stain to pvp.
  • Vermintide
    Vermintide
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    No to both and explain your position
    The problem isn't actually proc sets, the problem is how everything in the game is tuned around CP (and the endless power creep it gives), and the underlying balance that means a lot of builds are weak without them, while others who are already strong over-perform.

    Good luck playing a magblade these days without Zaan to lean on, for example- A set many would call OP, but frankly it's the only reason you can still get kills on that class. Meanwhile I recently got my Necro to 50, and I've been walking around killing people by accident in my crafted PVE gear. I can only imagine the horror he'd be if I put some research into his build.
  • Jayserix
    Jayserix
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    Yes to one and explain your position
    Yes to make sure proc dmg is scaled based on a combination of max stat+weapon/spell damage

    The reflect is a terrible idea
  • Dr_Ganknstein
    Dr_Ganknstein
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    No to both and explain your position
    If a proc set does high damage it should be harder to set the proc off. Same goes for defensive procs. Also engine guardian needs to be looked at. For as frequently as it procs it should either not be targetable or die a lot faster.
    Edited by Dr_Ganknstein on March 4, 2021 12:31PM
  • Vevvev
    Vevvev
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    No to both and explain your position
    I'm for class identity over everyone getting the same stuff. Technically every class does have a reflect thanks to the sword and shield line if you're willing to use it.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Sangwyne
    Sangwyne
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    Wait, why would you suggest that only procs from melee attacks should be nerfed in damage? Aren't ranged procs way more obnoxious to deal with? And why grant every class the ability to reflect projectiles when that falls under the purview of one of the last remaining abilities iconic to Dragonknight? Man, the class is already a shell of its former self, at this point you might as well just take its entire class identity apart and spoon feed it to the other classes. From a mighty warrior leaping from the heavens to rain fire and death upon his foes, now more like a dude that can grow spikes from his back and cough pretty well. How the mighty have fallen.
  • NoSoup
    NoSoup
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    No to both and explain your position
    I just don't see Proc sets as an issue, players will always be able to find some sort of toxic build to steamroll/troll other players.

    Even now with the Proc Test on PC there are plenty of unkillable players running around that need to be zerg'd down to kill yet still somehow manage to do redic damage....
    Formally SirDopey, lost forum account during the great reset.....
  • GRXRG
    GRXRG
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    They just need to do the same they did to the DoT meta years ago.
    Nerf all proc damaging set by 75% and they are balanced.
    So they give you a little extra damage to help you, but not the carry damage they offer now for simply doing nothing.

    Or as some people stated, a minor damage nerf, but a global cooldown on procs so only 1 proc effect can be triggered in a window of 10 seconds.


  • vesselwiththepestle
    vesselwiththepestle
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    No to both and explain your position
    ROFL

    No no no. Sorcs and Magblades cried to hard, so DK lost their reflect. Yeah, I am still salty about that.

    Anyhow, do you know, every class can already slot a reflect against projectiles? It's part of the SnB skill line.
    Edited by vesselwiththepestle on March 5, 2021 8:10AM
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • TwinLamps
    TwinLamps
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    DK had reflect but zos removed it...
    Saddest day in ESO
    Awake, but at what cost
  • Brrrofski
    Brrrofski
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    No to both and explain your position
    Lol I agree process sets should be addressed as they are way over performing but giving everyone a reflect ability would just screw magicka players over even more than elder stamina/dizzy swing online is already doing

    Especially magblade.

    If you came across a mag DK while you were on a magblade back back in the day, you couldn't do a thing against them.
  • relentless_turnip
    relentless_turnip
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    No to both and explain your position
    NoSoup wrote: »
    I just don't see Proc sets as an issue, players will always be able to find some sort of toxic build to steamroll/troll other players.

    Even now with the Proc Test on PC there are plenty of unkillable players running around that need to be zerg'd down to kill yet still somehow manage to do redic damage....

    We call those guys wardens... 🤭
  • Anyron
    Anyron
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    No to both and explain your position
    1.some proc sets are fine, but damage proc sets shouldnt exist in pvp at all

    2. long live 40k health stamdens, hitting like truck, invulnerable from range. great idea

    while we are at it, why just dont make all ranged attack cost 200% more and always miss?
    go on, just keep spamming your dizzy
  • etchedpixels
    etchedpixels
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    No to both and explain your position
    Proc sets need counters not nerfing or pvp changing. Let people negate proc sets, make damage reflection abilities that work against proc sets etc. Do that and it becomes a strategy and tactical part of the gameplay.
    Too many toons not enough time
  • Daemonai
    Daemonai
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    No to both and explain your position
    Wings is gone and never coming back. Let it go, LOL
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