Why should be? With good mechanics design, that can be just another way of playing game with some strong and weak points. Balancing it can be hard, but theoretically is possible. I really want to see some day magicka, stamina and hybrid dd's as equal, viable choices.Hybrids are and SHOULD be less efficient.
Erm... not? You can add tri-stats to armor only, so you have 7 slots which gives you 4k stamina/magicka. with tri-stat you have something like 2k for stamina, magicka and health. So you don't do much with this additional 2k healthWhy do I bring HP here? Because of the --> tri-stats glyphs <--.
Seraphayel wrote: »Skills really shouldn't scale by Magicka or Stamina, they should solely scale based on Weapon and Spell damage. Heavy attacks should restore the ressource that's lower and not either Magicka or Stamina. It's quite easy to "fix" this problem. Yet hybrids would still need to balance between Weapon and Spell damage, but they don't have to decide between Magicka and Stamina anymore.
Luke_Flamesword wrote: »Why should be? With good mechanics design, that can be just another way of playing game with some strong and weak points. Balancing it can be hard, but theoretically is possible. I really want to see some day magicka, stamina and hybrid dd's as equal, viable choices.Hybrids are and SHOULD be less efficient.Erm... not? You can add tri-stats to armor only, so you have 7 slots which gives you 4k stamina/magicka. with tri-stat you have something like 2k for stamina, magicka and health. So you don't do much with this additional 2k healthWhy do I bring HP here? Because of the --> tri-stats glyphs <--.Difference is so little that even now some non-hybrid builds use partially or even full tri-stats to bump health a little, because this is not a big stamina/magicka lose.
Luke_Flamesword wrote: »Why should be? With good mechanics design, that can be just another way of playing game with some strong and weak points. Balancing it can be hard, but theoretically is possible. I really want to see some day magicka, stamina and hybrid dd's as equal, viable choices.Hybrids are and SHOULD be less efficient.Erm... not? You can add tri-stats to armor only, so you have 7 slots which gives you 4k stamina/magicka. with tri-stat you have something like 2k for stamina, magicka and health. So you don't do much with this additional 2k healthWhy do I bring HP here? Because of the --> tri-stats glyphs <--.Difference is so little that even now some non-hybrid builds use partially or even full tri-stats to bump health a little, because this is not a big stamina/magicka lose.
2385 more HP makes a big difference, in my opinion. Especially since they are free and exclusive to hybrids.
Your point about non-hybrid sacrifices is actually working in my favor .. the health bump is important enough to warrant a sacrifice. Now, with hybrid builds, you'd give the health bump without sacrificing anything.
And for your first question, I'd say : because it makes sense. What you gain in sustain, you gotta loose somewhere.
Why the heck would I play something other than hybrid, if not? Same damage, way better survival, way better sustain.
Hybrids are and SHOULD be less efficient ... at least, damage wise.
Chilly-McFreeze wrote: »Luke_Flamesword wrote: »Why should be? With good mechanics design, that can be just another way of playing game with some strong and weak points. Balancing it can be hard, but theoretically is possible. I really want to see some day magicka, stamina and hybrid dd's as equal, viable choices.Hybrids are and SHOULD be less efficient.Erm... not? You can add tri-stats to armor only, so you have 7 slots which gives you 4k stamina/magicka. with tri-stat you have something like 2k for stamina, magicka and health. So you don't do much with this additional 2k healthWhy do I bring HP here? Because of the --> tri-stats glyphs <--.Difference is so little that even now some non-hybrid builds use partially or even full tri-stats to bump health a little, because this is not a big stamina/magicka lose.
2385 more HP makes a big difference, in my opinion. Especially since they are free and exclusive to hybrids.
Your point about non-hybrid sacrifices is actually working in my favor .. the health bump is important enough to warrant a sacrifice. Now, with hybrid builds, you'd give the health bump without sacrificing anything.
And for your first question, I'd say : because it makes sense. What you gain in sustain, you gotta loose somewhere.
Why the heck would I play something other than hybrid, if not? Same damage, way better survival, way better sustain.
Hybrids are and SHOULD be less efficient ... at least, damage wise.
But you are making sacrifices. Most obvious ones are crit chance, penetration and dmg scaling resources (stam/mag, spell/wpn dmg) + the sets you're not wearing.
Not to mention that you probably can't buff up all your stats as easy as on a pure build. You need that tasty major sorcery & brutatlity + major prophecy & savagery. How many skills should I slot just to get those buffs and what am I not slotting instead?
But yes, if we wash the splitted stats (penetration, crit chance, res. pool influence) away, then it could get to the point where hybrid builds get close to pure builds. But what's the issue with that? On paper you don't sacrifice much by going pure build anyway, especially in group content. Atm nearly every ordinary buff is avaible to both resources or granted by team members.
However, if you aren't running solo I don't see the mechanical benefit of going hybrid anyway on most classes.
Sure, your magDK can get an execute, your stamsorc can set up a triple burst combo.
But then again, you're still sacrificing. To get my stats somewhere usable on my PvP hybridsorc I can forgot running Wild Hunt or pale order. To get both dmg buffs I either need Pelinal's or Surge. The latter is beside the buff rather inefficient bc my crit rates are low or it conflicts with Malacath's. Sure thing, power surge, but that is meh because <- poor crit rate again.
I think it's more complicated and, at least in part, an issue of different design philosophies.
IF I'd sacrifice anything by going pure build then I'd absolutely say that hybrids should be a good chunk below them. But as of now, what am I sacrificing. 2.3k health? No issue since I get 6.333 pure stam/mag vs. 3.319 stam + mag on hybrid. Can be mitigated. A bit of regen? WIth higher percentage buffs (eg via pots) those differences get diminished. Also a bigger pool let me keep on going for longer.
Chilly-McFreeze wrote: »Luke_Flamesword wrote: »Why should be? With good mechanics design, that can be just another way of playing game with some strong and weak points. Balancing it can be hard, but theoretically is possible. I really want to see some day magicka, stamina and hybrid dd's as equal, viable choices.Hybrids are and SHOULD be less efficient.Erm... not? You can add tri-stats to armor only, so you have 7 slots which gives you 4k stamina/magicka. with tri-stat you have something like 2k for stamina, magicka and health. So you don't do much with this additional 2k healthWhy do I bring HP here? Because of the --> tri-stats glyphs <--.Difference is so little that even now some non-hybrid builds use partially or even full tri-stats to bump health a little, because this is not a big stamina/magicka lose.
2385 more HP makes a big difference, in my opinion. Especially since they are free and exclusive to hybrids.
Your point about non-hybrid sacrifices is actually working in my favor .. the health bump is important enough to warrant a sacrifice. Now, with hybrid builds, you'd give the health bump without sacrificing anything.
And for your first question, I'd say : because it makes sense. What you gain in sustain, you gotta loose somewhere.
Why the heck would I play something other than hybrid, if not? Same damage, way better survival, way better sustain.
Hybrids are and SHOULD be less efficient ... at least, damage wise.
But you are making sacrifices. Most obvious ones are crit chance, penetration and dmg scaling resources (stam/mag, spell/wpn dmg) + the sets you're not wearing.
Not to mention that you probably can't buff up all your stats as easy as on a pure build. You need that tasty major sorcery & brutatlity + major prophecy & savagery. How many skills should I slot just to get those buffs and what am I not slotting instead?
But yes, if we wash the splitted stats (penetration, crit chance, res. pool influence) away, then it could get to the point where hybrid builds get close to pure builds. But what's the issue with that? On paper you don't sacrifice much by going pure build anyway, especially in group content. Atm nearly every ordinary buff is avaible to both resources or granted by team members.
However, if you aren't running solo I don't see the mechanical benefit of going hybrid anyway on most classes.
Sure, your magDK can get an execute, your stamsorc can set up a triple burst combo.
But then again, you're still sacrificing. To get my stats somewhere usable on my PvP hybridsorc I can forgot running Wild Hunt or pale order. To get both dmg buffs I either need Pelinal's or Surge. The latter is beside the buff rather inefficient bc my crit rates are low or it conflicts with Malacath's. Sure thing, power surge, but that is meh because <- poor crit rate again.
I think it's more complicated and, at least in part, an issue of different design philosophies.
IF I'd sacrifice anything by going pure build then I'd absolutely say that hybrids should be a good chunk below them. But as of now, what am I sacrificing. 2.3k health? No issue since I get 6.333 pure stam/mag vs. 3.319 stam + mag on hybrid. Can be mitigated. A bit of regen? WIth higher percentage buffs (eg via pots) those differences get diminished. Also a bigger pool let me keep on going for longer.
Err ... yes, but .. those sacrifice you mention are related to damage. I don't care if I have less crits or less power if my damage is the same as a pure build that have more of both.
The probleme here is that people want hybrid DD to do as much damage as specialized ones. The stats that brings that damage is irrelevant.
So, with more sustain and survivability, the only thing left to sacrifice is ..damage. It cannot get as much damage as a specialized build for balance reason. It'll always be the case.
So ..
Hybrids are and SHOULD be less efficient ... at least, damage wise.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Luke_Flamesword wrote: »Why should be? With good mechanics design, that can be just another way of playing game with some strong and weak points. Balancing it can be hard, but theoretically is possible. I really want to see some day magicka, stamina and hybrid dd's as equal, viable choices.Hybrids are and SHOULD be less efficient.Erm... not? You can add tri-stats to armor only, so you have 7 slots which gives you 4k stamina/magicka. with tri-stat you have something like 2k for stamina, magicka and health. So you don't do much with this additional 2k healthWhy do I bring HP here? Because of the --> tri-stats glyphs <--.Difference is so little that even now some non-hybrid builds use partially or even full tri-stats to bump health a little, because this is not a big stamina/magicka lose.
2385 more HP makes a big difference, in my opinion. Especially since they are free and exclusive to hybrids.
Your point about non-hybrid sacrifices is actually working in my favor .. the health bump is important enough to warrant a sacrifice. Now, with hybrid builds, you'd give the health bump without sacrificing anything.
And for your first question, I'd say : because it makes sense. What you gain in sustain, you gotta loose somewhere.
Why the heck would I play something other than hybrid, if not? Same damage, way better survival, way better sustain.
Hybrids are and SHOULD be less efficient ... at least, damage wise.
But you are making sacrifices. Most obvious ones are crit chance, penetration and dmg scaling resources (stam/mag, spell/wpn dmg) + the sets you're not wearing.
Not to mention that you probably can't buff up all your stats as easy as on a pure build. You need that tasty major sorcery & brutatlity + major prophecy & savagery. How many skills should I slot just to get those buffs and what am I not slotting instead?
But yes, if we wash the splitted stats (penetration, crit chance, res. pool influence) away, then it could get to the point where hybrid builds get close to pure builds. But what's the issue with that? On paper you don't sacrifice much by going pure build anyway, especially in group content. Atm nearly every ordinary buff is avaible to both resources or granted by team members.
However, if you aren't running solo I don't see the mechanical benefit of going hybrid anyway on most classes.
Sure, your magDK can get an execute, your stamsorc can set up a triple burst combo.
But then again, you're still sacrificing. To get my stats somewhere usable on my PvP hybridsorc I can forgot running Wild Hunt or pale order. To get both dmg buffs I either need Pelinal's or Surge. The latter is beside the buff rather inefficient bc my crit rates are low or it conflicts with Malacath's. Sure thing, power surge, but that is meh because <- poor crit rate again.
I think it's more complicated and, at least in part, an issue of different design philosophies.
IF I'd sacrifice anything by going pure build then I'd absolutely say that hybrids should be a good chunk below them. But as of now, what am I sacrificing. 2.3k health? No issue since I get 6.333 pure stam/mag vs. 3.319 stam + mag on hybrid. Can be mitigated. A bit of regen? WIth higher percentage buffs (eg via pots) those differences get diminished. Also a bigger pool let me keep on going for longer.
Err ... yes, but .. those sacrifice you mention are related to damage. I don't care if I have less crits or less power if my damage is the same as a pure build that have more of both.
The probleme here is that people want hybrid DD to do as much damage as specialized ones. The stats that brings that damage is irrelevant.
So, with more sustain and survivability, the only thing left to sacrifice is ..damage. It cannot get as much damage as a specialized build for balance reason. It'll always be the case.
So ..
Hybrids are and SHOULD be less efficient ... at least, damage wise.
Fair enough.
However, in the games current state (PTS), where do you see the benefit of going hybrid as a DD in e.g. PvE?