So.... Nightblades now get a health scaling heal and can turn invisible, Wardens can regenerate stamina or magicka whenever they want, and Vampires can snap change from Elusive Mist to Blood Mist as examples.
Even if this becomes an out of combat only thing in PVP what's stopping a dead person from swapping things out, getting resurrected, and now countering you with different morphs? We already have that happening but it'll get even worse.
relentless_turnip wrote: »Way too broken in PvP.
you can go change morphs any time you want for an insignificant amount of gold in several major cities. While i agree some convenience would be nice, it's already in the game.
With growing number of skill points added in each update there is less and less options where to spend them. Without new skill trees in upcoming year there is little sense of progression in completing new dungeons and questlines.
The latest cp, racials and weapon skills changes open even more freedom to switch between magicka/stamina/hybrid builds. Yet the major reason of why it’s still a pain is because you have to remorph and/or relevel significant number of skills and then constantly pay gold for respecs every time you want to change a build for different situations.
While this change won’t completely eliminate the inconvenience of swapping mag/stamina, it certainly make it easier. However, more importantly it would make it less punishing to swap different morphs for different content (pve and pvp) and different roles (dd, healer, tank) for those players who invest time in their characters. And as a side bonus, it would be a great motivation to complete DLC content more than once on main character.
Zodiarkslayer wrote: »With growing number of skill points added in each update there is less and less options where to spend them. Without new skill trees in upcoming year there is little sense of progression in completing new dungeons and questlines.
The latest cp, racials and weapon skills changes open even more freedom to switch between magicka/stamina/hybrid builds. Yet the major reason of why it’s still a pain is because you have to remorph and/or relevel significant number of skills and then constantly pay gold for respecs every time you want to change a build for different situations.
While this change won’t completely eliminate the inconvenience of swapping mag/stamina, it certainly make it easier. However, more importantly it would make it less punishing to swap different morphs for different content (pve and pvp) and different roles (dd, healer, tank) for those players who invest time in their characters. And as a side bonus, it would be a great motivation to complete DLC content more than once on main character.
Worst suggestion I heard in a long time. It would break character system entirely by removing the need to decide.
Zodiarkslayer wrote: »With growing number of skill points added in each update there is less and less options where to spend them. Without new skill trees in upcoming year there is little sense of progression in completing new dungeons and questlines.
The latest cp, racials and weapon skills changes open even more freedom to switch between magicka/stamina/hybrid builds. Yet the major reason of why it’s still a pain is because you have to remorph and/or relevel significant number of skills and then constantly pay gold for respecs every time you want to change a build for different situations.
While this change won’t completely eliminate the inconvenience of swapping mag/stamina, it certainly make it easier. However, more importantly it would make it less punishing to swap different morphs for different content (pve and pvp) and different roles (dd, healer, tank) for those players who invest time in their characters. And as a side bonus, it would be a great motivation to complete DLC content more than once on main character.
Worst suggestion I heard in a long time. It would break character system entirely by removing the need to decide.
Zodiarkslayer wrote: »With growing number of skill points added in each update there is less and less options where to spend them. Without new skill trees in upcoming year there is little sense of progression in completing new dungeons and questlines.
The latest cp, racials and weapon skills changes open even more freedom to switch between magicka/stamina/hybrid builds. Yet the major reason of why it’s still a pain is because you have to remorph and/or relevel significant number of skills and then constantly pay gold for respecs every time you want to change a build for different situations.
While this change won’t completely eliminate the inconvenience of swapping mag/stamina, it certainly make it easier. However, more importantly it would make it less punishing to swap different morphs for different content (pve and pvp) and different roles (dd, healer, tank) for those players who invest time in their characters. And as a side bonus, it would be a great motivation to complete DLC content more than once on main character.
Worst suggestion I heard in a long time. It would break character system entirely by removing the need to decide.
Nah, you should have to make choices for your character based on what you want to achieve and not just have everything that easy.
the1andonlyskwex wrote: »If people can easily change morphs between fights, they will exploit it to clear content more quickly/easily. It's pure power creep, and it's not desirable. It also hurts the whole idea of character building, which requires the choices you make to actually matter.
Nah, you should have to make choices for your character based on what you want to achieve and not just have everything that easy.the1andonlyskwex wrote: »If people can easily change morphs between fights, they will exploit it to clear content more quickly/easily. It's pure power creep, and it's not desirable. It also hurts the whole idea of character building, which requires the choices you make to actually matter.
What ability could possibly offer you a significant combat advantage and will result in power creep if you change its morph? Moreover, how would it be different from currently on life?
Nah, you should have to make choices for your character based on what you want to achieve and not just have everything that easy.the1andonlyskwex wrote: »If people can easily change morphs between fights, they will exploit it to clear content more quickly/easily. It's pure power creep, and it's not desirable. It also hurts the whole idea of character building, which requires the choices you make to actually matter.
What ability could possibly offer you a significant combat advantage and will result in power creep if you change its morph? Moreover, how would it be different from currently on life?
For example, if I’m planning to go to do vma I would already have the correct morphs for that arena, I won’t even need to switch anything in the middle, because here you mostly need pve morphs of damage skills, sure I will swap some abilities/gear in dressing room, but not morphs. So the score runs will be unaffected or at least I don’t see what abilities can affect it more than use of dressing room/cp swap addons.
I can see the point easier, because if I would struggle on some boss I could swap some damage morph for healing one. But considering the fact that most pve content already was nerfed over the years wouldn’t providing the means for newer players to survive be better than nerfing mobs/bosses/mechanics even more?
Ok, let’s imagine that I’ve done vma on let’s say magicka sorcerer and my friend called me to heal vbrp. Here I have to switch my tormentor morph for matriarch and mystic orb for energy orb, and probably tweak some other skill or 2.
So after 2 hours of pve I want to do some battlegrounds, but again here I have to switch daedric prey, I used in vma, for haunting curse and crushing shock, I used in vbrp, for force pulse, tweaks to regeneration and shield morphs could be nice as well.
So just for one session, I would need to endure a few extra loading screens and waste 7k gold just to switch 4 or 6 morphs. Unnecessary inconvenience, which ideally wouldn’t even exist. And choices I made didn’t even matter because I can and have to swap them back and forth.
the1andonlyskwex wrote: »Nah, you should have to make choices for your character based on what you want to achieve and not just have everything that easy.the1andonlyskwex wrote: »If people can easily change morphs between fights, they will exploit it to clear content more quickly/easily. It's pure power creep, and it's not desirable. It also hurts the whole idea of character building, which requires the choices you make to actually matter.
What ability could possibly offer you a significant combat advantage and will result in power creep if you change its morph? Moreover, how would it be different from currently on life?
I can think of a lot of cases where healers would benefit from switching between healing and damage morphs depending on how heal-intensive a specific fight is (including bosses vs trash). While there are quite a few class abilities that would be affected, the best example is probably Mystic Orb vs Energy Orb, where healers could/would always slot an Orb, but would only use Energy Orb in fights that require the extra healing.
There are also some skills with choices between single target and AoE morphs, or where the morphs trade AoE size vs something else (e.g. duration), which could be optimized for each fight, instead of forcing people to make a compromise.
Zodiarkslayer wrote: »Nah, you should have to make choices for your character based on what you want to achieve and not just have everything that easy.the1andonlyskwex wrote: »If people can easily change morphs between fights, they will exploit it to clear content more quickly/easily. It's pure power creep, and it's not desirable. It also hurts the whole idea of character building, which requires the choices you make to actually matter.
What ability could possibly offer you a significant combat advantage and will result in power creep if you change its morph? Moreover, how would it be different from currently on life?
For example, if I’m planning to go to do vma I would already have the correct morphs for that arena, I won’t even need to switch anything in the middle, because here you mostly need pve morphs of damage skills, sure I will swap some abilities/gear in dressing room, but not morphs. So the score runs will be unaffected or at least I don’t see what abilities can affect it more than use of dressing room/cp swap addons.
I can see the point easier, because if I would struggle on some boss I could swap some damage morph for healing one. But considering the fact that most pve content already was nerfed over the years wouldn’t providing the means for newer players to survive be better than nerfing mobs/bosses/mechanics even more?
Ok, let’s imagine that I’ve done vma on let’s say magicka sorcerer and my friend called me to heal vbrp. Here I have to switch my tormentor morph for matriarch and mystic orb for energy orb, and probably tweak some other skill or 2.
So after 2 hours of pve I want to do some battlegrounds, but again here I have to switch daedric prey, I used in vma, for haunting curse and crushing shock, I used in vbrp, for force pulse, tweaks to regeneration and shield morphs could be nice as well.
So just for one session, I would need to endure a few extra loading screens and waste 7k gold just to switch 4 or 6 morphs. Unnecessary inconvenience, which ideally wouldn’t even exist. And choices I made didn’t even matter because I can and have to swap them back and forth.
[snip] there is a change morphs only option at rededication shrines.
Only my main character has a price of over 1k gold to use it. All other have less than that.
[snip]
[Edited to remove Baiting]
MaxWacksem wrote: »So you want to do things you already can do, just easier and for free.
MaxWacksem wrote: »[Quoted post was removed]
/script JumpToSpecificHouse("@Starbridge84", 71)