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Why are there loading screens for the tavern and basically everything else in Solitude?

Seraphayel
Seraphayel
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Title.

Can someone answer me this? Why does the tavern have a loading screen? The crafter? The entrance to the castle? I don’t remember any of the Chapters or other hub cities to have loading screens for just the tavern.

Am I wrong or did they just put a loading screen everywhere in Greymoor? If so, why?
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  • BlueRaven
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    Unlike Rimmen, or Alinor, the city’s interior is not actually located in the zone it resides in. It’s a separate instance.

    That being said there are a lot of interior spaces, probably dictated by Skyrim.

    Anyway the city is one of many recently that I hardly visit as it often crashes my game client.

    https://forums.elderscrollsonline.com/en/discussion/541794/spontaneous-system-crash-issue-with-video

    The more modern expansions seem poorly coded for me and the constant loading screens invites system crashes. So I am not happy about the doors either.

  • lazywhiteseal
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    dont all taverns have loading screens....
    i know the one in daggerfall definitely has one.
    and most cities have at least one crafting station indoors which forces you into a loading screen. but im very sure most taverns if not all has a loading screen.

    game devs(not just zos) put loading screens for indoor places in open world games becauses it reduces performance issues. also i think it reduce work for them too?
    more objects and texture you see on your screen, the more your computer 'performs' thats why many games including eso have max distance view setting. when using a low end computer it can drastically reduce lag if you set it to minimum
    also if i have a low end computer i wouldnt want to see the indoors of a tavern if im just passing by.

    maybe solitude itself and most indoors have loading screen is because there are too many objects and details for it to load all at once with the overland map. or the other way round.

    devs avoid anything thats a nuisance for player. the nusisance being loading screen in this case. so if zos put a loading screen to enter solitude then im sure they have a good reason.

    ps: many players experience random brief loading screen when adventuring in the cyrodil overland too. ive heard this happens most of the time in hotspots where many players are active. and correct me if im wrong... one of the reason this happens is because theres too many things going on at same time near you.
    Edited by lazywhiteseal on February 25, 2021 12:13AM
  • Seraphayel
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    I don’t remember taverns or any other main parts of the cities (crafting stations, guilds) to have loading screens (in Daggerfall only the castle has one iirc, the crafting stations and tavern definitely don’t have loading screens). I am not talking about the short blackout when you open a door, it’s s real loading screen with an image and a fluff text. Like when you enter delves or dungeons. This definitely hasn’t been a thing in other Chapters, if so I would have recognized it. I don’t remember exactly if Morrowind, Summerset or Elsweyr had loading screens for taverns etc, I don’t think so - but if so, it wasn’t as excessive as in Greymoor. I‘m playing Greymoor for the first time and it feels like every door I open results in a loading screen...
    Edited by Seraphayel on February 25, 2021 12:19AM
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  • cyclonus11
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    Because the zone changes as you do stuff. Lots of zoning in various buildings in Orsinium as you finish the quests there, for example.
  • Faulgor
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    Maybe they were going for the real Skyrim nostalgia?
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Seraphayel
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    cyclonus11 wrote: »
    Because the zone changes as you do stuff. Lots of zoning in various buildings in Orsinium as you finish the quests there, for example.

    Why isn’t this the case for most (all) base game zones and most (all) of the other DLC / Chapter zones?

    As I said, I might be wrong and here and there might be tavern loading screens in older content, but never before was it so excessive as in Greymoor. In Solitude the tailoring table is located in a house and to get it you need to go through a loading screen whereas all other crafting stations are outside the house and don’t require a loading screen - who thought this is a good idea?
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  • lazywhiteseal
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    Seraphayel wrote: »
    I don’t remember taverns or any other main parts of the cities (crafting stations, guilds) to have loading screens (in Daggerfall only the castle has one iirc, the crafting stations and tavern definitely don’t have loading screens). I am not talking about the short blackout when you open a door, it’s s real loading screen with an image and a fluff text. Like when you enter delves or dungeons. This definitely hasn’t been a thing in other Chapters, if so I would have recognized it. I don’t remember exactly if Morrowind, Summerset or Elsweyr had loading screens for taverns etc, I don’t think so - but if so, it wasn’t as excessive as in Greymoor. I‘m playing Greymoor for the first time and it feels like every door I open results in a loading screen...
    oh i thought you meant the short blackout because iirc i dont think i experienced long loading screens. even in crafting station indoors. used to craft there because all of them was clumped together in one place.
  • Seraphayel
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    Seraphayel wrote: »
    I don’t remember taverns or any other main parts of the cities (crafting stations, guilds) to have loading screens (in Daggerfall only the castle has one iirc, the crafting stations and tavern definitely don’t have loading screens). I am not talking about the short blackout when you open a door, it’s s real loading screen with an image and a fluff text. Like when you enter delves or dungeons. This definitely hasn’t been a thing in other Chapters, if so I would have recognized it. I don’t remember exactly if Morrowind, Summerset or Elsweyr had loading screens for taverns etc, I don’t think so - but if so, it wasn’t as excessive as in Greymoor. I‘m playing Greymoor for the first time and it feels like every door I open results in a loading screen...
    oh i thought you meant the short blackout because iirc i dont think i experienced long loading screens. even in crafting station indoors. used to craft there because all of them was clumped together in one place.

    No no, real loading screens. And it really can’t just be me because I‘m playing on an XSX and loading times in general have been drastically reduced, but in Greymoor it just seems like ZOS put a loading screen everywhere where it was possible.

    What @BlueRaven said was quite interesting though.
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  • zaria
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    Seraphayel wrote: »
    I don’t remember taverns or any other main parts of the cities (crafting stations, guilds) to have loading screens (in Daggerfall only the castle has one iirc, the crafting stations and tavern definitely don’t have loading screens). I am not talking about the short blackout when you open a door, it’s s real loading screen with an image and a fluff text. Like when you enter delves or dungeons. This definitely hasn’t been a thing in other Chapters, if so I would have recognized it. I don’t remember exactly if Morrowind, Summerset or Elsweyr had loading screens for taverns etc, I don’t think so - but if so, it wasn’t as excessive as in Greymoor. I‘m playing Greymoor for the first time and it feels like every door I open results in a loading screen...
    oh i thought you meant the short blackout because iirc i dont think i experienced long loading screens. even in crafting station indoors. used to craft there because all of them was clumped together in one place.
    ESO has two types of loading screens, one is going inn and out of houses, this is less than an second and is just moving you underground where most internal spaces are, this makes rendering easier.
    The other is entering another instance. Going into group dungeons, other zones, this gives an loading screen and last seconds. This is also true for thief guild bases and some large buildings like the palace in Orcinium.

    Now on weaker systems I guess the house loading screen can take time as the game load and drop textures and models.
    Grinding just make you go in circles.
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  • Seraphayel
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    I just realized today that there’s even a loading screen when you enter Solitude. This wasn’t the case with any of the other Chapter capitals at all, what’s going on in Greymoor?
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  • Vevvev
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    Solitude due to it's weird design is also why you can't log out instantly while within it's walls. Have to leave the city and stay close to it's area to get the instant log out which is annoying to say the least.
    Edited by Vevvev on February 25, 2021 6:12PM
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  • wheresbes
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    Seraphayel wrote: »
    As I said, I might be wrong and here and there might be tavern loading screens in older content, but never before was it so excessive as in Greymoor. In Solitude the tailoring table is located in a house and to get it you need to go through a loading screen whereas all other crafting stations are outside the house and don’t require a loading screen - who thought this is a good idea?

    I confirm this. I'm on XBOX ONE, no loading screens whatsoever in Mournhold (where I usually do writs), many loading screens in Solitude, that are actually loading screens because of the image and text. It's odd.

  • katanagirl1
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    wheresbes wrote: »
    Seraphayel wrote: »
    As I said, I might be wrong and here and there might be tavern loading screens in older content, but never before was it so excessive as in Greymoor. In Solitude the tailoring table is located in a house and to get it you need to go through a loading screen whereas all other crafting stations are outside the house and don’t require a loading screen - who thought this is a good idea?

    I confirm this. I'm on XBOX ONE, no loading screens whatsoever in Mournhold (where I usually do writs), many loading screens in Solitude, that are actually loading screens because of the image and text. It's odd.

    Same for PS4. Many buildings have loading screens to enter in Solitude, especially the ones for some of the crafting stations. Only Rimmen had the inn and Mages/ Fighters Guild I think.

    Too annoying to bother with, too time consuming when loading times are 30-45 seconds or so.
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  • Vanya
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    The city of Solitude seems to be immensely packed and dense,there are so many services,shops,interactable npcs and tis crawling with players or it acts or its simply overcrowded non stop. It could be located in "sensitive spot" also graphically and all that builds furthermore needed to load up resources or acts as separate instance, I do not know.

    They added in Solitude anything that can be added from every vendor ,guild,etc also Story act is centered there too. A separate instance for last quest too, I am not sure if it counts when you must beat up Vampire lord on top.

    Also there is a gigantic Greymoor Keep right beneath.Vampire suckers causing lag!

    It logical that certain cities spots will indeed have loading screen to load up. Its essential. Places such as Solitude are perfect for it,not to mention ever since Greymoor chapter almost every new player goes to Solitude soon, its so so packed there.
    Edited by Vanya on February 26, 2021 6:32AM
  • Tharonil
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    The loading screens in solitude are really long. I'm playing on XBX too.

    In Skyrim i loved the city with the smithing place. In eso I have a longer loading screen time than the crafting quests take in total. Two times going in a building and two times going out. Four loading screens are too much so I avoid this place.
  • Hotdog_23
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    Loading screens do stink and Solitude is terrible for them.

    Honestly, I figured it was done to help with performance on console's considering how bad it got when Southern Elswyer and the city of Senchal came out.

    Stay safe and have fun :)
  • Seraphayel
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    Don't get me wrong, I'm playing on a Series X and loading times are really fast, but... that there are loading screens where there shouldn't is the thing that bothers me.

    Why are there basically no loading screens in Daggerfall? Wayrest? Elden Root?

    Why are there basically no lading screens in Vivec or Alinor? Alinor is at least as packed as Solitude and there are still no loading screens I can recall now. There might be one or two, but crafting stations don't require a loading screen... and that's city is quite open and always full of people. I just don't understand the differnce in coding / design here.

    In Solitude many indoor areas have loading screens whereas others have not - why does the crafting station for leatherworking / tailoring require a loading screen whereas the merchant / bagpack show hasn't? Solitude really feels awful to play in. I really laud Daggerfall for its layout without any annoying loading screens and that's a base game zone.
    Edited by Seraphayel on February 26, 2021 10:36AM
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  • Fennwitty
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    I think it mostly comes down to how the city was implemented.

    Some of the older towns are in standalone buildings, and the NPCs are actually inside those buildings. The buildings are massive cubes and take up real space.

    Some towns have 'doors in the wall' like Solitude, where the building doesn't actually exist on the overland map. It's a building-shaped facade. So it teleports you to a building interior that doesn't have a real spatial presence on the overworld map.
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  • Vlad9425
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    Some buildings in Alinor have loading screens too.
  • Sylvermynx
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    I.... don't get the problem? If you have issues with load screens in Solitude you can always do writs in Vivec.

    Weird.
  • katanagirl1
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    Sylvermynx wrote: »
    I.... don't get the problem? If you have issues with load screens in Solitude you can always do writs in Vivec.

    Weird.

    That’s a workaround, yes.

    Doesn’t answer the question as to why there are so many more buildings in Solitude that have loading screens than anywhere else in Tamriel, though.
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  • Seraphayel
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    Sylvermynx wrote: »
    I.... don't get the problem? If you have issues with load screens in Solitude you can always do writs in Vivec.

    Weird.

    1. If you‘re playing Greymoor, you’re pretty obliged to go to and use Solitude.

    2. I don’t have an issue with loading screens per se. I have an issue with them if they make not much sense (that’s why I added my comparison with other cities).
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