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Antiquities biggest downfall

volkeswagon
volkeswagon
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As fun as Antiquities can be the first few times you've acquired a lead there is one big fault with the system. What happens once you've acquired your 20th lead for the seat of the snow prince. After awhile you stop bothering to dig them up and acquiring a lead becomes more of a nuisance than anything. UNLESS you can sell the items you dig up to a merchant for gold. For instance a blue item could sell for 1500g, a purple item for 2500g and a gold item for 5000g. (Prices quoted are just for the sake of argument and not what I suggest) Then they may be worth digging up. I can understand not having these tradeable but there is no reason to not have these sellable to merchants.
Edited by volkeswagon on February 25, 2021 7:18AM
  • FrancisCrawford
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    Some day I'll figure out what to do with 53 Void-Crystal Anomalies.

    Actually, if I ever level a third Antiquarian, I'll probably have a lot more than that.
  • Syldras
    Syldras
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    Some day I'll figure out what to do with 53 Void-Crystal Anomalies

    I've got about 40 now. That lead really drops like crazy. I still collect them, hoping to be able to sell them somewhen in future (or maybe I'll get some fancy idea what to build with them when I reach 100).
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • MKintr
    MKintr
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    Some day I'll figure out what to do with 53 Void-Crystal Anomalies

    Build something with it. A huge statue of a hedgehog for example 😄
  • TwinLamps
    TwinLamps
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    These should be tradeable.
    Awake, but at what cost
  • colossalvoids
    colossalvoids
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    Any price tag would fit tbh, it's just annoying already.
  • Ryath_Waylander
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    MKintr wrote: »
    Some day I'll figure out what to do with 53 Void-Crystal Anomalies

    Build something with it. A huge statue of a hedgehog for example 😄

    A pulsing hedgehog :D
  • zaria
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    Some day I'll figure out what to do with 53 Void-Crystal Anomalies.

    Actually, if I ever level a third Antiquarian, I'll probably have a lot more than that.
    Main reason to dig up stuff nowday is to level up to get the chest passive, its an pain to get to 9 on alts who don't get the one purple in all zones.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • jle30303
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    I agree - I wish antique furniture was tradable, in-game just like in real life. Either to NPCs for gold, or to other actual players.

    And the Lancer weapons too.

    You still need to actually find it and dig it up to learn the "factoids" about it - but that already works with the motifs, so why shouldn't it work with the furniture?
  • ChuckyPayne
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    This isn't downfall, rather a long-term problem that ZOS can change. I don't care this aspect, I can store in house's storage and stackable.

    It bothers me a lot more that it contains grind.
    - Please erase/ rebuild progress counter 5/15! I don't want to see this. I feel I didn't finished. I don't want repeat everythings again 2 more times to max the progress bars and counters. Repeat for what? Grind for lore? :S
    - And when I started this, it wasn't really clear what this numbers mean 1/3 green items? Very boring repeats, for what?!
    - Last small zone The Reach is the most grind (the minipet much more time to grind like the mount). I don't like that direction.

    Now I like the system I try to ignore the grind part, I use only to level up the skill trees to my alts when I get a new lead.

  • AlnilamE
    AlnilamE
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    That's why I bought the Coldharbour Surreal Estate.

    It's where I'm putting all the things I'm digging up while I level my alts. When I'm done, I'll make sure to take screenshots.

    Then I'll distribute things to different houses as appropriate.
    The Moot Councillor
  • Stanx
    Stanx
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    Was re-grinding mythics for alts until stickerbook came along - no need for that anymore. They're now the cheapest things to transmute so no incentive to keep scrying. Got pretty much all of the furniture items I like and I don't need more than 1.

    Love the keen eye passive though
  • AlnilamE
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    Stanx wrote: »
    Was re-grinding mythics for alts until stickerbook came along - no need for that anymore. They're now the cheapest things to transmute so no incentive to keep scrying. Got pretty much all of the furniture items I like and I don't need more than 1.

    Love the keen eye passive though

    Glowy chests FTW! That's why I'm getting all my alts to level 7.
    The Moot Councillor
  • doomette
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    I just wish leveling up a second (or more, ugh I shudder to think) character, at least for the chest passive, wasn’t so freaking punishing. I wish they’d let you dig up the purple zone leads same as the green and blue ones, just set the merchant price at 1g or something after the first.
  • jle30303
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    They might as well set it at 5k gold because really, what's the difference when you can get as many of the blue and green ones as you like? Only takes four pairs of green + blue (250 + 1000 = 1250) x4 to multiply up to a 5k - and since it's possible to farm the green and blue endlessly in small places like Artaeum or even Eyevea, honestly, 1 extra 5k purple per zone per character wouldn't make much difference.
  • doomette
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    jle30303 wrote: »
    They might as well set it at 5k gold because really, what's the difference when you can get as many of the blue and green ones as you like? Only takes four pairs of green + blue (250 + 1000 = 1250) x4 to multiply up to a 5k - and since it's possible to farm the green and blue endlessly in small places like Artaeum or even Eyevea, honestly, 1 extra 5k purple per zone per character wouldn't make much difference.

    Well I remember people fearing that even the set-up now was going to cause inflation, so I figured I’d add that concession lol.
  • Elvenheart
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    AlnilamE wrote: »
    That's why I bought the Coldharbour Surreal Estate.

    It's where I'm putting all the things I'm digging up while I level my alts. When I'm done, I'll make sure to take screenshots.

    Then I'll distribute things to different houses as appropriate.

    That’s been exactly my plan as well! Something about the Coldharbour Surreal Estate lends itself to just having random things strewn all over the place 😂
  • Sylvermynx
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    Interestingly enough, when I dug up the Red Eagle Cave Painting, it shows it sells for 100 gold....
  • Mik195
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    Some day I'll figure out what to do with 53 Void-Crystal Anomalies.

    Actually, if I ever level a third Antiquarian, I'll probably have a lot more than that.

    I wish they didn't have bases. They look pretty good when you merge them together into one big void blob.
    Edited by Mik195 on February 25, 2021 6:31PM
  • Pauwer
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    I don't do housing and most the stuff is somekind of furniture. I want to be able to sell them to players that might want them. Now i just go drop everything in the enterance of the free villa we got in game. Thats one messy front yard.
  • Dragonnord
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    As fun as Antiquities can be the first few times you've acquired a lead there is one big fault with the system. What happens once you've acquired your 20th lead for the seat of the snow prince. After awhile you stop bothering to dig them up and acquiring a lead becomes more of a nuisance than anything. UNLESS you can sell the items you dig up to a merchant for gold. For instance a blue item could sell for 1500g, a purple item for 2500g and a gold item for 5000g. Then they may be worth digging up. I can understand not having these tradeable but there is no reason to not have these sellable to merchants.

    Hmmm... why people keep diggin up repeated antiquities 100 times?

    I mean, ZOS did a great job making Leads NOT using inventory slots. I'm positive that's intended.

    It's made so you dig up antiquities only if you need them. You don't need them, then don't dig them up. Simple.

    People dig up 50 of the same pieces and then say the system fails? I think it's perfect how it is now.

    Don't want or need a Lead, don't dig it up. You won't even notice it's there.
     
    Edited by Dragonnord on February 25, 2021 12:00AM
  • shadyjane62
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    I found it very boring after a while. I could only get to a certain point then it was too difficult for me.. I just gave up entirely because all it is is more gold which I don't need.
  • Cireous
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    I would prefer the furnishing items to be destructible rather than tradable. Finding furnishing leads would be much less exciting and rewarding knowing you could just easily pick them up on the trading post instead. That's like putting raid gear on the Auction House. If you're going to do that, then why bother raiding?

    A system that lets us turn our unwanted furnishings into the occasional Heartwood or Dreugh wax or whatever else would be a much greater boon to the game as a whole.
  • spartaxoxo
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    Dragonnord wrote: »
    As fun as Antiquities can be the first few times you've acquired a lead there is one big fault with the system. What happens once you've acquired your 20th lead for the seat of the snow prince. After awhile you stop bothering to dig them up and acquiring a lead becomes more of a nuisance than anything. UNLESS you can sell the items you dig up to a merchant for gold. For instance a blue item could sell for 1500g, a purple item for 2500g and a gold item for 5000g. Then they may be worth digging up. I can understand not having these tradeable but there is no reason to not have these sellable to merchants.

    Hmmm... why people keep diggin up repeated antiquities 100 times?

    I mean, ZOS did a great job making Leads NOT using inventory slots. I'm positive that's intended.

    It's made so you dig up antiquities only if you need them. You don't need them, then don't dig them up. Simple.

    People dig up 50 of the same pieces and then say the system fails? I think it's perfect how it is now.

    Don't want or need a Lead, don't dig it up. You won't even notice it's there.
     

    People dig them up leveling alts for the treasure chest passive. They should make that thing unlock at an earlier level so people don't need to do that for just the passive on an alt imo
    Edited by spartaxoxo on February 25, 2021 2:35AM
  • ZeroDPS
    ZeroDPS
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    As fun as Antiquities can be the first few times you've acquired a lead there is one big fault with the system. What happens once you've acquired your 20th lead for the seat of the snow prince. After awhile you stop bothering to dig them up and acquiring a lead becomes more of a nuisance than anything. UNLESS you can sell the items you dig up to a merchant for gold. For instance a blue item could sell for 1500g, a purple item for 2500g and a gold item for 5000g. Then they may be worth digging up. I can understand not having these tradeable but there is no reason to not have these sellable to merchants.

    If you just kill mobs and loot you will end up 7-8k gold earned only from trash items sell in 3-4 mins(with 200 inventory slots).... So imho sellable items must be at least:

    Green: 5000;
    Blue: 9000;
    Purple: 19000
    Golden: 39000;
  • Starlock
    Starlock
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    ZeroDPS wrote: »
    As fun as Antiquities can be the first few times you've acquired a lead there is one big fault with the system. What happens once you've acquired your 20th lead for the seat of the snow prince. After awhile you stop bothering to dig them up and acquiring a lead becomes more of a nuisance than anything. UNLESS you can sell the items you dig up to a merchant for gold. For instance a blue item could sell for 1500g, a purple item for 2500g and a gold item for 5000g. Then they may be worth digging up. I can understand not having these tradeable but there is no reason to not have these sellable to merchants.

    If you just kill mobs and loot you will end up 7-8k gold earned only from trash items sell in 3-4 mins(with 200 inventory slots)....

    I'm sorry, what?

    Where are you killing trash mobs where you get 7-8k gold from vendoring the trash they drop for every 3-4 minutes killing said trash mobs? Proof, please. Unedited video proof.
  • volkeswagon
    volkeswagon
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    Dragonnord wrote: »
    As fun as Antiquities can be the first few times you've acquired a lead there is one big fault with the system. What happens once you've acquired your 20th lead for the seat of the snow prince. After awhile you stop bothering to dig them up and acquiring a lead becomes more of a nuisance than anything. UNLESS you can sell the items you dig up to a merchant for gold. For instance a blue item could sell for 1500g, a purple item for 2500g and a gold item for 5000g. Then they may be worth digging up. I can understand not having these tradeable but there is no reason to not have these sellable to merchants.

    Hmmm... why people keep diggin up repeated antiquities 100 times?

    I mean, ZOS did a great job making Leads NOT using inventory slots. I'm positive that's intended.

    It's made so you dig up antiquities only if you need them. You don't need them, then don't dig them up. Simple.

    People dig up 50 of the same pieces and then say the system fails? I think it's perfect how it is now.

    Don't want or need a Lead, don't dig it up. You won't even notice it's there.
     

    Pretty sure they didn't intend Antiquities to be pointless and obsolete after a few months.
  • volkeswagon
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    Cireous wrote: »
    I would prefer the furnishing items to be destructible rather than tradable. Finding furnishing leads would be much less exciting and rewarding knowing you could just easily pick them up on the trading post instead. That's like putting raid gear on the Auction House. If you're going to do that, then why bother raiding?

    A system that lets us turn our unwanted furnishings into the occasional Heartwood or Dreugh wax or whatever else would be a much greater boon to the game as a whole.
    Yeah, i agree they shouldn't be tradable because it takes away the point of Antiquities. Selling to a merchant or deconstruction of them as well as any furnishing in general would be great.
  • Grizzbeorn
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    Syldras wrote: »
    Some day I'll figure out what to do with 53 Void-Crystal Anomalies

    I've got about 40 now. That lead really drops like crazy. I still collect them, hoping to be able to sell them somewhen in future (or maybe I'll get some fancy idea what to build with them when I reach 100).

    To be fair, the fact that the Void Crystal lead still drops with decent frequency is a good thing for those who are leveling the skill-lines. It gives them a consistent gold lead in one farming zone, as long as you have most of the Coldharbour wayshrines unlocked.
    This is a huge help once you hit the last three levels of the Antiquities skill-lines, compared to the XP you earn from the free green and blue leads, and the very limited free purple leads. It also saves you the frustration of relying on random finds, elsewhere. (there are still some gold leads for non-Mythic items that I haven't been able to find even once, yet.)
      PC/NA Warden Main
    • ForzaRammer
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      The antiquities already add way too much gold into circulation. Gold is rapidly depreciating. If anything zos should reduce gold gain from quest, pvp reward mail, trial plunder and antiques. Not adding more.
    • BXR_Lonestar
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      I vote we can decon the pieces we don't want for a chance at getting gold mats.

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