We had a stamden healer in our group and did several vet DLC hard modes a while ago. It really depends on a group setup and player skill.
We had a stamden healer in our group and did several vet DLC hard modes a while ago. It really depends on a group setup and player skill.
Oooo, that excites me! I have done some non-DLC vet HM with some PUGs, but I know DLC dungeons are WAY harder.
Do you happen to know what their gear/skills were?
We had a stamden healer in our group and did several vet DLC hard modes a while ago. It really depends on a group setup and player skill.
Oooo, that excites me! I have done some non-DLC vet HM with some PUGs, but I know DLC dungeons are WAY harder.
Do you happen to know what their gear/skills were?
Unfortunately that person quit the game more than half a year ago and haven't been online ever since. He used to experiment with his builds a lot and was playing a more of a support role, rather than a traditional healer. He also switched sets based on which DDs we had. So I know that at some point he used Hircine's Veneer and War Machine but we mainly ran with 2 stam DDs.
We had a stamden healer in our group and did several vet DLC hard modes a while ago. It really depends on a group setup and player skill.
Oooo, that excites me! I have done some non-DLC vet HM with some PUGs, but I know DLC dungeons are WAY harder.
Do you happen to know what their gear/skills were?
Unfortunately that person quit the game more than half a year ago and haven't been online ever since. He used to experiment with his builds a lot and was playing a more of a support role, rather than a traditional healer. He also switched sets based on which DDs we had. So I know that at some point he used Hircine's Veneer and War Machine but we mainly ran with 2 stam DDs.
Awww dang, too bad. I'll keep experimenting with sets and such.
TheUndeadAmulet wrote: »It's not like a stamina warden healer wouldn't be able to heal, it's more like it would be unable to provide the same level of support that healers should be provide in the form of orbs, debuffs, buffs, etc. This is mostly because a lot of the support that healers provide comes from specifically magicka healing sets eg Major courage from SPC and Olorime's, and magicka abilities such as orbs. That being said, a stamina warden healer wouldn't be unviable in a 4 man vet dungeon where those buffs matter less as long as you provide enough personal DPS to compensate.
But at that point you would basically be a DPS providing off heals.
Grandchamp1989 wrote: »Stam Warden healer are the only viable Stam healer.
It got stamina based burst heal, HOT and for ulti you can easily go barrier/horn.
You also heal on light and heavy attacks.
You can clear any 4 man content with it.
I wouldn't take it to Trials though.
Healing sets are magicka based and you'll want perfected resto if possible and combat prayer is a must.
TheUndeadAmulet wrote: »It's not like a stamina warden healer wouldn't be able to heal, it's more like it would be unable to provide the same level of support that healers should be provide in the form of orbs, debuffs, buffs, etc. This is mostly because a lot of the support that healers provide comes from specifically magicka healing sets eg Major courage from SPC and Olorime's, and magicka abilities such as orbs. That being said, a stamina warden healer wouldn't be unviable in a 4 man vet dungeon where those buffs matter less as long as you provide enough personal DPS to compensate.
But at that point you would basically be a DPS providing off heals.
Orbs can be provided regardless of build, I send orbs out all day with my tank without any issue. Buffs on a stam healer could come from Powerful Assault...perfectly viable alternative to Olo...and there are stam sets with a variety of debuffs available as well.
That being said, a stam healer is still going to have a harder time getting into a given trail than a magicka healer...even though most trials are stack and burn. The biggest downside to being a stam healer over a magicka healer is going to be the number of ranged healing options you have available.
We had a stamden healer in our group and did several vet DLC hard modes a while ago. It really depends on a group setup and player skill.
Oooo, that excites me! I have done some non-DLC vet HM with some PUGs, but I know DLC dungeons are WAY harder.
Do you happen to know what their gear/skills were?
Unfortunately that person quit the game more than half a year ago and haven't been online ever since. He used to experiment with his builds a lot and was playing a more of a support role, rather than a traditional healer. He also switched sets based on which DDs we had. So I know that at some point he used Hircine's Veneer and War Machine but we mainly ran with 2 stam DDs.
Yeah I'm using Powerful assault now, as soon as I saw that set I was like YES THIS MUST BE MINE
Also using that monster set that spawns a little dwemer spider that restores resources
I... forgot my 3rd set, but I'll check out hircines/SPC
I've had a lot of fun & success on my Stam Warden healer. SPC + Powerful Assault is always welcome in 4-mans, and having decent-ish damage output at the same time is quite nice. I admittedly haven't done all the vet DLCs on that character, but I've gotten through vDSA, vBRF, vSCP, vFL, and probably other hard stuff I'm forgetting on her without issue.
The only real pain point I have personally is (because I use a controller, even though I'm on PC) the Spores skill often feels like it just doesn't line up with where I'm aiming, and using the mag morph that gives your group the regen buffs is weaker as a stam spec. Orbs are weaker too, but they always go where I'm aiming; they're really slotted for the synergy more than anything anyway. But none of that has been a big deal, really. More like minor gripes.
It can be fun and effective enough for basically all content. I say go for it!
QuebraRegra wrote: »I've had a lot of fun & success on my Stam Warden healer. SPC + Powerful Assault is always welcome in 4-mans, and having decent-ish damage output at the same time is quite nice. I admittedly haven't done all the vet DLCs on that character, but I've gotten through vDSA, vBRF, vSCP, vFL, and probably other hard stuff I'm forgetting on her without issue.
The only real pain point I have personally is (because I use a controller, even though I'm on PC) the Spores skill often feels like it just doesn't line up with where I'm aiming, and using the mag morph that gives your group the regen buffs is weaker as a stam spec. Orbs are weaker too, but they always go where I'm aiming; they're really slotted for the synergy more than anything anyway. But none of that has been a big deal, really. More like minor gripes.
It can be fun and effective enough for basically all content. I say go for it!
that max explain some things about spores.. i swear about very third cast of so it just seems to "miss" players directly in it, and has no effect.
While were at it... can we get some indicator of when PUGS are wearing RING OF PALE ORER in group content so I don't waste my heals, etc.? Maybe change their life bar to PINK?
Araneae6537 wrote: »QuebraRegra wrote: »I've had a lot of fun & success on my Stam Warden healer. SPC + Powerful Assault is always welcome in 4-mans, and having decent-ish damage output at the same time is quite nice. I admittedly haven't done all the vet DLCs on that character, but I've gotten through vDSA, vBRF, vSCP, vFL, and probably other hard stuff I'm forgetting on her without issue.
The only real pain point I have personally is (because I use a controller, even though I'm on PC) the Spores skill often feels like it just doesn't line up with where I'm aiming, and using the mag morph that gives your group the regen buffs is weaker as a stam spec. Orbs are weaker too, but they always go where I'm aiming; they're really slotted for the synergy more than anything anyway. But none of that has been a big deal, really. More like minor gripes.
It can be fun and effective enough for basically all content. I say go for it!
that max explain some things about spores.. i swear about very third cast of so it just seems to "miss" players directly in it, and has no effect.
While were at it... can we get some indicator of when PUGS are wearing RING OF PALE ORER in group content so I don't waste my heals, etc.? Maybe change their life bar to PINK?
Health bars of characters wearing Ring of the Pale Order or doing whatever vampire thing that prevents healing should have their health bar grayed out.
Unfortunately noNoAcadianPaladin wrote: »Does Symphony of Blades help the caster with resources as well?