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Thoughts on Stamina Warden healers?

coop500
coop500
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Pretty much the title, I'm curious to hear how viable this option could be in stuff like vet DLC dungeons.
Edited by coop500 on February 24, 2021 1:16AM
Hoping for more playable races
  • nukk3r
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    We had a stamden healer in our group and did several vet DLC hard modes a while ago. It really depends on a group setup and player skill.
  • coop500
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    nukk3r wrote: »
    We had a stamden healer in our group and did several vet DLC hard modes a while ago. It really depends on a group setup and player skill.

    Oooo, that excites me! I have done some non-DLC vet HM with some PUGs, but I know DLC dungeons are WAY harder.

    Do you happen to know what their gear/skills were?
    Hoping for more playable races
  • TheUndeadAmulet
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    It's not like a stamina warden healer wouldn't be able to heal, it's more like it would be unable to provide the same level of support that healers should be provide in the form of orbs, debuffs, buffs, etc. This is mostly because a lot of the support that healers provide comes from specifically magicka healing sets eg Major courage from SPC and Olorime's, and magicka abilities such as orbs. That being said, a stamina warden healer wouldn't be unviable in a 4 man vet dungeon where those buffs matter less as long as you provide enough personal DPS to compensate.

    But at that point you would basically be a DPS providing off heals.
    XBOX NA 1000+ CP
    PC NA 400+ CP
    nerf ping please
  • Starlight_Whisper
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    I have seen one do vSS.I had to pick up slack.
  • nukk3r
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    coop500 wrote: »
    nukk3r wrote: »
    We had a stamden healer in our group and did several vet DLC hard modes a while ago. It really depends on a group setup and player skill.

    Oooo, that excites me! I have done some non-DLC vet HM with some PUGs, but I know DLC dungeons are WAY harder.

    Do you happen to know what their gear/skills were?

    Unfortunately that person quit the game more than half a year ago and haven't been online ever since. He used to experiment with his builds a lot and was playing a more of a support role, rather than a traditional healer. He also switched sets based on which DDs we had. So I know that at some point he used Hircine's Veneer and War Machine but we mainly ran with 2 stam DDs.
  • coop500
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    nukk3r wrote: »
    coop500 wrote: »
    nukk3r wrote: »
    We had a stamden healer in our group and did several vet DLC hard modes a while ago. It really depends on a group setup and player skill.

    Oooo, that excites me! I have done some non-DLC vet HM with some PUGs, but I know DLC dungeons are WAY harder.

    Do you happen to know what their gear/skills were?

    Unfortunately that person quit the game more than half a year ago and haven't been online ever since. He used to experiment with his builds a lot and was playing a more of a support role, rather than a traditional healer. He also switched sets based on which DDs we had. So I know that at some point he used Hircine's Veneer and War Machine but we mainly ran with 2 stam DDs.

    Awww dang, too bad. I'll keep experimenting with sets and such.
    Hoping for more playable races
  • Starlight_Whisper
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    coop500 wrote: »
    nukk3r wrote: »
    coop500 wrote: »
    nukk3r wrote: »
    We had a stamden healer in our group and did several vet DLC hard modes a while ago. It really depends on a group setup and player skill.

    Oooo, that excites me! I have done some non-DLC vet HM with some PUGs, but I know DLC dungeons are WAY harder.

    Do you happen to know what their gear/skills were?

    Unfortunately that person quit the game more than half a year ago and haven't been online ever since. He used to experiment with his builds a lot and was playing a more of a support role, rather than a traditional healer. He also switched sets based on which DDs we had. So I know that at some point he used Hircine's Veneer and War Machine but we mainly ran with 2 stam DDs.

    Awww dang, too bad. I'll keep experimenting with sets and such.

    👀 I still don't support this stamina healer world but I could tell you how to do it.

    Hircuine, powerful assault are some good options. There's war machine option too.

    The bow also has minor breech so there's support there. Circle of protection is nice for the heal along with vigor.

    Got to save magicka for combat prayer and orbs though might be able to get away without orbs in trials I suppose since other healer has it. Combat prayer only goes on 6 so need it

    Note: axes increase healing done next patch so.
    Edited by Starlight_Whisper on February 24, 2021 2:15AM
  • Athan1
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    Not bis but viable. I admire players that say no to meta and get off the beaten track.
    Athan Atticus Imperial Templar of Shezarr
  • Kalle_Demos
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    Healing...but with stamina...As a long time Elder Scrolls gamer I will say I'm not fond of this direction. I understand and accept that lore must sometimes bend for MMO reasons but come on now. But do you I guess.

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • Grandchamp1989
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    Stam Warden healer are the only viable Stam healer.

    It got stamina based burst heal, HOT and for ulti you can easily go barrier/horn.
    You also heal on light and heavy attacks.

    You can clear any 4 man content with it.

    I wouldn't take it to Trials though.

    Healing sets are magicka based and you'll want perfected resto if possible and combat prayer is a must.
  • OlumoGarbag
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    Actually with next patches increased base stats and cp changes stamina warden heal might actually be better then magdk healer.
    Something like powerfull assault + SPC will give insane group buffs. https://dottzgaming.com/build/vigorspam-warden-healer-pve-build/
    Similar to this. The pure healing output isnt bad either.
    class representative for the working class, non-cp, bwb and Trolling
  • Araneae6537
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    One of my friends plays a stamina warden healer very well and completes vet dungeons (including DLC) and normal trials with them. I know one of the sets he uses is SPC and he can provide orbs and blood altar but the rest of the heals are stamina.
  • Greystag
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    It's not "good", but suboptimal. It still is viable though, and I might even make one myself.

    The main reasons for this are:
    The immense majority of healing sets are light armour and hence magicka-aimed.
    The variety of healing skills you'll have at your disposal is incredibly limited, which is especially bad when it comes to orbs and combat prayer, some of the most important healing skills.

    Now, should you play it if you want to? Go for it, I'm no one to dictate how you play and enjoy this game.

    Off the top of my head, I'd suggest Powerful Assault as your main set. This is because it's a medium armour supportive set, and you can proc it with Vigor, which will definitely be a skill you'll be using. On top of that, I'd probably use SPC to give your allies upwards of 700 damage unbuffed. I use PA SPC myself in dungeons and it's pretty solid.
    Bow and Resto are probably a good combination of weapons.

    As a stamina healer, you'll probably be able to complete Veteran base-game dungeons and (maybe)Trials. Veteran and HM DLC dungeons will be REALLY challenging so you'll need skilled group members, probably with some sort of ward, and Veteran DLC trials and especially HMs will be out of your reach unless the other healer somehow manages to pick up the slack.
    | PC / EU |
    | Aspen Greystag, Khajiit Warden |
    | Healer, Tank |
    | CP: 2200 |
    | Guilds: Officer at Meridia's Light |
  • josiahva
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    It's not like a stamina warden healer wouldn't be able to heal, it's more like it would be unable to provide the same level of support that healers should be provide in the form of orbs, debuffs, buffs, etc. This is mostly because a lot of the support that healers provide comes from specifically magicka healing sets eg Major courage from SPC and Olorime's, and magicka abilities such as orbs. That being said, a stamina warden healer wouldn't be unviable in a 4 man vet dungeon where those buffs matter less as long as you provide enough personal DPS to compensate.

    But at that point you would basically be a DPS providing off heals.

    Orbs can be provided regardless of build, I send orbs out all day with my tank without any issue. Buffs on a stam healer could come from Powerful Assault...perfectly viable alternative to Olo...and there are stam sets with a variety of debuffs available as well.

    That being said, a stam healer is still going to have a harder time getting into a given trail than a magicka healer...even though most trials are stack and burn. The biggest downside to being a stam healer over a magicka healer is going to be the number of ranged healing options you have available.
  • QuebraRegra
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    I have one, I run him on normals, and some of the vet dungeons. Depends on yer set up I think. Mine is much more useful to STAM characters than MAG characters. basically is the group is all MAG, then the benefits my build brings are lessened.

    Healing is not the issue, DPS is not the issue, the issue is resource return for the group.

    heling is a bit trickier, because much of it is localized, and targeted,. if the group is running around like chickens, and avoiding the forest I'm dropping, well so much for that. :(
  • QuebraRegra
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    Stam Warden healer are the only viable Stam healer.

    It got stamina based burst heal, HOT and for ulti you can easily go barrier/horn.
    You also heal on light and heavy attacks.

    You can clear any 4 man content with it.

    I wouldn't take it to Trials though.

    Healing sets are magicka based and you'll want perfected resto if possible and combat prayer is a must.

    no, hybridizing is NOT the solution. The WARDEN as a pure bow/bow healer without staves is fine (green lotus, and lots of LA). There are more than enough stam based class heals to do the job. As soon as you hybridize, you just cut yer effectiveness in 1/2.
  • QuebraRegra
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    josiahva wrote: »
    It's not like a stamina warden healer wouldn't be able to heal, it's more like it would be unable to provide the same level of support that healers should be provide in the form of orbs, debuffs, buffs, etc. This is mostly because a lot of the support that healers provide comes from specifically magicka healing sets eg Major courage from SPC and Olorime's, and magicka abilities such as orbs. That being said, a stamina warden healer wouldn't be unviable in a 4 man vet dungeon where those buffs matter less as long as you provide enough personal DPS to compensate.

    But at that point you would basically be a DPS providing off heals.

    Orbs can be provided regardless of build, I send orbs out all day with my tank without any issue. Buffs on a stam healer could come from Powerful Assault...perfectly viable alternative to Olo...and there are stam sets with a variety of debuffs available as well.

    That being said, a stam healer is still going to have a harder time getting into a given trail than a magicka healer...even though most trials are stack and burn. The biggest downside to being a stam healer over a magicka healer is going to be the number of ranged healing options you have available.

    I typically run powerful assault and hircines.. Basically the stam version of SPC/worm.
  • QuebraRegra
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    nukk3r wrote: »
    coop500 wrote: »
    nukk3r wrote: »
    We had a stamden healer in our group and did several vet DLC hard modes a while ago. It really depends on a group setup and player skill.

    Oooo, that excites me! I have done some non-DLC vet HM with some PUGs, but I know DLC dungeons are WAY harder.

    Do you happen to know what their gear/skills were?

    Unfortunately that person quit the game more than half a year ago and haven't been online ever since. He used to experiment with his builds a lot and was playing a more of a support role, rather than a traditional healer. He also switched sets based on which DDs we had. So I know that at some point he used Hircine's Veneer and War Machine but we mainly ran with 2 stam DDs.

    you'd likely be better off dropping hircines for POWERFUL ASAULT:
    https://eso-sets.com/set/powerful-assault
  • coop500
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    Yeah I'm using Powerful assault now, as soon as I saw that set I was like YES THIS MUST BE MINE
    Also using that monster set that spawns a little dwemer spider that restores resources
    I... forgot my 3rd set, but I'll check out hircines/SPC
    Hoping for more playable races
  • josiahva
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    coop500 wrote: »
    Yeah I'm using Powerful assault now, as soon as I saw that set I was like YES THIS MUST BE MINE
    Also using that monster set that spawns a little dwemer spider that restores resources
    I... forgot my 3rd set, but I'll check out hircines/SPC

    Symphony of Blades is a useful alternative to Engine Guardian as well, even if it is only 33% uptime. Probably slightly better considering it can proc for each ally rather than only a single one.
  • AcadianPaladin
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    Does Symphony of Blades help the caster with resources as well?
    PC NA(no Steam), PvE, mostly solo
  • GreenHere
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    I've had a lot of fun & success on my Stam Warden healer. SPC + Powerful Assault is always welcome in 4-mans, and having decent-ish damage output at the same time is quite nice. I admittedly haven't done all the vet DLCs on that character, but I've gotten through vDSA, vBRF, vSCP, vFL, and probably other hard stuff I'm forgetting on her without issue.

    The only real pain point I have personally is (because I use a controller, even though I'm on PC) the Spores skill often feels like it just doesn't line up with where I'm aiming, and using the mag morph that gives your group the regen buffs is weaker as a stam spec. Orbs are weaker too, but they always go where I'm aiming; they're really slotted for the synergy more than anything anyway. But none of that has been a big deal, really. More like minor gripes.

    It can be fun and effective enough for basically all content. I say go for it! :)
  • GreenHere
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    Does Symphony of Blades help the caster with resources as well?

    No :'(
  • QuebraRegra
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    GreenHere wrote: »
    I've had a lot of fun & success on my Stam Warden healer. SPC + Powerful Assault is always welcome in 4-mans, and having decent-ish damage output at the same time is quite nice. I admittedly haven't done all the vet DLCs on that character, but I've gotten through vDSA, vBRF, vSCP, vFL, and probably other hard stuff I'm forgetting on her without issue.

    The only real pain point I have personally is (because I use a controller, even though I'm on PC) the Spores skill often feels like it just doesn't line up with where I'm aiming, and using the mag morph that gives your group the regen buffs is weaker as a stam spec. Orbs are weaker too, but they always go where I'm aiming; they're really slotted for the synergy more than anything anyway. But none of that has been a big deal, really. More like minor gripes.

    It can be fun and effective enough for basically all content. I say go for it! :)

    that max explain some things about spores.. i swear about very third cast of so it just seems to "miss" players directly in it, and has no effect.

    While were at it... can we get some indicator of when PUGS are wearing RING OF PALE ORER in group content so I don't waste my heals, etc.? Maybe change their life bar to PINK?
  • Araneae6537
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    GreenHere wrote: »
    I've had a lot of fun & success on my Stam Warden healer. SPC + Powerful Assault is always welcome in 4-mans, and having decent-ish damage output at the same time is quite nice. I admittedly haven't done all the vet DLCs on that character, but I've gotten through vDSA, vBRF, vSCP, vFL, and probably other hard stuff I'm forgetting on her without issue.

    The only real pain point I have personally is (because I use a controller, even though I'm on PC) the Spores skill often feels like it just doesn't line up with where I'm aiming, and using the mag morph that gives your group the regen buffs is weaker as a stam spec. Orbs are weaker too, but they always go where I'm aiming; they're really slotted for the synergy more than anything anyway. But none of that has been a big deal, really. More like minor gripes.

    It can be fun and effective enough for basically all content. I say go for it! :)

    that max explain some things about spores.. i swear about very third cast of so it just seems to "miss" players directly in it, and has no effect.

    While were at it... can we get some indicator of when PUGS are wearing RING OF PALE ORER in group content so I don't waste my heals, etc.? Maybe change their life bar to PINK?

    Health bars of characters wearing Ring of the Pale Order or doing whatever vampire thing that prevents healing should have their health bar grayed out.
  • coop500
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    GreenHere wrote: »
    I've had a lot of fun & success on my Stam Warden healer. SPC + Powerful Assault is always welcome in 4-mans, and having decent-ish damage output at the same time is quite nice. I admittedly haven't done all the vet DLCs on that character, but I've gotten through vDSA, vBRF, vSCP, vFL, and probably other hard stuff I'm forgetting on her without issue.

    The only real pain point I have personally is (because I use a controller, even though I'm on PC) the Spores skill often feels like it just doesn't line up with where I'm aiming, and using the mag morph that gives your group the regen buffs is weaker as a stam spec. Orbs are weaker too, but they always go where I'm aiming; they're really slotted for the synergy more than anything anyway. But none of that has been a big deal, really. More like minor gripes.

    It can be fun and effective enough for basically all content. I say go for it! :)

    that max explain some things about spores.. i swear about very third cast of so it just seems to "miss" players directly in it, and has no effect.

    While were at it... can we get some indicator of when PUGS are wearing RING OF PALE ORER in group content so I don't waste my heals, etc.? Maybe change their life bar to PINK?

    Health bars of characters wearing Ring of the Pale Order or doing whatever vampire thing that prevents healing should have their health bar grayed out.

    I agree! OMG, I had to 'heal' a dungeon today where one DD was wearing ring of the pale order and the other heavily relied on that vampire skill that stops my healing but hurts them heavily while they have it toggled. Drives me nuts. So I was really only able to heal the tank and he didn't really need it so I was just kinda... tossing orbs/buffs out, keeping vigor up for the damage boost and such.And of course doing what DPS I could.
    Hoping for more playable races
  • AcadianPaladin
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    @GreenHere - Thanks for the answer on Symphony of Blades. Oh well. What caught my eye was that it helps 'allies' - when I see sets that only help 'group members' I instantly drop any consideration of them. But not affecting the caster is also a problem.

    @Araneae6537 - Great idea! I have also panicked and wasted much magicka on an ally before figuring out they're wearing that *#&$%& ring. Lol.
    PC NA(no Steam), PvE, mostly solo
  • GreenHere
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    My solution for knowing when folks use the Ring of the Pale Order is to just turn on the in-game healing (AND over-healing) "damage" numbers. They're in the Interface options, iirc. Seeing (or not seeing) bright green numbers when you start throwing heals is a dead giveaway.

    I used to hate playing with them on, but I sorta got used to them and don't much notice now. For a while I would turn them on at the beginning of the dungeon or whatever, turn them off once I learned who was/wasn't a Vamp or R/PO, but I eventually got lazy and just leave them on at all times now. :P
  • Athan1
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    GreenHere wrote: »
    Does Symphony of Blades help the caster with resources as well?
    No :'(
    Unfortunately no :/
    Athan Atticus Imperial Templar of Shezarr
  • linuxlady
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    for random normal dungeon im running a dual wield/lightning staff on a nightblade using the group vigor heal morph and some magicka based class heals from nightblade which are really great. healing path and another i forget that does damage and heals 2 people for half the amount... along with orbs and of course unstable wall and the healing ult. not the thing for vet content i would think but for skyshard hunting and survey map gathering and random dailies its plenty... might move vigor to the dw bar and add the blood altar back as it seems easier just to drop then and back up or maybe add elemental drain. Since shes a vamp i have a healing restore enchant on the staff to allow her to stay stage 4 while im running invisible to get those shards and those delve bosses without disturbing the natives..
    Edited by linuxlady on February 25, 2021 8:21AM
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