Starlight_Whisper wrote: »So we can speed through dungeons past them?
VaranisArano wrote: »It's not particularly immersive, but it's a decent gameplay compromise between making sure players don't completely ignore or abuse mob aggro. This way, players don't just ignore the mobs as they speed by, but running away is still an option. If you aggro them, you're in combat until their tether ends. At the same time, mob immunity afterwards means that players can't treat overland zones like they do Skyreach by gathering up masses of mobs to nuke them - that only works in certain, smaller overland areas.
Starlight_Whisper wrote: »So we can speed through dungeons past them?VaranisArano wrote: »It's not particularly immersive, but it's a decent gameplay compromise between making sure players don't completely ignore or abuse mob aggro. This way, players don't just ignore the mobs as they speed by, but running away is still an option. If you aggro them, you're in combat until their tether ends. At the same time, mob immunity afterwards means that players can't treat overland zones like they do Skyreach by gathering up masses of mobs to nuke them - that only works in certain, smaller overland areas.
Hitting them once with an aoe still is speeding past them and ignoring anyway. Just them attacking or getting hit once after far beyond their area is an annoyance at best and definitely creates the in combat bug.