It's all been said before. Alot
The lag, bugs, trying to balance pvp and pve together......nothing seems to improve this to much.
I would prefer a discussion on changes the devs have made that have made game play l
ess fluid, fun or engaging that potentially could be reversed.
For me as a tank main in pve from Oceania, ping has always been 300+. I play pvp such as I can with this latency.
Two of the biggest changes that affected gameplay for me were:
- The changes to aoe avoidance (can not dodgeroll aoe)
- The changes to block animations/cast time
Both were implemented ostensibly for pvp reasons. Both havent made pvp more engaging nor improved performance.
(PVE) The aoe dodge on high ping is incredibly frustrating. When you die in a position that is nowhere near the aoe because your animation had not completed, or there is a desync makes some content a lottery. (for example Scalecaller peak HM when it first dropped)
(PVE and PVP) The block changes have been even more frustrating for me on my latency. Block has become unreliable. Block casting, block cancelling could all be used fluidly. Now it is very common to be holding the block key and block not work. Bar swapping while holding block very often seems to coincide with a block not registering even though visually an attack does not coincide with the timing of the bar swap.
If I could have either of these changes reversed it would be the changes to block.
Anyone else agree/disagree or have other changes they would like to see?