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Best Stamplar race PVP

MrDenimChicken
MrDenimChicken
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Hey all, title says it all. I want to make a stamplar for PVP.

I heard nord and orc were best in slot. I hear Stamplar has plenty of damage but dmg mitigation is limited....so sounds like Nord would complement the stamplar's deficiencies well.

But can any experienced stamplars tell me their opinion?
  • GreenHere
    GreenHere
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    I've never been a top-tier PvPer (or, well, anything honestly), but I am experienced and I'll tell you this:

    Unless you're cool with paying for race change tokens to keep up with ZOS's changes, just go with whatever race you like best -- for whatever reason -- and enjoy that. The differences in racial passives aren't make-or-break bonuses.

    Going with whatever's meta will lead you to costly respecs and/or disappointment. Sooner or later, it will happen. *CoughcoughREDGUARDScough*

  • techyeshic
    techyeshic
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    I like nord. Have been nord before the racial pass. It became meta in PvP. After next update, it's may be better to roll something else. Orc possibly. I'm also kind of intrigued by wood elf
  • MurderMostFoul
    MurderMostFoul
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    With the changes that are incoming, imperial seems like it might be the best bet.
    “There is nothing either good or bad, but thinking makes it so.”
  • Morgul667
    Morgul667
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    With the changes that are incoming, imperial seems like it might be the best bet.

    What are the incoming changes?
  • MurderMostFoul
    MurderMostFoul
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    Morgul667 wrote: »
    With the changes that are incoming, imperial seems like it might be the best bet.

    What are the incoming changes?

    From PTS:

    Racial

    Slightly adjusted some Racial Passives now that Champion Points have been reworked, and a few standards within our set bonus efficiency system have changed. For simplicity's sake, we have listed the final rank adjustments of each passive, rather than each rank's adjustment.

    Argonian
    Argonian Resistance: This passive no longer grants immunity to the Diseased status effect, and once again grants an equal amount of Poison Resistance.
    Resourceful:
    This passive now also grants 1000 Max Stamina.
    Reduced the resources restored to 3125, down from 4000.

    Breton
    Spell Attunement: Increased the Magicka Recovery granted from this passive to 130, up from 100.

    Dark Elf
    Dynamic: Increased the Max Magicka and Stamina granted from this passive to 1910, up from 1875.
    Resist Flame:
    This passive no longer grants immunity to the Burning status effect.
    Increased the Flame Resistance to 4620, up from 2310.

    High Elf
    Elemental Talent: This passive now also grants Weapon and Spell Damage, rather than only Spell Damage.
    Spell Recharge:
    Reduced the restore on this passive to 625, down from 640.
    This passive now works from any ability used, rather than only off class abilities.

    Imperial
    Red Diamond:
    This passive no longer restores Health, Magicka, and Stamina whenever you deal Direct Damage.
    Increased the cost reduction for all abilities to 6%, up from 3%.

    Khajiit
    Feline Ambush: Increased the Critical Damage and Healing Done from this passive to 12%, up from 10%.
    Lunar Blessings: Increased the Max Health, Magicka, and Stamina granted from this passive to 915, up from 825.

    Nord
    Resist Frost:
    This passive no longer grants immunity to the Chilled status effect.
    Increased the Frost Resistance to 4620, up from 2310.
    Rugged: Reduced the Armor granted from this passive to 2600, down from 3960.

    Orc
    Brawny: Reduced the Max Stamina granted from this passive to 1000, down from 2000.
    Swift Warrior: This passive now grants Weapon and Spell Damage, rather than Weapon Damage.
    Unflinching Rage:
    This passive now heals for 2125 Health when you deal damage once every 4 seconds, rather than healing for 600 Health when you deal damage with a Weapon Attack once every 4 seconds.
    Fixed an issue where this passive was not considered a proc.
    The heal from this passive can no longer Critically Strike.

    Redguard
    Adrenaline Rush:
    Increased the Stamina restored from this passive to 1005, up from 950.
    This passive now procs on any damage done, rather than Direct Damage.

    Wood Elf
    Hunter’s Eye:
    The Movement Speed and Armor Penetration granted from this passive no longer require you to Roll Dodge to gain, and instead are permanent effects.
    Decreased the Movement Speed bonus to 5%, down from 10%.
    Decreased the Armor Penetration granted to 950, down from 1500.
    Resist Affliction: This passive no longer grants immunity to the Poisoned status effect, and once again grants an equal amount of Disease Resistan
    “There is nothing either good or bad, but thinking makes it so.”
  • dcmgti
    dcmgti
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    I personally like Orc on stamplar, especially with the Wild Hunt RIng(which won't work in cyro right now). Even though I'll be losing some stam next patch I feel like Orc, Nord or Wood Elf are all good fits on stamplar. Imperial is nice too but I don't really feel like I "need" the cost reduction from Imperial on stamplar.
  • MurderMostFoul
    MurderMostFoul
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    dcmgti wrote: »
    I personally like Orc on stamplar, especially with the Wild Hunt RIng(which won't work in cyro right now). Even though I'll be losing some stam next patch I feel like Orc, Nord or Wood Elf are all good fits on stamplar. Imperial is nice too but I don't really feel like I "need" the cost reduction from Imperial on stamplar.

    If I played more CP PVP, I'd definitely go Orc, but I primarily BG, hence I lean toward Imperial next patch
    Edited by MurderMostFoul on February 19, 2021 6:42PM
    “There is nothing either good or bad, but thinking makes it so.”
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