There is so little incentive to push your damage numbers high, when you can invest in recovery and defense and be so much more effective.
I know this because I am a damage chaser, I make stupid builds for essentially meaningless real numbers-- I can show up with 2200 spell damage and 3000 mag and my Dragon Leap (for example) will be like 18000- or I can show up with 5000+ spell damage, 45000 magic, maybe a few buffs and it is 26000.
cut that in half for PvP--- 9000 and 13000
gonna probably lose some for penetration (lets say 20%)
7500 and like 11000
and for normal skills, things that hit for like under 10k on the tooltip-- who cares, it's totally irrelevant.
the average player has at least 25k health if not 35k now, probably with great recovery, 25000 or more resistance, and big heals.
Hitting someone X amount of times with whatever attack or waiting for them to resource out is way more important than high damage to the point where it just isn't worth it. I have a better chance of doing good damage by trying to stack a couple procs together on a survivable build, than I do on a high damage build
- (and I will say just about every really high straight damage build I ever made in this game eventually gets nerfed---- this situation is really just the culmination of years of making it easier and easier for people to stay alive)