I haven't finished everything yet, but I would totally play through them again. The stories in this game are actually pretty entertaining. I know what you mean about dungeons, though. Too many people rush through them and I never have any time to actually listen to or read the dialogue. When I get to the end, I'm left confused about wtf even happened. The worst was when I had to make a decision about whether to kill a guy or let the justice system decide his fate. I didn't even know what the guy did wrong.
In dungeons, I tend to just do whatever the group does, so if the group is full of people who haven't done the quest before I'll still wait for them even if I've already done it.
FrancisCrawford wrote: »A lot of what's good about the stories is minor plot twists; i.e., they're worth taking seriously ONCE each.
They also vary in quality.
Overland I'd start with the big ones, which higher upside and often give skill points. Some of the public dungeons have decent stories as well, so you might as well do them when you're there getting the skill point anyway. There are some great side quests too, especially in the DC zones.
Speaking of the DC:
Stros M'kai was fun.
- Betnikh was meh.
- Daggerfall City was good.
- The first other skill point quest in Glenumbra was boring.
- The second and third other skill point quests in Glenumbra were pretty good; also, you meet Darien and Gabrielle in them.
- The first skill point quest in Stormhaven is long, but parts of it are awesome.
- The others are meh, but Emeric (voiced by Bill Nighy) is a hoot.
- Rivenspire quests are of very high average quality. That applies to the main quests, the side quests, the dungeon, the public dungeon ... even a couple of the delve quests are unusually good.
- Alik'r Desert main quests are basically good, but a bit slow-moving.
- Bangorkai main quests are good.
Roleplaying through quests on different characters is pretty much what I do in this game. It's a different experience every time because the characters themselves react differently to the situations.
If you don't care about character and roleplaying though, I wouldn't bother. Unless you bring your own creativity and imagination into the picture, ESO's quest structure really is not set up in a way that enhances replay value like proper RPGs are.
There are a lot of very good stories in the game that are worth taking your time for. And some that I will still read though even when playing through on an alt.
Mostly the good stories are the side-quests, as the main stories all have the same "end of the world" theme that gets tiring real fast.
That said, very few (very, very few) dialogue options have any impact at all on your character or the plot developments that occur later on in the game.
It's too bad you rushed through on your first playthrough, since the first playthrough is going to be the best time to take it all in. I think the only way to tell if it's worth it for you is to create a new alt and try it for a while.
aipex8_ESO wrote: »I usually play through most questlines with multiple characters, often times only really immersing myself with the one "canon" character for that zone (my Vestage isn't the hero of every story) and then blasting through with the others unless there's a really cool story beat or dialog section that I want to re experience. For me it feels the most immersive with the race that belongs to each area. I'm replaying Murkmire now with my first Argonian character so I'm doing it slow for the second time.
I'm not done with all the quests yet, because I have to be in a certain mood to take them in, particularly in the DLCs/Chapters, because they get more involved.
So if you want to go through again on an alt, I say go for it! I have 2 characters who have finished Cadwell's Gold and another couple that are currently in Silver, and I never minded repeating the stories. In some cases, you get to pick a different outcome. In others, you revisit a funny quest or dialogue. Some quests have characters that are annoying.
And yes, the dungeons have stories, and the II story is always a continuation of the I story.
The dungeons of Wrathstone refer back to Volenfell and Liar of Maarselok refers back to Selene's Web, so be sure to do those in that order.
One thing they did for the DLC dungeons is that the quest giver at the beginning will give you a lot of info about the dungeon story if you go through all their dialogue trees, so if you feel like you need a group and they may rush a bit, you can go in ahead of time and talk with them at your leisure. Just have someone wait for you at the end after the last boss so you can read all the dialogue as well if you wish.
And remember that it's a game, not a job, so if turns out that you are not enjoying the experiment, you can just stop. :-)
Cirantille wrote: »You also get special dialogues if you are a say Argonian in Murkmire, Orc in Wrothgar, Altmer in Summerset etc.
I only played my main for almost three years, but didn't do the chapters and quests in the "correct" order. Part of that challenged me to come up with a story about why things were happening in a certain way and not different. Now I have a second char with whom I play everything in the order in which the chapters were released and many things are now much clearer, more logical and just more impressive.
It's too bad you rushed through on your first playthrough, since the first playthrough is going to be the best time to take it all in. I think the only way to tell if it's worth it for you is to create a new alt and try it for a while.
Cirantille wrote: »FrancisCrawford wrote: »A lot of what's good about the stories is minor plot twists; i.e., they're worth taking seriously ONCE each.
They also vary in quality.
Overland I'd start with the big ones, which higher upside and often give skill points. Some of the public dungeons have decent stories as well, so you might as well do them when you're there getting the skill point anyway. There are some great side quests too, especially in the DC zones.
Speaking of the DC:
Stros M'kai was fun.
- Betnikh was meh.
- Daggerfall City was good.
- The first other skill point quest in Glenumbra was boring.
- The second and third other skill point quests in Glenumbra were pretty good; also, you meet Darien and Gabrielle in them.
- The first skill point quest in Stormhaven is long, but parts of it are awesome.
- The others are meh, but Emeric (voiced by Bill Nighy) is a hoot.
- Rivenspire quests are of very high average quality. That applies to the main quests, the side quests, the dungeon, the public dungeon ... even a couple of the delve quests are unusually good.
- Alik'r Desert main quests are basically good, but a bit slow-moving.
- Bangorkai main quests are good.
See I envy people like you, because I have no idea what happened in for example Bangkorai or Alikr
I was silly trying to finish all
Thanks a lot for the insight though, I appreciate it
DarcyMardin wrote: »I do the main zone story quests on lots of alts because, skill-points. I don’t do them all, though — I skip the really lengthy ones. Some I like well enough to do them multiple times (or else they are so short that it’s really worth it). There’s a quick one in Malabal Tor where you don’t even need to unsheathe your sword. And of course the main story Vestige quest, if by chance you haven’t done that one, is epic and worth multiple skill-points.
I tend to do the DC ones most often because my original main was from that alliance. But the Alikr Desert story is long-winded and, for me, tedious. Still, storytelling was better in the original release of ESO than what it has become now.