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A few lingering inadvertent nerfs

Urzigurumash
Urzigurumash
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Sometimes things are balanced for a good reason, but the balance may inadvertently nerf a particular item or skill. Sometimes these things are forgotten in time, so I thought I'd just comment about a few that I've remembered lately, perhaps there are some others which should be brought back to attention.

1. Slimecraw: It's one thing that the Major/Minor Buffs needed to be balanced between each other, but the Monster Sets should be balanced between each other as well. Slimecraw still needs something extra on its 2 piece.

2. One-handed Defensive Enchants: It's one thing that Duel Wield enchants were dealing excessive damage, and it's reasonable then that S&B enchants don't deal more damage than a single duel wield enchant, but what about Hardening, Weakening, Crushing, and the Absorption enchants? I don't see any good reason why S&B can't have full strength of these enchantments - S&B has no way to apply enchantments in the repetitive manner Wall of Elements / Endless Hail / Stampede applies them, so the two-handed weapons will still be preferred for applying Crusher, and the now-unique Breach poisons will still be preferred by many tanks for S&B.

3. Duel Shields and Deep Slash: I won't take credit for this joke, I can't remember who said it first, but if Power Bash is the hardest hitting S&B skill, why can't we equip Duel Shields? Deep Slash could probably use a damage buff, I don't think this morph led to complaints about S&B skills being overloaded, and at least as far as I know, hardly anybody is running this as a spammable.
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Edited by Urzigurumash on February 16, 2021 8:17AM
Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
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