Let's not mix things up... Conditional =/= proc. Conditional is checking if something is a stamina ability. Proc is rolling the die, e.g. 10% to activate an effect.
Tbh is sounds there has been poor coding if they treat "ifelse" conditionals as procs.
I was quite shocked at NMA too tbh...
Anyway, I'd love to see no procs in Cyrodiil for good.
Yamenstein wrote: »Let's not mix things up... Conditional =/= proc. Conditional is checking if something is a stamina ability. Proc is rolling the die, e.g. 10% to activate an effect.
Tbh is sounds there has been poor coding if they treat "ifelse" conditionals as procs.
I was quite shocked at NMA too tbh...
Anyway, I'd love to see no procs in Cyrodiil for good.
Happy to have no proc sets in certain environments. But classes will have to be looked at again. Everyone is screaming keep proc sets turned off. But I have no doubt that it will just mean Magicka classes get shafted even more so. Especially the classes that don't have enough damage and have to rely on continuous healing to stay alive.
Tbh the fact that everyone is loving these test conditions just makes me realise how many people play stamina classes in PvP AND don't care about the Magicka counterpart.
Mariusghost84 wrote: »Even though ive invested HEAVILY into procsets on my 17 chars, i agree 100% with OP. Procc sets should be removed from this game and i am 100% convinced the game pvp would be a FAR better place than where it is today.
Chudan is not "needed" on anything as every class has its own source of Major Resolve available, so if anything it is a nice set to have so you get a free bar slot.no thank you.
i enjoy and need the sets i use.
according to the list i was told specifically they are considered proc sets.
Hawk's Eye
(2 items) Adds 1096 Max Stamina
(3 items) Adds 1096 Max Stamina
(4 items) Adds 129 Weapon Damage
(5 items) Reduces the cost and increases the damage of your Bow abilities by 6%.
and
Mighty Chudan
(1 items) Adds 1487 Armor
(2 items) Gain Major Ward and Major Resolve at all times, increasing your Physical and Spell Resistance by 5280.
(2 items) Adds 1206 Max Health
has zero negative effect on anything (hurts none) and ive used those sets for years.
just cause "you" and a small (Very Small) group of people dont like proc sets is no reason to destroy other people freedom.
If it weren't for performance (Ravenwatch, PC-EU) being one of the worst I've seen in a long time yesterday, I think I would've really enjoyed PvP during the first day of tests. Eliminating procsets definitely didn't do anything about performance, but the quality of PvP in terms of what factors determines the outcome of a fight was much healthier.
That's strange...my performance was flawless on the same server yesterday o.O
If it weren't for performance (Ravenwatch, PC-EU) being one of the worst I've seen in a long time yesterday, I think I would've really enjoyed PvP during the first day of tests. Eliminating procsets definitely didn't do anything about performance, but the quality of PvP in terms of what factors determines the outcome of a fight was much healthier.
That's strange...my performance was flawless on the same server yesterday o.O
That is because some people are saying things not entirely accurate to push their agenda. Lag has gone down, to what degree is debatable but it has gone down. Also, those OP builds no longer make players unkillable or stupid op death machines, the lie was put to player skill, all can see now that OP PROC builds were just that OP and cancer.
Notice the significant majority even on the forums crediting with removing PROC builds as making the game more fun, this was also the theme in zone chat PvP yesterday.
If it weren't for performance (Ravenwatch, PC-EU) being one of the worst I've seen in a long time yesterday, I think I would've really enjoyed PvP during the first day of tests. Eliminating procsets definitely didn't do anything about performance, but the quality of PvP in terms of what factors determines the outcome of a fight was much healthier.
That's strange...my performance was flawless on the same server yesterday o.O
That is because some people are saying things not entirely accurate to push their agenda. Lag has gone down, to what degree is debatable but it has gone down. Also, those OP builds no longer make players unkillable or stupid op death machines, the lie was put to player skill, all can see now that OP PROC builds were just that OP and cancer.
Notice the significant majority even on the forums crediting with removing PROC builds as making the game more fun, this was also the theme in zone chat PvP yesterday.
It might also just be, because different people are actually experiencing different things
I tried playing PvP yesterday.
In Blackreach, the least populated campaign and still had about 2 seconds delay on nearly everything i did, as soon as i got into a fight.
Still i am not saying that procs should come back to cyro.
I absolutely do not like proc sets and would love it if they never return to cyro, but well i still had quite some amounts of lag even with the tests
If it weren't for performance (Ravenwatch, PC-EU) being one of the worst I've seen in a long time yesterday, I think I would've really enjoyed PvP during the first day of tests. Eliminating procsets definitely didn't do anything about performance, but the quality of PvP in terms of what factors determines the outcome of a fight was much healthier.
That's strange...my performance was flawless on the same server yesterday o.O
That is because some people are saying things not entirely accurate to push their agenda. Lag has gone down, to what degree is debatable but it has gone down. Also, those OP builds no longer make players unkillable or stupid op death machines, the lie was put to player skill, all can see now that OP PROC builds were just that OP and cancer.
Notice the significant majority even on the forums crediting with removing PROC builds as making the game more fun, this was also the theme in zone chat PvP yesterday.
It might also just be, because different people are actually experiencing different things
I tried playing PvP yesterday.
In Blackreach, the least populated campaign and still had about 2 seconds delay on nearly everything i did, as soon as i got into a fight.
Still i am not saying that procs should come back to cyro.
I absolutely do not like proc sets and would love it if they never return to cyro, but well i still had quite some amounts of lag even with the tests
And I had very little lag on much more populated servers. Might it be your connection/location/ ISP etc?
No crimson, bombers or harbingers indeed feels great and you clearly cannot 1 vs >3 anymore, but performance is the same. Maybe less strain on server but lag is still there. The test wont go anywhere.
Having started the game in 2015 I can tell you there have always been performance problems in Cyrodiil. This is common knowledge.
Proc sets have also been in the game since that time . I started out as a new player using the Death's Wind set which was something I could craft as a low level player.
There is a counter and a solution to everything in this game if you are willing to put in the work. Proc sets are one of the few avenues that still allow for a certain level of creativity outside the box of cookie cutter builds.
Rather than create any more limitations that would contribute to a bland or linear approach, it would be more productive to add or increase the number of counters to what already exists. This is just a matter of balancing.
By asking that they be removed completely from PVP is asking to remove one of the core mechanics that has always existed in the game. By increasing the number of additional set options this would eliminate the scenario's that are causing the issue.
Otherwise the next level of progression will be that PVP is terrible because certain stat only sets are OP and need to be removed. Where does it really end ? When everyone is pew pewing with light attacks ?
just cause "you" and a small (Very Small) group of people dont like proc sets is no reason to destroy other people freedom.
SOLDIER_1stClass wrote: »no thank you.
i enjoy and need the sets i use.
according to the list i was told specifically they are considered proc sets.
Hawk's Eye
(2 items) Adds 1096 Max Stamina
(3 items) Adds 1096 Max Stamina
(4 items) Adds 129 Weapon Damage
(5 items) Reduces the cost and increases the damage of your Bow abilities by 6%.
and
Mighty Chudan
(1 items) Adds 1487 Armor
(2 items) Gain Major Ward and Major Resolve at all times, increasing your Physical and Spell Resistance by 5280.
(2 items) Adds 1206 Max Health
has zero negative effect on anything (hurts none) and ive used those sets for years.
just cause "you" and a small (Very Small) group of people dont like proc sets is no reason to destroy other people freedom.
You must have missed the results of the many polls on the subject. People that dislike them in PVP far outweigh those that do.
There is no prove of either, saying otherwise is absurd.
Its estimated that ESO has around 15 million players.
Let's say only half are active, a forum poll were not all of them have a voice is no indicator of the larger groups want.
[Snip].
Do some research into sample polling and sampling error. [Snip].
Sorry he is right, in order for that poll to be 100% valid a vote must be done with Every single person casting their vote.
Sorry to disagree and I do strongly. Gear in general and PROCS specifically have been the largest source of power creep in ESO. Way more than CP ever was and the Dev's stopped all CP growth for 2 years. PROC gear needs a fast and hard intervention and at this point just disabling it all until they can figure out how to rebalance and scale it correctly looks like one of the better options.
This current test has shown just how stupidly powerful PROC gear is in PvP and honestly it is not much different in PvE. PROC gear is way out of hand and needed correction long before CP ever did. Now it is so far gone as to be ridiculous, unkillable tanks with massive damage output, 1 shot wonders with a PROC assault the demoralizes any average PvP player they encounter, this is as unhealthy as it gets in an MMO.
Errr which proc sets are being used in high end pve? They're generally seen as pretty underpowered. I've not seen a lot of buidls employing them. Are you thinking about monster helms or conditional sets?
From what Ive seen, procs work in pvp because you can do some creative things with them. And, frankly, because, theyre a counter to lag. PVE, it's all false gods and mother sorrow etc etc.