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Unless ZOS has some unrevealed tweaks they are going to be doing to cyro test...

HanStolo
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This test is over. Laggy as ever with no procs, crashes, skill not going off, etc... Its exactly the same as it was before once it became pop locked.
  • relentless_turnip
    relentless_turnip
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    HanStolo wrote: »
    This test is over. Laggy as ever with no procs, crashes, skill not going off, etc... Its exactly the same as it was before once it became pop locked.

    Disappointing... But without procs it's still an improvement in terms of enjoyable gameplay 👍 at least it will be fun when it works...
    Edited by relentless_turnip on February 15, 2021 7:24PM
  • Trayyacakes
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    Yeah... I'm glad the procs are on vacay but the performance still gets really bad... Still a lot of desyncs and abilities not firing... In the cp campaigns at least
    Bjorn Uldnost
  • Sungod
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    no cp campaign had hardly any lag. I wonder if its all the CP being calculated.
  • Faded
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    Damn it. Think of the happiness if banishing procs actually helped.

    Well, maybe the CP rework will have an effect. They did say they did it with an eye toward reducing calculations.
  • katorga
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    Faded wrote: »
    Damn it. Think of the happiness if banishing procs actually helped.

    Well, maybe the CP rework will have an effect. They did say they did it with an eye toward reducing calculations.

    None of these tests will "work" because they are not the fundamental problem. ZOS is testing reducing game functionality to mask the fundamental problem.

    But NO the cp2.0 changes will not improve performance because they did not consistently implement changing percentages to flat permanently applied stat sheet values. They still have percentage changes that must be continously recalculated all over the place in cp2.0.
  • VaranisArano
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    Sungod wrote: »
    no cp campaign had hardly any lag. I wonder if its all the CP being calculated.

    That was one of the first tests they did, way, way back after Morrowind. So whatever impact CP has, removing it isn't a silver bullet.
  • Galarthor
    Galarthor
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    Are you playing on a campaign with (many) ball groups and during a time when said ball groups run in Cyrodiil?

    B/c we made the same experience yesterday.
    - pop locked; large scale fights; only minor lags
    - ball groups enter the stage; massive lags
    - ball groups leave again; back to minor lags only
  • Joy_Division
    Joy_Division
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    The performance issues runs a lot deeper than eliminating some server calculations.
  • Theignson
    Theignson
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    ZOS admitted long ago that ball groups by spamming huge numbers of spells simultaneously in a small space overwhelm the server.

    Just look at one of these ball group streams. You can see 24 buffs+ on a single player plus all their offensive buffs.

    One solution would be to allow grouping but no group buffs in PvP. Allow ally healing but only single target. The purpose of grouping would then solely be to coordinate movements. So the ball groups would still have their discord. They could even still coordinate their proxi's. But they wouldn't be able to have 8 radiating regens plus innumerable other buffs per player spamming the server.

    This would balance the game further and reduce server strain
    2 GOs, an overlord and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
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