
Alas while tis majestic and size wise one of the biggest it should have been open city instead of Publiic dungeon It mad me sad. Its twice larger than Alinor and grand to behold. Tsk tsk
Marvel the gorgeousness. It could have been the most populated and largest ctiy -port accessible by all. Its potential was not used to maximum effect.
psychotrip wrote: »It...it looks like any other altmer city. The colors are weirdly dark against the bright landscape. I dont get it.
I do agree that mmos in general should use phasing or some other procedure to allow the world to advance and change for the player as they complete quests. That way the city could become friendly after you complete it. Somehow WoW does it fine.
psychotrip wrote: »It...it looks like any other altmer city. The colors are weirdly dark against the bright landscape. I dont get it.
I do agree that mmos in general should use phasing or some other procedure to allow the world to advance and change for the player as they complete quests. That way the city could become friendly after you complete it. Somehow WoW does it fine.
etchedpixels wrote: »psychotrip wrote: »It...it looks like any other altmer city. The colors are weirdly dark against the bright landscape. I dont get it.
I do agree that mmos in general should use phasing or some other procedure to allow the world to advance and change for the player as they complete quests. That way the city could become friendly after you complete it. Somehow WoW does it fine.
ESO does this for various locations when you clear them, or complete a series of quests. Orsinium also has the gradual visual changes as you finish stuff.
psychotrip wrote: »Why not just make it a friendly city after the player finishes the quest? If they group with players who still need to do it they can phase in with them. These problems have solutions.
etchedpixels wrote: »What happens with ESO if you combine with players who've not done the relevant quest is that as you walk into the shards that differentiate you see their position indicators and they vanish into a parallel universe where the event has not occurred. It's more than a bit confusing when a guild group doing something else rides through some of them.
etchedpixels wrote: »psychotrip wrote: »It...it looks like any other altmer city. The colors are weirdly dark against the bright landscape. I dont get it.
I do agree that mmos in general should use phasing or some other procedure to allow the world to advance and change for the player as they complete quests. That way the city could become friendly after you complete it. Somehow WoW does it fine.
ESO does this for various locations when you clear them, or complete a series of quests. Orsinium also has the gradual visual changes as you finish stuff.
Cities are mainly populated based on layout and crafting stations, except for overall feel of the zone. Alinor has everything one needed, so Sunhold would have been redundant. It's very beautiful though. Tbh I enjoyed that dungeon and its feel. Literally every other public dungeonis a cave so that spiced things up a bit.
etchedpixels wrote: »psychotrip wrote: »Why not just make it a friendly city after the player finishes the quest? If they group with players who still need to do it they can phase in with them. These problems have solutions.
It's a public dungeon. If you want some of the stuff from it like the Psijic globe you'll need to run it again and again and again. I don't disagree with you that it would have been nice as an in game city instead of a dungeon but it wasn't so it isn't going to change.
What happens with ESO if you combine with players who've not done the relevant quest is that as you walk into the shards that differentiate you see their position indicators and they vanish into a parallel universe where the event has not occurred. It's more than a bit confusing when a guild group doing something else rides through some of them.