Sunhold was a win fail gamble

Vanya
Vanya
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Alas while tis majestic and size wise one of the biggest it should have been open city instead of Publiic dungeon It mad me sad. Its twice larger than Alinor and grand to behold. Tsk tsk

9qzIZ2p.jpg

Marvel the gorgeousness. It could have been the most populated and largest ctiy -port accessible by all. Its potential was not used to maximum effect.

The only change if i could do personally.
Edited by Vanya on February 15, 2021 3:33PM
  • Faded
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    Vanya wrote: »
    Alas while tis majestic and size wise one of the biggest it should have been open city instead of Publiic dungeon It mad me sad. Its twice larger than Alinor and grand to behold. Tsk tsk

    9qzIZ2p.jpg

    Marvel the gorgeousness. It could have been the most populated and largest ctiy -port accessible by all. Its potential was not used to maximum effect.

    It would be cool if there was some series of actions you could do to permanently clear it and let it be re-populated. They don't do that kind of thing anymore.

    Great public dungeon though. They've been crushing it with public dungeons in the chapter zones.
  • psychotrip
    psychotrip
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    It...it looks like any other altmer city. The colors are weirdly dark against the bright landscape. I dont get it.

    I do agree that mmos in general should use phasing or some other procedure to allow the world to advance and change for the player as they complete quests. That way the city could become friendly after you complete it. Somehow WoW does it fine.
    Edited by psychotrip on February 15, 2021 3:56PM
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • etchedpixels
    etchedpixels
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    psychotrip wrote: »
    It...it looks like any other altmer city. The colors are weirdly dark against the bright landscape. I dont get it.

    I do agree that mmos in general should use phasing or some other procedure to allow the world to advance and change for the player as they complete quests. That way the city could become friendly after you complete it. Somehow WoW does it fine.

    ESO does this for various locations when you clear them, or complete a series of quests. Orsinium also has the gradual visual changes as you finish stuff.
    Too many toons not enough time
  • Khajiitihaswares
    Khajiitihaswares
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    psychotrip wrote: »
    It...it looks like any other altmer city. The colors are weirdly dark against the bright landscape. I dont get it.

    I do agree that mmos in general should use phasing or some other procedure to allow the world to advance and change for the player as they complete quests. That way the city could become friendly after you complete it. Somehow WoW does it fine.

    Pretty much this. Just looks like every other.

    As well I wish we had that. Or when you finish a line city or town rebuilds depending on choices over time they do. Can be triggered via server time and completion along with ingame fluff mail. But that would require devs to think outside box. Eso sadly just doesn't do anything really cool. Companions are meh due to in housing npc's they sold I sorta knew we would get them and SWTOR did them already and you can see how that goes... :/ Story ends and devs do not add to them. So yeah.... One day a good mmo come by that offers a lot. Till then its eso for now.
  • psychotrip
    psychotrip
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    psychotrip wrote: »
    It...it looks like any other altmer city. The colors are weirdly dark against the bright landscape. I dont get it.

    I do agree that mmos in general should use phasing or some other procedure to allow the world to advance and change for the player as they complete quests. That way the city could become friendly after you complete it. Somehow WoW does it fine.

    ESO does this for various locations when you clear them, or complete a series of quests. Orsinium also has the gradual visual changes as you finish stuff.

    So why dont they do that here? I was only a kid at the time, but Hyjal was an entire zone that shifted drastically as the player did quests. I think half the region gets burned down at one point.

    Why not just make it a friendly city after the player finishes the quest? If they group with players who still need to do it they can phase in with them. These problems have solutions.
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • etchedpixels
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    psychotrip wrote: »
    Why not just make it a friendly city after the player finishes the quest? If they group with players who still need to do it they can phase in with them. These problems have solutions.

    It's a public dungeon. If you want some of the stuff from it like the Psijic globe you'll need to run it again and again and again. I don't disagree with you that it would have been nice as an in game city instead of a dungeon but it wasn't so it isn't going to change.

    What happens with ESO if you combine with players who've not done the relevant quest is that as you walk into the shards that differentiate you see their position indicators and they vanish into a parallel universe where the event has not occurred. It's more than a bit confusing when a guild group doing something else rides through some of them.

    Too many toons not enough time
  • Faded
    Faded
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    What happens with ESO if you combine with players who've not done the relevant quest is that as you walk into the shards that differentiate you see their position indicators and they vanish into a parallel universe where the event has not occurred. It's more than a bit confusing when a guild group doing something else rides through some of them.

    This ^ is why they don't do it anymore. It was the lowest-effort solution to that particular problem.

    Base AD zones allow areas to change when you finish quests and defeat the bad guys, and it's nice. Makes you feel like you accomplished something. As opposed to DC base zones: those zombies on Betnikh are forever and killing whatshisname is pointless.
  • Vanya
    Vanya
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    psychotrip wrote: »
    It...it looks like any other altmer city. The colors are weirdly dark against the bright landscape. I dont get it.

    I do agree that mmos in general should use phasing or some other procedure to allow the world to advance and change for the player as they complete quests. That way the city could become friendly after you complete it. Somehow WoW does it fine.

    ESO does this for various locations when you clear them, or complete a series of quests. Orsinium also has the gradual visual changes as you finish stuff.

    Exactly the City of Sunhold is imposingly mighty and majestic. It should have been true seathold of power rather than Alinor. I loved how fortified tis,Elder Scrolls Online apart of Be-sieged Imperial City.does not have a substantial city. Sunhold was the greatest contender.

    I have not included Brass Fortress of Sotha Sil. It should have been similar as Firsthold or Hallin's stand. Repel forces,complete quests to liberate and celebrate the victory thus full unlock.

    Both Auridon and Main isle of Summerst had lost mightiest cities all thanks too foolishness of Alliance War.
    Edited by Vanya on February 15, 2021 7:20PM
  • Athan1
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    Cities are mainly populated based on layout and crafting stations, except for overall feel of the zone. Alinor has everything one needed, so Sunhold would have been redundant. It's very beautiful though. Tbh I enjoyed that dungeon and its feel. Literally every other public dungeonis a cave so that spiced things up a bit.
    Athan Atticus Imperial Templar of Shezarr
  • TheNuminous1
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    Athan1 wrote: »
    Cities are mainly populated based on layout and crafting stations, except for overall feel of the zone. Alinor has everything one needed, so Sunhold would have been redundant. It's very beautiful though. Tbh I enjoyed that dungeon and its feel. Literally every other public dungeonis a cave so that spiced things up a bit.

    I often dream of a sunhold toFishers in peace.. But as far as it is eso having it be a conflict zone is ok too. It's nice to have a beautiful environment to kill filthy Fishmer.
  • psychotrip
    psychotrip
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    psychotrip wrote: »
    Why not just make it a friendly city after the player finishes the quest? If they group with players who still need to do it they can phase in with them. These problems have solutions.

    It's a public dungeon. If you want some of the stuff from it like the Psijic globe you'll need to run it again and again and again. I don't disagree with you that it would have been nice as an in game city instead of a dungeon but it wasn't so it isn't going to change.

    What happens with ESO if you combine with players who've not done the relevant quest is that as you walk into the shards that differentiate you see their position indicators and they vanish into a parallel universe where the event has not occurred. It's more than a bit confusing when a guild group doing something else rides through some of them.

    Why not let players just determine what shard they're in? If they want to do the public dungeon, then let them go back to the version that's in danger with a switch or toggle. Again, other MMOs have done this with entire cities years ago. This isnt a new idea, nor is it unfeasible.

    I think we just assume we cant have nice things sometimes.
    Edited by psychotrip on February 16, 2021 2:40AM
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • asuitandtyb14_ESO
    asuitandtyb14_ESO
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    It’s what ZOS does. As someone else said, lowest effort solution. You can see the method replicated with Orcrest in Elsweyr, whatever that town was in western Skyrim, so on and so forth. A lot easier than filling it with NPC’s that engage with the player, and creating interiors. That being said they also like to use that silly chain lock thing on most city doors nowadays anyway.
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