We are having large scale faction vs faction (3 bars each) fights on and around the Alessia Bridge with no noticeable lag!
Thank you ZOS!!!
It has been so many years that I almost forgot how much fun Cyrodiil PvP can be.
Please give us more of this!
Goregrinder wrote: »The beauty is that right now when someone kills you in Cyrodiil, you know they earned your kill because there is no free ZOS damage. No training wheels for the noobs who can't burst combo. Everyone you fight against has to push all of their damage out themselves. Glorious.
Goregrinder wrote: »The beauty is that right now when someone kills you in Cyrodiil, you know they earned your kill because there is no free ZOS damage. No training wheels for the noobs who can't burst combo. Everyone you fight against has to push all of their damage out themselves. Glorious.
Or maybe their class doesn't have burst?
Sucks to not be a magsorc.
He said it sucks to not be a Mag Sorc.SshadowSscale wrote: »Goregrinder wrote: »The beauty is that right now when someone kills you in Cyrodiil, you know they earned your kill because there is no free ZOS damage. No training wheels for the noobs who can't burst combo. Everyone you fight against has to push all of their damage out themselves. Glorious.
Or maybe their class doesn't have burst?
Sucks to not be a magsorc.
lmao magsorc has more than enough burst...... sucks to be a magnecro tho
Cyrdemaceb17_ESO wrote: »Just played first day. Lag was ok..ish, as long as I do not run into a ball group,
They really lag out heavily somehow. But they also died more often then with procs, so they have to change tactics too.
PvP was terrible, I stashed my stam Templar for now and play some other game for the next weeks. Getting owned by MagSorcs without a chance to strike back is no fun at all. Had even ghosts to fight (maybe due to to their ani cancel macro stuff? idk).
Superb mobility (Streak), superb burst and high Survivability (did I mention Streak?). I have a Deja Vu somehow. Had this experience already in the beginnings of Cyrodiil after launch.
I really like to see/read how the situation evolves now during the test weeks and what the consequences will be.
Cyrdemaceb17_ESO wrote: »Just played first day. Lag was ok..ish, as long as I do not run into a ball group,
They really lag out heavily somehow. But they also died more often then with procs, so they have to change tactics too.
PvP was terrible, I stashed my stam Templar for now and play some other game for the next weeks. Getting owned by MagSorcs without a chance to strike back is no fun at all. Had even ghosts to fight (maybe due to to their ani cancel macro stuff? idk).
Superb mobility (Streak), superb burst and high Survivability (did I mention Streak?). I have a Deja Vu somehow. Had this experience already in the beginnings of Cyrodiil after launch.
I really like to see/read how the situation evolves now during the test weeks and what the consequences will be.
Yes, seems like everyone is playing magsorc now...again. lol
I have observed same thing. Lots of Sorcs around, streaking & hunting curse-ing left & right. And ball groups with no proc sets are basically 12 wardens lol.Cyrdemaceb17_ESO wrote: »Just played first day. Lag was ok..ish, as long as I do not run into a ball group,
They really lag out heavily somehow. But they also died more often then with procs, so they have to change tactics too.
PvP was terrible, I stashed my stam Templar for now and play some other game for the next weeks. Getting owned by MagSorcs without a chance to strike back is no fun at all. Had even ghosts to fight (maybe due to to their ani cancel macro stuff? idk).
Superb mobility (Streak), superb burst and high Survivability (did I mention Streak?). I have a Deja Vu somehow. Had this experience already in the beginnings of Cyrodiil after launch.
I really like to see/read how the situation evolves now during the test weeks and what the consequences will be.
Yes, seems like everyone is playing magsorc now...again. lol
The real test is whether the ball groups will still lag stun us. I am guessing they will. They have players each with 24 buffs including 6 or 7 radiating regens. This won't change without proc sets.
They will still be doing their tired old "Proxi, 3,2, 1" and 12 radiant regens and 12 ultis and fears. If this no longer lag stuns anyone within 40m I'll be overjoyed.
Can anyone report if ball groups are still lagging everyone out when Zerodil is poplocked?