I’m sure most Templars have noticed that since Burning Light was changed from a 25% proc chance to building 4 “stacks” for a proc the Burning Light damage on multiple targets has been very low. This is strange because on average 4 ticks should give equal procs to 25% chance per tick, so I did some testing to figure out what was going wrong.
The way Burning Light works now is that it builds up stacks on your character with each tick of an Aedric Spear ability, and once you hit 4 stacks the Burning Light proc hits whatever enemy was targeted by that 4th tick. If there are multiple enemies within Jabs/Sweeps it will proc on the one closest to the caster, and for Blazing Spear it will proc on the one closest to the center. To be clear, no stack buildup is being tracked on each enemy, you can hit one enemy 3 times with Aedric abilities, then another enemy once and Burning Light will proc on the 2nd enemy.
So why is this bad for AoE procs? It turns out that there is a hidden cooldown on building stacks. So if you hit 6 enemies with a Blazing Spear it only gives 1 stack toward the next Burning Light. One cast of Blazing (11 ticks) on 6 enemies (so 66 ticks total) with the old system would’ve averaged 5 Burning Light procs spread randomly across them, but with the new system it only results in 2 Burning Light ticks, always on the one enemy closest to the center. I don’t know exactly what this cooldown on stack building is, but it’s more than 0 and less than 0.2s.
How do we fix this? I understand that the old RNG system was not ideal, and changing the Burning Light stacks to track on each individual enemy (similar to Stone Giant Stagger debuff stacks) could be a lot of additional calculations. I believe the simplest answer would be to make Burning Light deal AoE damage when it procs. It could still be centered on a single enemy, but would just splash all other enemies within 5 or 6m (like Shock Clench, or a Pulsar sized AoE at an enemy location). This would have no effect on single target DPS, but would allow AoE damage more similar to the old version of BL. I don’t think the splash radius should be the full 8m of Blazing Spear, since this could be too powerful when using Jabs/Sweep. Instead the smaller radius would create an interesting effect where enemies near the center of Blazing take both Burning Light and Blazing ticks, while those near the edge take only Blazing ticks without BL procs.
Edited by WrathOfInnos on February 11, 2021 4:41PM