El_Borracho wrote: »If dodge roll was free, why would anyone use block unless forced to?
tsaescishoeshiner wrote: »It's one main thing that makes playing Stamina feel different from Magicka—your skill-using resource is the same as your combat action resource
I disagree on sprinting. Magicka classes have big advantage for using their stamina pool, since block also cost magicka, and their sustain is hilarious.
Be careful what you wish for. Stamina abilities cost less and hit harder than magicka abilities because stamina specs have the burden of having to use our largest and most quickly regenerating resource pool to dodge and block. If one of those goes away, so does the other.
Alright, I get the point. But does it mean that this amount of stamina and it's sustainability – nothing more then an attempt to balance it because of lack the possibility to use another resource for the same purpose (dodge, sprint, partly blocking)? I'll say it once more: stamina has become the supernatural power in ESO, and it is no longer the usual endurance. So why such simple actions like dodge and sprinting require mysterious energy? If stamina dodge was, for example, an instant move for several meters (super speed), then it was ok.VoidCommander wrote: »They have the biggest advantage possible because they have enough stamina to actually roll dodge more than once or twice before running out.
Be careful what you wish for. Stamina abilities cost less and hit harder than magicka abilities because stamina specs have the burden of having to use our largest and most quickly regenerating resource pool to dodge and block. If one of those goes away, so does the other.
A good solution would be that for block, dodge, sprint, everything other than an actual skill that currently uses stamina was switched to use equal amount of magicka and stamina. Then they could increase Stam skills cost to match Mag and for the first time maybe achieve 'balance'.
tsaescishoeshiner wrote: »It's one main thing that makes playing Stamina feel different from Magicka—your skill-using resource is the same as your combat action resource
I'm getting the point, but as I said in the start topic, it's strange that weapon atacks don't require the stamina as it was in the single TES games. So the situation with stamina now is somewhere in the middle of what it was in singleplayer games and what I have suggested.
AoE and unavoidable skills would like a word.MirandaSharp wrote: »Funny thing is dodge roll makes you invincible. No damage, no matter how hard you were hit... Now comes the new CP system extending the immunity to damage even further(CC immunity)... So dodge rolling seems to be the 100% mitigation answer. Light and medium armor are already waaaaaay better than anything heavy, so let's see if we can get the dodge rolling with the next update...
GW2 has a separate dodge roll bar, which lets you cast it two times with a refill. This refill can be invested into with various bonuses. Doesn't matter how you play, tank or heal, mage or warrior, you still can roll twice in a row until you have to wait.
but ESO can't do this under it's current mechanics, and even if they wanted to it would just be a copy so they wouldn't