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https://forums.elderscrollsonline.com/en/discussion/684716

While I hate AH system in ESO it is actually great

Anilahation
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IT is great in the sense it forces people to exist in all zones of ESO... where in other mmos... older zones are literal ghost towns... not saying every zone is filled to the brink but def not as barren as zones you would walk into on WOW.

great job ZOS and whoever came up with the idea.
  • Coppes
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    That’s pretty much one of the two or three reasons that make dispersed auction houses better than centralized ones.

    I still wholeheartedly believe that a centralized trade hub would be better (more player friendly) but I know ZoS won’t change it.
  • Auztinito
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    You know what’s interesting. If I boot up FFXIV or any other MMO. I don’t run into ghost towns unless it’s a game that has low population / or it’s a zone very few people have access/use.

    I don’t think the current system keeps places from becoming ghost towns. There’s still plenty of people in Morrowind and base game areas. It’s not because of the way AH works.

    On FFXIV, numerous players hang out either in city areas especially Limsa and Gridania just hanging out and talking in game chat which are base game locations. FFXIV is probably an exception, though. It’s the only MMO that is actually fun to just hang out on, IMO. That’s hard for a game to pull off with its community.
  • PizzaCat82
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    While I hate AH system in ESO it is actually great
    IT is great in the sense it forces people to exist in all zones of ESO... where in other mmos... older zones are literal ghost towns... not saying every zone is filled to the brink but def not as barren as zones you would walk into on WOW.

    great job ZOS and whoever came up with the idea.

    What system do you play on? I would leave my guild if we ever got a trader not in a capital city. And I'd never buy things outside of a capital city unless I was desperate.
  • mickeyx
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    Nothing says fun like alt tabing to TTC everytime you need to buy or sell something on auction houses. So immersive yeah 🙄
    Edited by mickeyx on February 11, 2021 9:51AM
  • FlopsyPrince
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    IT is great in the sense it forces people to exist in all zones of ESO... where in other mmos... older zones are literal ghost towns... not saying every zone is filled to the brink but def not as barren as zones you would walk into on WOW.

    great job ZOS and whoever came up with the idea.

    Not true. It just makes it quite difficult or impossible to find many things.
    mickeyx wrote: »
    Nothing says fun like alt tabing to TTC everytime you need you buy or sell something on auction houses. So immersive yeah 🙄

    The PS4 doesn't have TTC.

    Makes it almost impossible to find some things....

    Horrible system that will likely remain for good.
    PC
    PS4/PS5
  • Iccotak
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    An explanation as to why there isn’t an auction house

    https://elderscrollsonline.info/guides/trading-and-auctioning-in-eso#auction-house
    Right now there are no Auction Houses in ESO. But what’s the real difference between Auction House and Guild Store? The only difference is a method of trading. Auction House in most MMO games allows 2 options: to list an item at a fixed price or to set starting price and let buyers to make bids. In Elder Scrolls Online you can sell an item at a fixed price only.

    The second big difference is that Auction House is usually server-wide. All players from the server can list items there. In regards to ‘Auction Houses’ -- ESO wants to have a player-based economy dependent on players themselves, and a group and guild friendly economy based and what players are able to find and make by playing the ESO game, and to share, trade or sell amongst allies with those bonds. This is one of the reasons why ESO does not currently have all-out Auction Houses.

    For example, if there is a rare item that can be obtained ingame and then with so many people on a megaserver multiple versions of an otherwise rare item end up in Auction Houses, for everyone with the coin to just buy it instead of finding or questing for it ingame; that item no longer carries the prize value it once had and the incentive to win that item by exciting ingame actions is diminished.
  • Ackwalan
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    A limited AH might work without wrecking trade guilds. For example a AH that you could only sell 5 items a week.
  • FlopsyPrince
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    No AH exists because they have built around the inefficiency and gold sink.

    That doesn't mean it is good. I find is sucks eggs when I want to find something (PS4 - no TTC).

    Lousy system that keeps with you, like an embedded tick!
    PC
    PS4/PS5
  • Scardan
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    mickeyx wrote: »
    Nothing says fun like alt tabing to TTC everytime you need to buy or sell something on auction houses. So immersive yeah 🙄

    It works like real life trading and is therefore very immersive, yes. TTC is just like Ebay to some degree.
    Let's be extremely precise in our use of terms.
  • Meiox
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    The system is so good, I just decided to sell all stuff I don't keep to npc's, the hassle with trading guilds and their recruirements are not worth it for me^^
  • Taggund
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    Though I like my trade guilds, this game really needs an AH to provide some kind of central trade funcitonality that does not involve TTC.
  • Coppes
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    Taggund wrote: »
    Though I like my trade guilds, this game really needs an AH to provide some kind of central trade funcitonality that does not involve TTC.

    True. I’d settle for a centralized AH along with the guild trader system.

    Perhaps have the centralized one take decent cut from the things sold?

    That would allow players a central AH but still make selling from guild traders more profitable in the long run.

    I find the ‘rare items will not become rare’ thing false. There are plenty of rare materials and items in SWTOR that still carry a lot of value despite the game having a centralized AH.
  • Auztinito
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    If players want to keep their traders then here's a suggestion that keeps "precious" market the way it is.


    You give banker NPCs another function. They'll act as middle people for players that are not in a guild.

    Buying: Players will be able to search and buy items but there will be a 5% tax plus travel tax depending on far the items is located. By allowing this, players can pay for convivence through tax. Another element to this, is that players can avoid the tax if they go to the vendor's location itself. Information like Guild Name and Guild Trader location are provided, as well. This adds convivence to the player and accessibility to the player.

    Selling: There are two ways to go about this.

    Suggestion 1 - The first is that solo/new players can trade through other guilds but at a tax set by Guilds. However, this tax cannot be placed no higher that 10%. This tax will go towards the guild's money. In short, non-guild players selling items could potentially help out other guilds. This will provide accessibility to trading so player can sell items worth selling (motifs, furniture items, and ect).

    Suggestion 2 - The second suggestion is too take item averages of items like motifs and ect. When an average price is found, 5% of that is cut. If there are no item averages, the game will pull last known sale price (it would have to sale). This system would strive to keep history on old/new prices of items sold in Guilds. By doing this, players can use those prices to sell the items directly to npcs. In short, Player goes to NPC. Player wants to get rid of a Hlallu Helmet Motif. The player can sell that to NPCs for a prices it goes for usually on the markets. It has no effect on the Guild markets. If anything it can act as a way to regulate pricing on Guild Traders.
    Edited by Auztinito on February 11, 2021 3:19PM
  • Platanutre
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    I like your suggestion, TTC is essentially what you're doing but with a tax. People would search at the bank, and then travel to the trader and buy. Capitals would probably have their stock value lowered since we would have convenience of banks, but at the same time, people still did use TTC for that. The convenience of staying in the same city still remains. Maybe not adding the "can sell anywhere" clause, keeping it simple for now as just a search box with the options of "pay 5% tax for item shipping".
  • Platanutre
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    "can sell anywhere" sorry, the any player selling in any trader.
  • Sgrug
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    AH is terrible. ESO trade system is really good. Makes it easy for new players to turn a profit AND gives a chance to casuals to find good deals.
  • Anilahation
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    Auztinito wrote: »
    You know what’s interesting. If I boot up FFXIV or any other MMO. I don’t run into ghost towns unless it’s a game that has low population / or it’s a zone very few people have access/use.

    I don’t think the current system keeps places from becoming ghost towns. There’s still plenty of people in Morrowind and base game areas. It’s not because of the way AH works.

    On FFXIV, numerous players hang out either in city areas especially Limsa and Gridania just hanging out and talking in game chat which are base game locations. FFXIV is probably an exception, though. It’s the only MMO that is actually fun to just hang out on, IMO. That’s hard for a game to pull off with its community.

    Yeah I can go to zones in wow that are barren

  • Eedat
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    PizzaCat82 wrote: »
    While I hate AH system in ESO it is actually great
    IT is great in the sense it forces people to exist in all zones of ESO... where in other mmos... older zones are literal ghost towns... not saying every zone is filled to the brink but def not as barren as zones you would walk into on WOW.

    great job ZOS and whoever came up with the idea.

    What system do you play on? I would leave my guild if we ever got a trader not in a capital city. And I'd never buy things outside of a capital city unless I was desperate.

    Then you lose out. People who want to be lazy about trading are punished and people who put effort in are rewarded. I run around to 10+ non capital cities at a time and find good deals on stuff. The good deals that make it to TTC are gone rapidly so there is little point to checking it when going out looking for deals. Not every item on PC ends up on TTC which is the stuff I hunt for and am rewarded for the effort I put in
  • PrimusNephilim
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    AH is not the way to go, its too centralized, too easy to manipulate. I offer another option to guild traders, keeping guild trading as it is but to allow players to sell items via their banker within their main house. This gives housing another layer of playability and allows players not in a guild to sell items within their circle. This opens another avenue to safely sell items through the game system.

    Another option I think would be nice, is to lower the guild restrictions of selling items in a market (number of guild members) by allowing more guilds to participate with traders. ZOS could open up additional areas in each zone and have it like a flee market type scenario. By allowing more trading booths, brings in more competition which could potentially lower the cost on goods.

    There are many ways to open up the trading system to more players without a centralized auction hall, ZOS just needs the will to do it.
  • PizzaCat82
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    Eedat wrote: »
    PizzaCat82 wrote: »
    While I hate AH system in ESO it is actually great
    IT is great in the sense it forces people to exist in all zones of ESO... where in other mmos... older zones are literal ghost towns... not saying every zone is filled to the brink but def not as barren as zones you would walk into on WOW.

    great job ZOS and whoever came up with the idea.

    What system do you play on? I would leave my guild if we ever got a trader not in a capital city. And I'd never buy things outside of a capital city unless I was desperate.

    Then you lose out. People who want to be lazy about trading are punished and people who put effort in are rewarded. I run around to 10+ non capital cities at a time and find good deals on stuff. The good deals that make it to TTC are gone rapidly so there is little point to checking it when going out looking for deals. Not every item on PC ends up on TTC which is the stuff I hunt for and am rewarded for the effort I put in

    How lazy is searching 100+ trading posts looking to save 1k?

    Thats not effort, that's insane.
  • Sgrug
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    Why would anyone search so many to save 1k?

    1000 gold in eso is chicken feed.
  • Nomadic_Atmoran
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    Coppes wrote: »
    That’s pretty much one of the two or three reasons that make dispersed auction houses better than centralized ones.

    I still wholeheartedly believe that a centralized trade hub would be better (more player friendly) but I know ZoS won’t change it.

    Even a regional one would still be better than having to visit dozens of shops to try and find what youre looking for. I also think if an AH is never going to happen then at the very least they need to pack the major hubs with a lot more traders to offset the need to go out to the sticks. I understand this may impact smaller trade guilds, but this would open up more opportunities to get into the bigger gold making areas for these guilds as well.

    When I look at the major hubs for traders. I cant help but notice all of the space that could be filled with Traders.
    Edited by Nomadic_Atmoran on February 11, 2021 5:31PM
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  • AlnilamE
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    PizzaCat82 wrote: »
    While I hate AH system in ESO it is actually great
    IT is great in the sense it forces people to exist in all zones of ESO... where in other mmos... older zones are literal ghost towns... not saying every zone is filled to the brink but def not as barren as zones you would walk into on WOW.

    great job ZOS and whoever came up with the idea.

    What system do you play on? I would leave my guild if we ever got a trader not in a capital city. And I'd never buy things outside of a capital city unless I was desperate.

    I love checking random traders to see what they have.
    The Moot Councillor
  • mickeyx
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    Scardan wrote: »
    mickeyx wrote: »
    Nothing says fun like alt tabing to TTC everytime you need to buy or sell something on auction houses. So immersive yeah 🙄

    It works like real life trading and is therefore very immersive, yes. TTC is just like Ebay to some degree.

    Real life trading? Alt tab TTC you mean? Very real life indeed. Even more so for console players who don't even have TTC lol
    Edited by mickeyx on February 11, 2021 6:39PM
  • Anilahation
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    mickeyx wrote: »
    Scardan wrote: »
    mickeyx wrote: »
    Nothing says fun like alt tabing to TTC everytime you need to buy or sell something on auction houses. So immersive yeah 🙄

    It works like real life trading and is therefore very immersive, yes. TTC is just like Ebay to some degree.

    Real life trading? Alt tab TTC you mean? Very real life indeed. Even more so for console players who don't even have TTC lol

    Don't even know what ttc is
  • Eedat
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    PizzaCat82 wrote: »
    Eedat wrote: »
    PizzaCat82 wrote: »
    While I hate AH system in ESO it is actually great
    IT is great in the sense it forces people to exist in all zones of ESO... where in other mmos... older zones are literal ghost towns... not saying every zone is filled to the brink but def not as barren as zones you would walk into on WOW.

    great job ZOS and whoever came up with the idea.

    What system do you play on? I would leave my guild if we ever got a trader not in a capital city. And I'd never buy things outside of a capital city unless I was desperate.

    Then you lose out. People who want to be lazy about trading are punished and people who put effort in are rewarded. I run around to 10+ non capital cities at a time and find good deals on stuff. The good deals that make it to TTC are gone rapidly so there is little point to checking it when going out looking for deals. Not every item on PC ends up on TTC which is the stuff I hunt for and am rewarded for the effort I put in

    How lazy is searching 100+ trading posts looking to save 1k?

    Thats not effort, that's insane.

    Unironically thinking it's 1k lol. Again, put effort in and get rewarded. Put no effort in and get punished. That's how most things work
    Edited by Eedat on February 11, 2021 8:24PM
  • danno8
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    IT is great in the sense it forces people to exist in all zones of ESO... where in other mmos... older zones are literal ghost towns... not saying every zone is filled to the brink but def not as barren as zones you would walk into on WOW.

    great job ZOS and whoever came up with the idea.

    People running around old zones are not doing so because of Guild Traders. Otherwise they would all be standing in front of Guild Traders rather than running around in the actual zone landscape.

    People run around old zones because of:

    1.finishing up lorebooks, dolmens, world bosses or other achievements
    2. alt levelling
    3. new quests that take them through old zones
    4. Surveys and treasure maps
    5. grinding gear

    Look at GW2 for example. Old zones are also always pretty lively and they have a central AH. That would not be the case if your assertion were true. People go to old zones for nearly the same reasons there as here.
  • Bashev
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    The current system (it is ok, if you use addons) is a product of the failed idea that ZoS had that the guild traders will be tight to the Cyrodiil keeps.

    A PvP designed game turned into a PvE and it is quite enjoyable.

    Lets see what will happen with New World.
    Because I can!
  • zaria
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    IT is great in the sense it forces people to exist in all zones of ESO... where in other mmos... older zones are literal ghost towns... not saying every zone is filled to the brink but def not as barren as zones you would walk into on WOW.

    great job ZOS and whoever came up with the idea.
    Two main differences between ESO and WOW: In ESO all zones are their own servers, usually multiple, downside is that you get loading screens between zones and you have to travel to players to end in their instance.
    Upside is that its populated, more important zones are flat, I can do quests or farm world bosses for gear in any zone and get relevant loot. Yes some are better than others because of sets but it fills the map.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • QuebraRegra
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    No AH exists because they have built around the inefficiency and gold sink.

    That doesn't mean it is good. I find is sucks eggs when I want to find something (PS4 - no TTC).

    Lousy system that keeps with you, like an embedded tick!

    the needs of the few, outweigh the needs of the many... Reminds me of IRL :(
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