Paragonx78 wrote: »So , I am pretty new, I just hit cp 210 or so. I leveled my scrying and made quite bit of gold and invested in a starter 5 piece gold set of Hunding's rage and a 5pc set of Briar thorn for my StamTemplar.
My question is, what is a good DPS to be looking at to start Veteran dungeons around 300cp? I know I seen posts of people parsing well over 80-100k DPS using CMX but I am only getting 25k right now.
In order to hit those high numbers is it because I need trial gear or is it because I need more CP? What contributes to pulling such high dps numbers? Thanks guys for the help in advance.
since you are new, here are a few tips:
- golden gear is not as impactfull as you think
- Gold weapons however are mandatory
- your backbar should consist of DOTs, while your frontbar is buffs and one spammable (stamplar its jabs)
- use buff-food, use weapon power potions
- do not wait doing vet dungeons until 300 CP; the sooner you start, the more you lern (difference is huge)
- get yourself a monsterset, for stamplar selenes is a good starter
- do nMA (maelstrom Arena) it will help understand the class better + you will get the bow which is a big kick in DPS
as stated above: do not compare your 3 mio skelly parse of 25k with a 21 mio atro parse. IF however your 25k parse was on a 21 mio atro, then you need to learn about weaving (plenty of youtube vids). If you dont have access to a 21 mio atro and you play on PC EU you can hit me up, you can use the one in my house. but most trading guilds do provide one in their guildhall.
dont get discouraged if you are learning weaving, starting is difficult, but it will snap for you at some point in time. briar and hundings are fine for starters. but dont spend any more mats or money into it, you will replace both sets fairly quick and they will suffice until then (even in purple), again just make sure your weapons are golden.
This is super helpful thank you. I play on an Internet that is using a hotspot for my cell tower so my latency is not bad but it's usually like 150 to 250 which is not great. Anything over 80 milliseconds is above real time in server. I have an add-on installed that has a cast bar and so I've been using that to weave but the animation gets off sometimes really bad. To the point where it will show the jabs completed and I haven't even seen the animation start and then I'll light attack and do it again. I haven't been using potions at all when parsing I need to try that I guess and this could be why I'm having major stamina issues.... But I'll watch this video and hopefully we'll learn something thank you very much for sharing this.Oreyn_Bearclaw wrote: »Start with the axiom that your rotation is the primary source of DPS, not your gear or CP. Do they help, sure, but they are not the difference between 20k and 100k DPS. If I had to guess, I would guess that low to mid 30s would be doable on a 3 mill dummy, and probably somewhere in the 70s, maybe 80 would be doable on a trial dummy (21mil health dummy with a host of buffs and debuffs automatically applied). The difference between the two can be very large. Nothing wrong with practicing on the smaller dummies to get your rotation down solid, but the standard DPS numbers people compare are always the trial dummy. At low CP and low DPS, the issue is you might struggle to sustain a full pull on the trial dummy.
Last Time I played Low CP was when I briefely started an ALT account. I did some parsing on a magic NB at CP 160 and was able to get to about 35k on a 3 mill dummy in purple non trial gear (gold weapons). Not exactly apples to apples, but just for reference.
Stamplar is actually the easiest DPS rotation in the game right now. Jabs is frankly overtuned, and you just dont need much else in the way of DOTs to pull good numbers. Here is a vid (below) of a 112k parse on the trial dummy. He is basically doing 5 things. Casting Barbed trap on cooldown (Source of Minor Force and small DOT), Casting Endless Hail on cooldown (AOE DOT and means of proc'ing your back bar enchant on cooldown), Casting Flawless Dawnbreaker on Cooldown (Ultimate and source of weapon damage), Casting Weapon power Pots on cooldown (source of Major Brutality, Major Endurance, and Major Savagery*), and spamming the crap out of jabs with a light attack weave.
*you also get major savagery from Camo hunter, so this part is redundant if you slot Camo hunter on both bars.
The rest of the bars are simply filled up with fighters guild and class skills for the passives, but really there is no reason to use them. This also allows for flexibility if you need a slot for Vigor, or perhaps some more AOE skills on trash pulls in actual content.
The real trick to stamplar is that the weave on Jabs (a 1 second channel) is just a bit different than a normal spammable. Jabs hits 4 times, with a cadence of 1.2.3...4. There is a small windup before the final hit. If trying to weave based on visual queues, start your next light attack weave right after the three on the windup. If you wait for the 4th hit to land before you start the next weave, you will be slow. There are also some addons on PC (you see the red bar in the video) that can help you better track your channel weaving. Once you get the cadence, it will almost feel like your character is speeding up a bit.
https://liko.gg/content/4903/debauchery-coffee-club-stamina-templar-113k-dwbow-markarth
https://www.youtube.com/watch?v=25xW4e1wW-A&feature=emb_title
The first link is the same video through a site called https://liko.gg . It is a really great tool. Basically a fancy youtube search engine for ESO PVE content. I also linked the video directly.
Paragonx78 wrote: »This is super helpful thank you. I play on an Internet that is using a hotspot for my cell tower so my latency is not bad but it's usually like 150 to 250 which is not great. Anything over 80 milliseconds is above real time in server. I have an add-on installed that has a cast bar and so I've been using that to weave but the animation gets off sometimes really bad. To the point where it will show the jabs completed and I haven't even seen the animation start and then I'll light attack and do it again. I haven't been using potions at all when parsing I need to try that I guess and this could be why I'm having major stamina issues.... But I'll watch this video and hopefully we'll learn something thank you very much for sharing this.Oreyn_Bearclaw wrote: »Start with the axiom that your rotation is the primary source of DPS, not your gear or CP. Do they help, sure, but they are not the difference between 20k and 100k DPS. If I had to guess, I would guess that low to mid 30s would be doable on a 3 mill dummy, and probably somewhere in the 70s, maybe 80 would be doable on a trial dummy (21mil health dummy with a host of buffs and debuffs automatically applied). The difference between the two can be very large. Nothing wrong with practicing on the smaller dummies to get your rotation down solid, but the standard DPS numbers people compare are always the trial dummy. At low CP and low DPS, the issue is you might struggle to sustain a full pull on the trial dummy.
Last Time I played Low CP was when I briefely started an ALT account. I did some parsing on a magic NB at CP 160 and was able to get to about 35k on a 3 mill dummy in purple non trial gear (gold weapons). Not exactly apples to apples, but just for reference.
Stamplar is actually the easiest DPS rotation in the game right now. Jabs is frankly overtuned, and you just dont need much else in the way of DOTs to pull good numbers. Here is a vid (below) of a 112k parse on the trial dummy. He is basically doing 5 things. Casting Barbed trap on cooldown (Source of Minor Force and small DOT), Casting Endless Hail on cooldown (AOE DOT and means of proc'ing your back bar enchant on cooldown), Casting Flawless Dawnbreaker on Cooldown (Ultimate and source of weapon damage), Casting Weapon power Pots on cooldown (source of Major Brutality, Major Endurance, and Major Savagery*), and spamming the crap out of jabs with a light attack weave.
*you also get major savagery from Camo hunter, so this part is redundant if you slot Camo hunter on both bars.
The rest of the bars are simply filled up with fighters guild and class skills for the passives, but really there is no reason to use them. This also allows for flexibility if you need a slot for Vigor, or perhaps some more AOE skills on trash pulls in actual content.
The real trick to stamplar is that the weave on Jabs (a 1 second channel) is just a bit different than a normal spammable. Jabs hits 4 times, with a cadence of 1.2.3...4. There is a small windup before the final hit. If trying to weave based on visual queues, start your next light attack weave right after the three on the windup. If you wait for the 4th hit to land before you start the next weave, you will be slow. There are also some addons on PC (you see the red bar in the video) that can help you better track your channel weaving. Once you get the cadence, it will almost feel like your character is speeding up a bit.
https://liko.gg/content/4903/debauchery-coffee-club-stamina-templar-113k-dwbow-markarth
https://www.youtube.com/watch?v=25xW4e1wW-A&feature=emb_title
The first link is the same video through a site called https://liko.gg . It is a really great tool. Basically a fancy youtube search engine for ESO PVE content. I also linked the video directly.
Also maybe a dumb question but which dummy is a trial dummy?? I think our guild hideout has a skeleton a normal minion, and a large astronaut type minion to beat
edit: okay that video was really cool he has some neat add-ons that I would love to figure out what they are. he seems to have a cast bar like I do but he doesn't use that to light weave attack he uses the red bar which seems more accurate maybe?? I would love to know what that is if anyone knows? Also would be cool to be able to see both of my front and back part at the same time. I'm really thinking I am not light weave attacking correctly it just doesn't seem very intuitive with ability because of the animation....
Oreyn_Bearclaw wrote: »Paragonx78 wrote: »This is super helpful thank you. I play on an Internet that is using a hotspot for my cell tower so my latency is not bad but it's usually like 150 to 250 which is not great. Anything over 80 milliseconds is above real time in server. I have an add-on installed that has a cast bar and so I've been using that to weave but the animation gets off sometimes really bad. To the point where it will show the jabs completed and I haven't even seen the animation start and then I'll light attack and do it again. I haven't been using potions at all when parsing I need to try that I guess and this could be why I'm having major stamina issues.... But I'll watch this video and hopefully we'll learn something thank you very much for sharing this.Oreyn_Bearclaw wrote: »Start with the axiom that your rotation is the primary source of DPS, not your gear or CP. Do they help, sure, but they are not the difference between 20k and 100k DPS. If I had to guess, I would guess that low to mid 30s would be doable on a 3 mill dummy, and probably somewhere in the 70s, maybe 80 would be doable on a trial dummy (21mil health dummy with a host of buffs and debuffs automatically applied). The difference between the two can be very large. Nothing wrong with practicing on the smaller dummies to get your rotation down solid, but the standard DPS numbers people compare are always the trial dummy. At low CP and low DPS, the issue is you might struggle to sustain a full pull on the trial dummy.
Last Time I played Low CP was when I briefely started an ALT account. I did some parsing on a magic NB at CP 160 and was able to get to about 35k on a 3 mill dummy in purple non trial gear (gold weapons). Not exactly apples to apples, but just for reference.
Stamplar is actually the easiest DPS rotation in the game right now. Jabs is frankly overtuned, and you just dont need much else in the way of DOTs to pull good numbers. Here is a vid (below) of a 112k parse on the trial dummy. He is basically doing 5 things. Casting Barbed trap on cooldown (Source of Minor Force and small DOT), Casting Endless Hail on cooldown (AOE DOT and means of proc'ing your back bar enchant on cooldown), Casting Flawless Dawnbreaker on Cooldown (Ultimate and source of weapon damage), Casting Weapon power Pots on cooldown (source of Major Brutality, Major Endurance, and Major Savagery*), and spamming the crap out of jabs with a light attack weave.
*you also get major savagery from Camo hunter, so this part is redundant if you slot Camo hunter on both bars.
The rest of the bars are simply filled up with fighters guild and class skills for the passives, but really there is no reason to use them. This also allows for flexibility if you need a slot for Vigor, or perhaps some more AOE skills on trash pulls in actual content.
The real trick to stamplar is that the weave on Jabs (a 1 second channel) is just a bit different than a normal spammable. Jabs hits 4 times, with a cadence of 1.2.3...4. There is a small windup before the final hit. If trying to weave based on visual queues, start your next light attack weave right after the three on the windup. If you wait for the 4th hit to land before you start the next weave, you will be slow. There are also some addons on PC (you see the red bar in the video) that can help you better track your channel weaving. Once you get the cadence, it will almost feel like your character is speeding up a bit.
https://liko.gg/content/4903/debauchery-coffee-club-stamina-templar-113k-dwbow-markarth
https://www.youtube.com/watch?v=25xW4e1wW-A&feature=emb_title
The first link is the same video through a site called https://liko.gg . It is a really great tool. Basically a fancy youtube search engine for ESO PVE content. I also linked the video directly.
Also maybe a dumb question but which dummy is a trial dummy?? I think our guild hideout has a skeleton a normal minion, and a large astronaut type minion to beat
edit: okay that video was really cool he has some neat add-ons that I would love to figure out what they are. he seems to have a cast bar like I do but he doesn't use that to light weave attack he uses the red bar which seems more accurate maybe?? I would love to know what that is if anyone knows? Also would be cool to be able to see both of my front and back part at the same time. I'm really thinking I am not light weave attacking correctly it just doesn't seem very intuitive with ability because of the animation....
I believe "Fancy Action Bar" is what is allowing you to see both bars. It's a cool addon, but I personally havent started using it. "Global Cooldown (GCD) Bar" is I believe the addon that is giving the red bar. There are other ones that can show a cast bar as well. I believe Action duration reminder has that option, if not, I am fairly certain that Srendarr does (its also a buff tracker). I use all of the above save FAB, but sometimes I forget what addon is doing what. haha.
The trial dummy is the one you see in the video. Its approximately 21 million health, and looks like a big Attronach. You will immediately know its a trial dummy when you start beating on it because it will give you synergies that you can use for more resources (also you will see your stats and DPS numbers go up and in your character sheet you will see a bunch off buffs). Using synergies is also a source of sustain via the undaunted passive "undaunted command". Its really the 6th thing you need to manage in a stamplar parse in addition to the 5 I mentioned earlier.
If on PC/NA, you are welcome to add me. I have two in my house. Its not as crowded as it was a few years back, but a fair amount of people use my house to practice. I also have all the mundus stones transmute, etc. Most guild halls should have them as well.
Jabs weave is definitely a bit wonky and takes some getting used to. Once you get it down, it really is the easiest rotation. There isnt really much to weaving, just put a Light attack in front of EVERY skill you cast (not just jabs). If you want to get a little more advanced, if you are swapping to your back bar to cast hail (works for any targeted ground DOT), light attack from your front bar, then swap, then cast. It is a much smoother animation (sometimes hail likes to double cast or stutter), doesn't lose any time, and your front bar light attack actually hits harder with Dual Wield than your Bow.
You also dont need to wait for skill animations to finish before you bar swap (you do need to wait for the third jabs hit). You will hear this called "swap canceling" and it really adds up over the course of a long fight. LA>Bar Swap>Skill>Bar Swap will very quickly cast a back bar skill with no interruption in your rotation and put you right back on your front bar. Practice that and practice your jabs weave, and you will be way ahead of most stamplars.
Lag is what it is. You will find people pulling ridiculous DPS, espeically from Aussie or SE Asia, with pings of 300+. Inconsistent ping is a bigger issue than high ping. But of course, low stable ping is hard to beat. Jabs weave is easy to practice and spot check. Try to do 10 jabs in a row, and on your parse you should see 40 ticks of jabs and 10 light attacks. If you see fewer jab ticks, you are weaving too fast. If you see fewer LAs, well you are missing LAs. Should take about 11 seconds.
Edit: Made a few additions as I re-read it.
Paragonx78 wrote: »Oreyn_Bearclaw wrote: »Paragonx78 wrote: »This is super helpful thank you. I play on an Internet that is using a hotspot for my cell tower so my latency is not bad but it's usually like 150 to 250 which is not great. Anything over 80 milliseconds is above real time in server. I have an add-on installed that has a cast bar and so I've been using that to weave but the animation gets off sometimes really bad. To the point where it will show the jabs completed and I haven't even seen the animation start and then I'll light attack and do it again. I haven't been using potions at all when parsing I need to try that I guess and this could be why I'm having major stamina issues.... But I'll watch this video and hopefully we'll learn something thank you very much for sharing this.Oreyn_Bearclaw wrote: »Start with the axiom that your rotation is the primary source of DPS, not your gear or CP. Do they help, sure, but they are not the difference between 20k and 100k DPS. If I had to guess, I would guess that low to mid 30s would be doable on a 3 mill dummy, and probably somewhere in the 70s, maybe 80 would be doable on a trial dummy (21mil health dummy with a host of buffs and debuffs automatically applied). The difference between the two can be very large. Nothing wrong with practicing on the smaller dummies to get your rotation down solid, but the standard DPS numbers people compare are always the trial dummy. At low CP and low DPS, the issue is you might struggle to sustain a full pull on the trial dummy.
Last Time I played Low CP was when I briefely started an ALT account. I did some parsing on a magic NB at CP 160 and was able to get to about 35k on a 3 mill dummy in purple non trial gear (gold weapons). Not exactly apples to apples, but just for reference.
Stamplar is actually the easiest DPS rotation in the game right now. Jabs is frankly overtuned, and you just dont need much else in the way of DOTs to pull good numbers. Here is a vid (below) of a 112k parse on the trial dummy. He is basically doing 5 things. Casting Barbed trap on cooldown (Source of Minor Force and small DOT), Casting Endless Hail on cooldown (AOE DOT and means of proc'ing your back bar enchant on cooldown), Casting Flawless Dawnbreaker on Cooldown (Ultimate and source of weapon damage), Casting Weapon power Pots on cooldown (source of Major Brutality, Major Endurance, and Major Savagery*), and spamming the crap out of jabs with a light attack weave.
*you also get major savagery from Camo hunter, so this part is redundant if you slot Camo hunter on both bars.
The rest of the bars are simply filled up with fighters guild and class skills for the passives, but really there is no reason to use them. This also allows for flexibility if you need a slot for Vigor, or perhaps some more AOE skills on trash pulls in actual content.
The real trick to stamplar is that the weave on Jabs (a 1 second channel) is just a bit different than a normal spammable. Jabs hits 4 times, with a cadence of 1.2.3...4. There is a small windup before the final hit. If trying to weave based on visual queues, start your next light attack weave right after the three on the windup. If you wait for the 4th hit to land before you start the next weave, you will be slow. There are also some addons on PC (you see the red bar in the video) that can help you better track your channel weaving. Once you get the cadence, it will almost feel like your character is speeding up a bit.
https://liko.gg/content/4903/debauchery-coffee-club-stamina-templar-113k-dwbow-markarth
https://www.youtube.com/watch?v=25xW4e1wW-A&feature=emb_title
The first link is the same video through a site called https://liko.gg . It is a really great tool. Basically a fancy youtube search engine for ESO PVE content. I also linked the video directly.
Also maybe a dumb question but which dummy is a trial dummy?? I think our guild hideout has a skeleton a normal minion, and a large astronaut type minion to beat
edit: okay that video was really cool he has some neat add-ons that I would love to figure out what they are. he seems to have a cast bar like I do but he doesn't use that to light weave attack he uses the red bar which seems more accurate maybe?? I would love to know what that is if anyone knows? Also would be cool to be able to see both of my front and back part at the same time. I'm really thinking I am not light weave attacking correctly it just doesn't seem very intuitive with ability because of the animation....
I believe "Fancy Action Bar" is what is allowing you to see both bars. It's a cool addon, but I personally havent started using it. "Global Cooldown (GCD) Bar" is I believe the addon that is giving the red bar. There are other ones that can show a cast bar as well. I believe Action duration reminder has that option, if not, I am fairly certain that Srendarr does (its also a buff tracker). I use all of the above save FAB, but sometimes I forget what addon is doing what. haha.
The trial dummy is the one you see in the video. Its approximately 21 million health, and looks like a big Attronach. You will immediately know its a trial dummy when you start beating on it because it will give you synergies that you can use for more resources (also you will see your stats and DPS numbers go up and in your character sheet you will see a bunch off buffs). Using synergies is also a source of sustain via the undaunted passive "undaunted command". Its really the 6th thing you need to manage in a stamplar parse in addition to the 5 I mentioned earlier.
If on PC/NA, you are welcome to add me. I have two in my house. Its not as crowded as it was a few years back, but a fair amount of people use my house to practice. I also have all the mundus stones transmute, etc. Most guild halls should have them as well.
Jabs weave is definitely a bit wonky and takes some getting used to. Once you get it down, it really is the easiest rotation. There isnt really much to weaving, just put a Light attack in front of EVERY skill you cast (not just jabs). If you want to get a little more advanced, if you are swapping to your back bar to cast hail (works for any targeted ground DOT), light attack from your front bar, then swap, then cast. It is a much smoother animation (sometimes hail likes to double cast or stutter), doesn't lose any time, and your front bar light attack actually hits harder with Dual Wield than your Bow.
You also dont need to wait for skill animations to finish before you bar swap (you do need to wait for the third jabs hit). You will hear this called "swap canceling" and it really adds up over the course of a long fight. LA>Bar Swap>Skill>Bar Swap will very quickly cast a back bar skill with no interruption in your rotation and put you right back on your front bar. Practice that and practice your jabs weave, and you will be way ahead of most stamplars.
Lag is what it is. You will find people pulling ridiculous DPS, espeically from Aussie or SE Asia, with pings of 300+. Inconsistent ping is a bigger issue than high ping. But of course, low stable ping is hard to beat. Jabs weave is easy to practice and spot check. Try to do 10 jabs in a row, and on your parse you should see 40 ticks of jabs and 10 light attacks. If you see fewer jab ticks, you are weaving too fast. If you see fewer LAs, well you are missing LAs. Should take about 11 seconds.
Edit: Made a few additions as I re-read it.
Dude awesome I really appreciate the help. I didn't even think about doing like 10 sets of jabs and checking to see if I'm hitting all of the light attacks and jabs this is a great test to see if I'm light weaving correctly.
I just hit fighters guild 10 doing dolmens but I mainly just focusing on story content right now and so I have a ton of skill lines to level still and missing 90% of my skill points lol. I also don't have any monster sets yet except one light shoulder, but I figured that would be okay for now, I been doing my undaunted daily's. I really just want to make sure I'm using my character correctly so when I do start to do in-game content I'm good to go. I kind of just want to practice good mechanics. For the most part I'm just going to do all the story and DLC and enjoy the game before I start in game. The questing and story in this game is actually quite fun..
EDIT: only pulling like 45k on the Trial dummy's but that is without any monster sets and just using starter gear. I did check my jabs and it looks like im weaving correctly, it's consistently 4/1 jab to light attack which seems good.
Oreyn_Bearclaw wrote: »I will touch on three more skills that will make your life easy on stamplar, but really dont have much to do with your DPS parsing.
Vigor: Get this skill from the alliance war skill line if you havent already. They recently moved it to the first skill, so all you need to do is port to Cyrodiil and do the introductory quest (takes maybe 10 minutes). You wont even see another player, so dont worry about needing a PVP build. Vigor is a stamina based HOT (heal over time), not a burst heal, so treat it as such. Cast before damage is about to be taken, or when you see your healthbar move more than about 30%. Dont wait until you are almost dead. Make room for it on your bars, especially when learning group content. Usually, heals and shields make sense on your back bar, but when learning, it might be better on your front bar. I always put my Heal/Shield in the same slot on my back bar on all my characters, so I know its always there when I need it. Dodge cancelling Vigor (Vigor immediately followed by a dodge roll) is a very strong defensive move if you see your health bar take a massive hit.
Restoring Focus (morph of Rune Focus, Templar Skill): This should be something you generally cast right before a fight, but probably dont reapply unless the fight is going on for a long time or your need resources. This will buff your resistances AND return stamina while active. There are also some passives in the Restoring Light tree based on this. It's best if you cast where you will be standing during the fight, but not a big deal to leave the area of the rune. You will notice in that video that he casts this pre-fight to give him a little extra stam regen, but he doesnt recast it. I would back bar this skill.
Repentance (morph of Restoring Aura, Templar Skill): This is perhaps the most handy skill in a Stamplars arsenal. At the end of each trash pull in a dungeon, cast this skill. It will give you stamina and health. It's not a bad burst heal if you need one. Its one of the few skills in ESO that has no cost. You can also cast mid fight if there are dead enemies around you if you need a heal or more resources. This skill is amazing in solo arenas and 4 man content. If you can, put it on your front bar because it will boost all stat regen while slotted, but it can certainly go on your back bar as well. The more corpses, the more resources.
TLDR: Basically, pre fight cast Restoring Focus, post fight cast Repentance, and cast Vigor if you need extra healing.