B0SSzombie wrote: »B0SSzombie wrote: »Decided I'd try the Veteran Solo Arenas today, seeing as how I'd played for almost 3 years now.
Maelstrom was no issue. Only died a few times to insta-kill mechanics.
But Vateshran...
Cleared everything without dying, then got to the final boss. Died a Dozen times, each to some mechanic that didn't seem fair. The two best ones were when I got insta-killed by the Tether mechanic despite being like 10 meters away from any of the Enemies, and when I killed the third miniboss and was instantly killed the second I teleported back in. That's not a great experience.
I don't get angry when I have a bad experience in a game, I typically just let it roll off my back. But after that last death, I realized I was getting literal tunnel vision and my head felt like it was going to explode. It felt like I was going to fall down unconscious if I walked around. I had to get up and go lie down for a few hours.
In the end, I decided that I'm done with Vateshran. At least on Veteran. I'll probably go back to farm some stuff later, but Vet is a solid "No."
Moral of the Story? You don't have to complete "harder" content. Especially if it's not well designed!
Hey @B0SSzombie , uh... not sure how much of that is hyperbole, and I'm not a medical professional or anything, but... I'm gonna go ahead and put that in the "NOT GOOD" category! I know this is a game forum and everything, so this might be out of place -- but screw it.
If you're seriously getting such severe effects from gaming-induced stress, there might be a serious medical issue underlying that. Sweaty hands and heart pounding aren't anything to worry about, but narrowing vision and feeling faint are not-so-insignificant side effects.
No joke, you might wanna check into this with a doctor, friend! Most things are better caught earlier than later, and often they're only caught at all (you know, before the person dies) because of looking into odd little warning signs like this. I'm being 100% serious.
Stay safe!
All this is assuming you literally mean "literally", and not the "modern version" of literally (which seems to mean "lol, not really")
No no, it was very much the actual "literally" and not the figurative.
It's certainly a new development. It's just strange because I've definitely done far harder things in games.
B0SSzombie wrote: »I remember I got so angry trying to beat veteran Maelstrom Arena that I actually started seeing stars. After I recovered from the "ow I just hurt myself" factor I decided to take a step back and refine my build more. This was over a year ago but after a month or two I returned and was able to beat it. My ace in the hole was DK's old wings I used to make the final boss kill himself.
Basically if you're getting too worked up over something take a break, theorize some build ideas after looking at the game's list of sets, and try again. There is fun in overcoming that difficult hurdle and sometimes it takes distancing yourself away to get a view of the bigger picture. Also asking for advice is always wise
Nah. I'm just not going to do it.
I've gotten the Platinum Trophies in Demon Souls, all 3 Dark Souls, and Bloodborne, and I never experienced anything playing those like what I did today.
Not worth it. I would rather just play another part of the game, or another game entirely, that's actually fun.
B0SSzombie wrote: »B0SSzombie wrote: »B0SSzombie wrote: »The Void Lich, on the other hand, is almost strictly a DPS burn. The longer that fight takes, the less likely you are to survive. You need to be able to kill the adds fast, or you'll have 2 Void Archers, 2 Void Flameshapers, and a few Shade Colossi chasing you. You need to be able to kill the tether wall enemies fast, or it's insta-death. You need to kill the Minibosses fast, or Maebroogha will fully heal.
Just like many other fights the add spawns are linked to the boss % HP. I don't remember the exact percentages for each add, but as I said they hit way harder than the actual boss. So if you only focus the boss, but not clear the adds, the damage will be overwhelming at some point, unless you can push is straight to execute, which is hard. You can actually pre-clear the colossi if you hit them before hand. On some runs I just light attacked them, stacked all 4 on the boss, dropped all my DoTs Standard of Might (I'm Stamina DK) and then spammed Whirling Blades 3-5x, roll dodged, all were dead, boss at 50% already and my ultimate at 100 alread, then I burned the ghost circle and the archers & mages, and only after that I pushed the boss to execute.
As per my point, I cannot do that with my character. I would have to completely respec everything, at which point I'd be better off just making a new character just to clear Vet Vat.
Even as a Werewolf with gear just for the Arena, my Tank isn't going to burn adds that fast. Towards the end of the fight, by time I killed one enemy, two more would have spawned to take it's place. This is a fight that needs AoE and DoT attacks by the boatload. Besides inflicting a little Disease Damage over time, I cannot do that with this character.
Maebroogha is designed like a Trial Boss, not a Solo Arena boss. No other boss in Maelstrom or Vateshran has the issues that she has.
On Warden you have for sure other tactics you can use to the same effect. If not just burn then 2 by 2. Also you don't need to be WW to finish the arena, you can just go in normal form with stamina DPS gear.
Again. And once again.
I can put DPS gear on, but I would need to completely change my Skill and Champion point distribution.
Because I. Am. A. Tank.
And I didn't have to do that for any other part of either Arena.
You keep missing my point dude.
B0SSzombie wrote: »B0SSzombie wrote: »B0SSzombie wrote: »The Void Lich, on the other hand, is almost strictly a DPS burn. The longer that fight takes, the less likely you are to survive. You need to be able to kill the adds fast, or you'll have 2 Void Archers, 2 Void Flameshapers, and a few Shade Colossi chasing you. You need to be able to kill the tether wall enemies fast, or it's insta-death. You need to kill the Minibosses fast, or Maebroogha will fully heal.
Just like many other fights the add spawns are linked to the boss % HP. I don't remember the exact percentages for each add, but as I said they hit way harder than the actual boss. So if you only focus the boss, but not clear the adds, the damage will be overwhelming at some point, unless you can push is straight to execute, which is hard. You can actually pre-clear the colossi if you hit them before hand. On some runs I just light attacked them, stacked all 4 on the boss, dropped all my DoTs Standard of Might (I'm Stamina DK) and then spammed Whirling Blades 3-5x, roll dodged, all were dead, boss at 50% already and my ultimate at 100 alread, then I burned the ghost circle and the archers & mages, and only after that I pushed the boss to execute.
As per my point, I cannot do that with my character. I would have to completely respec everything, at which point I'd be better off just making a new character just to clear Vet Vat.
Even as a Werewolf with gear just for the Arena, my Tank isn't going to burn adds that fast. Towards the end of the fight, by time I killed one enemy, two more would have spawned to take it's place. This is a fight that needs AoE and DoT attacks by the boatload. Besides inflicting a little Disease Damage over time, I cannot do that with this character.
Maebroogha is designed like a Trial Boss, not a Solo Arena boss. No other boss in Maelstrom or Vateshran has the issues that she has.
On Warden you have for sure other tactics you can use to the same effect. If not just burn then 2 by 2. Also you don't need to be WW to finish the arena, you can just go in normal form with stamina DPS gear.
Again. And once again.
I can put DPS gear on, but I would need to completely change my Skill and Champion point distribution.
Because I. Am. A. Tank.
And I didn't have to do that for any other part of either Arena.
You keep missing my point dude.
Well solo arenas are for DPS builds, not tanks. I mean you can do vMA on a tanky build probably but it will take ages. Also my Stamina DK tanks and has tanked veteran dungeons and trials, including all DLC dungeons, most of them HM. But when I do vMA or vVH I shift all attribute points from health to stamina, change my gear and CP to make it easier. I don't want to spend more than 50 minutes in vMA or an hour tops in vVH (8 boss run). It's simply not efficient because I want 2 weapons for a run, one straight away and one in the mail on Monday
And BTW I've done vMA on my Stamina Warden and it was a breeze, probably Vatershran would be too, but I haven't played her in a long time. This is her solo build http://en.uesp.net/wiki/Special:EsoBuildData?id=52284
B0SSzombie wrote: »B0SSzombie wrote: »B0SSzombie wrote: »B0SSzombie wrote: »The Void Lich, on the other hand, is almost strictly a DPS burn. The longer that fight takes, the less likely you are to survive. You need to be able to kill the adds fast, or you'll have 2 Void Archers, 2 Void Flameshapers, and a few Shade Colossi chasing you. You need to be able to kill the tether wall enemies fast, or it's insta-death. You need to kill the Minibosses fast, or Maebroogha will fully heal.
Just like many other fights the add spawns are linked to the boss % HP. I don't remember the exact percentages for each add, but as I said they hit way harder than the actual boss. So if you only focus the boss, but not clear the adds, the damage will be overwhelming at some point, unless you can push is straight to execute, which is hard. You can actually pre-clear the colossi if you hit them before hand. On some runs I just light attacked them, stacked all 4 on the boss, dropped all my DoTs Standard of Might (I'm Stamina DK) and then spammed Whirling Blades 3-5x, roll dodged, all were dead, boss at 50% already and my ultimate at 100 alread, then I burned the ghost circle and the archers & mages, and only after that I pushed the boss to execute.
As per my point, I cannot do that with my character. I would have to completely respec everything, at which point I'd be better off just making a new character just to clear Vet Vat.
Even as a Werewolf with gear just for the Arena, my Tank isn't going to burn adds that fast. Towards the end of the fight, by time I killed one enemy, two more would have spawned to take it's place. This is a fight that needs AoE and DoT attacks by the boatload. Besides inflicting a little Disease Damage over time, I cannot do that with this character.
Maebroogha is designed like a Trial Boss, not a Solo Arena boss. No other boss in Maelstrom or Vateshran has the issues that she has.
On Warden you have for sure other tactics you can use to the same effect. If not just burn then 2 by 2. Also you don't need to be WW to finish the arena, you can just go in normal form with stamina DPS gear.
Again. And once again.
I can put DPS gear on, but I would need to completely change my Skill and Champion point distribution.
Because I. Am. A. Tank.
And I didn't have to do that for any other part of either Arena.
You keep missing my point dude.
Well solo arenas are for DPS builds, not tanks. I mean you can do vMA on a tanky build probably but it will take ages. Also my Stamina DK tanks and has tanked veteran dungeons and trials, including all DLC dungeons, most of them HM. But when I do vMA or vVH I shift all attribute points from health to stamina, change my gear and CP to make it easier. I don't want to spend more than 50 minutes in vMA or an hour tops in vVH (8 boss run). It's simply not efficient because I want 2 weapons for a run, one straight away and one in the mail on Monday
And BTW I've done vMA on my Stamina Warden and it was a breeze, probably Vatershran would be too, but I haven't played her in a long time. This is her solo build http://en.uesp.net/wiki/Special:EsoBuildData?id=52284
Honestly, I may just take my side Stamcro character I normally just use for dailies and build her up. That's if I DO try again.
I'd like to get all Achievements I earn on my main, but Alcast has a pretty simple looking Solo Stamcro with a Cookie-Cutter build. Just uses Vicious Ophidian, Briarheart, Maelstrom Bow, and Pale Order. And I have most of that. Would be a piece of cake to slap it together.
Would just need to get a grip on the rotation, since I've NEVER used a DPS in this game.
B0SSzombie wrote: »B0SSzombie wrote: »B0SSzombie wrote: »B0SSzombie wrote: »The Void Lich, on the other hand, is almost strictly a DPS burn. The longer that fight takes, the less likely you are to survive. You need to be able to kill the adds fast, or you'll have 2 Void Archers, 2 Void Flameshapers, and a few Shade Colossi chasing you. You need to be able to kill the tether wall enemies fast, or it's insta-death. You need to kill the Minibosses fast, or Maebroogha will fully heal.
Just like many other fights the add spawns are linked to the boss % HP. I don't remember the exact percentages for each add, but as I said they hit way harder than the actual boss. So if you only focus the boss, but not clear the adds, the damage will be overwhelming at some point, unless you can push is straight to execute, which is hard. You can actually pre-clear the colossi if you hit them before hand. On some runs I just light attacked them, stacked all 4 on the boss, dropped all my DoTs Standard of Might (I'm Stamina DK) and then spammed Whirling Blades 3-5x, roll dodged, all were dead, boss at 50% already and my ultimate at 100 alread, then I burned the ghost circle and the archers & mages, and only after that I pushed the boss to execute.
As per my point, I cannot do that with my character. I would have to completely respec everything, at which point I'd be better off just making a new character just to clear Vet Vat.
Even as a Werewolf with gear just for the Arena, my Tank isn't going to burn adds that fast. Towards the end of the fight, by time I killed one enemy, two more would have spawned to take it's place. This is a fight that needs AoE and DoT attacks by the boatload. Besides inflicting a little Disease Damage over time, I cannot do that with this character.
Maebroogha is designed like a Trial Boss, not a Solo Arena boss. No other boss in Maelstrom or Vateshran has the issues that she has.
On Warden you have for sure other tactics you can use to the same effect. If not just burn then 2 by 2. Also you don't need to be WW to finish the arena, you can just go in normal form with stamina DPS gear.
Again. And once again.
I can put DPS gear on, but I would need to completely change my Skill and Champion point distribution.
Because I. Am. A. Tank.
And I didn't have to do that for any other part of either Arena.
You keep missing my point dude.
Well solo arenas are for DPS builds, not tanks. I mean you can do vMA on a tanky build probably but it will take ages. Also my Stamina DK tanks and has tanked veteran dungeons and trials, including all DLC dungeons, most of them HM. But when I do vMA or vVH I shift all attribute points from health to stamina, change my gear and CP to make it easier. I don't want to spend more than 50 minutes in vMA or an hour tops in vVH (8 boss run). It's simply not efficient because I want 2 weapons for a run, one straight away and one in the mail on Monday
And BTW I've done vMA on my Stamina Warden and it was a breeze, probably Vatershran would be too, but I haven't played her in a long time. This is her solo build http://en.uesp.net/wiki/Special:EsoBuildData?id=52284
Honestly, I may just take my side Stamcro character I normally just use for dailies and build her up. That's if I DO try again.
I'd like to get all Achievements I earn on my main, but Alcast has a pretty simple looking Solo Stamcro with a Cookie-Cutter build. Just uses Vicious Ophidian, Briarheart, Maelstrom Bow, and Pale Order. And I have most of that. Would be a piece of cake to slap it together.
Would just need to get a grip on the rotation, since I've NEVER used a DPS in this game.
B0SSzombie wrote: »B0SSzombie wrote: »B0SSzombie wrote: »B0SSzombie wrote: »The Void Lich, on the other hand, is almost strictly a DPS burn. The longer that fight takes, the less likely you are to survive. You need to be able to kill the adds fast, or you'll have 2 Void Archers, 2 Void Flameshapers, and a few Shade Colossi chasing you. You need to be able to kill the tether wall enemies fast, or it's insta-death. You need to kill the Minibosses fast, or Maebroogha will fully heal.
Just like many other fights the add spawns are linked to the boss % HP. I don't remember the exact percentages for each add, but as I said they hit way harder than the actual boss. So if you only focus the boss, but not clear the adds, the damage will be overwhelming at some point, unless you can push is straight to execute, which is hard. You can actually pre-clear the colossi if you hit them before hand. On some runs I just light attacked them, stacked all 4 on the boss, dropped all my DoTs Standard of Might (I'm Stamina DK) and then spammed Whirling Blades 3-5x, roll dodged, all were dead, boss at 50% already and my ultimate at 100 alread, then I burned the ghost circle and the archers & mages, and only after that I pushed the boss to execute.
As per my point, I cannot do that with my character. I would have to completely respec everything, at which point I'd be better off just making a new character just to clear Vet Vat.
Even as a Werewolf with gear just for the Arena, my Tank isn't going to burn adds that fast. Towards the end of the fight, by time I killed one enemy, two more would have spawned to take it's place. This is a fight that needs AoE and DoT attacks by the boatload. Besides inflicting a little Disease Damage over time, I cannot do that with this character.
Maebroogha is designed like a Trial Boss, not a Solo Arena boss. No other boss in Maelstrom or Vateshran has the issues that she has.
On Warden you have for sure other tactics you can use to the same effect. If not just burn then 2 by 2. Also you don't need to be WW to finish the arena, you can just go in normal form with stamina DPS gear.
Again. And once again.
I can put DPS gear on, but I would need to completely change my Skill and Champion point distribution.
Because I. Am. A. Tank.
And I didn't have to do that for any other part of either Arena.
You keep missing my point dude.
Well solo arenas are for DPS builds, not tanks. I mean you can do vMA on a tanky build probably but it will take ages. Also my Stamina DK tanks and has tanked veteran dungeons and trials, including all DLC dungeons, most of them HM. But when I do vMA or vVH I shift all attribute points from health to stamina, change my gear and CP to make it easier. I don't want to spend more than 50 minutes in vMA or an hour tops in vVH (8 boss run). It's simply not efficient because I want 2 weapons for a run, one straight away and one in the mail on Monday
And BTW I've done vMA on my Stamina Warden and it was a breeze, probably Vatershran would be too, but I haven't played her in a long time. This is her solo build http://en.uesp.net/wiki/Special:EsoBuildData?id=52284
Honestly, I may just take my side Stamcro character I normally just use for dailies and build her up. That's if I DO try again.
I'd like to get all Achievements I earn on my main, but Alcast has a pretty simple looking Solo Stamcro with a Cookie-Cutter build. Just uses Vicious Ophidian, Briarheart, Maelstrom Bow, and Pale Order. And I have most of that. Would be a piece of cake to slap it together.
Would just need to get a grip on the rotation, since I've NEVER used a DPS in this game.
Well Warden can do good DPS considering it has access to most buffs/debuffs from skills and good sustain and self heals on top of that. I think it's only slightly behind Magicka and Stamina sorcerer as solo class. I always use dropped potions while doing solo arenas, dungeons and even trials that aren't for score so my buffs are from skills. I also played Stamina and Magicka Necromancer but although the peak damage is higher they are way more vulnerable and have worse sustain than Warden so I don't recommend them for first runs.
A very good combo is Vicious Ophidian+Two Fanged Snake+1p Kra'gh and Pale Order Ring. With sharpened offhand and a few points into piercing it's 17.5k penetration with either Shadow or Warrior mundus, everything melts since it's almost capped - trial/dungeon/arena mobs and bosses have at most 18k. I'm certain it works on any class equally well, just the skill setup changes. An alternative build is Vicious Ophidian + New Moon Acolyte (front bar only) and 1p Kra'gh + Pale Order Ring but you'll have to use Lover to reach the same penetration. http://en.uesp.net/wiki/Special:EsoBuildData?id=308736
It's way easier to train a character you are already playing for a different role than do it all over again. The main limiting factor are skill points, but all my alts have 370+ and that DK has 450 or so (missing only 6 from AR ATM). But realistically you don't need than maybe ~200 to have tank and DD build on the same character.
It does sound like OP is better off taking a break, because getting angry usually means becoming less focused, so it's healthier and better to stop metaphorically banging one's head against the wall, if it's causing problems. Health and safety come before skins and titles - don't forget to drink enough and take regular breaks, fellow gamers!Oreyn_Bearclaw wrote: »Really not a hard fight once you get the hang off it, you just need to prioritize and focus on mechanics in the correct order. The difficulty simply comes from the fact that it's a bit overwhelming with a lot on your screen at first. Seems like you have ruled out going back, but happy to help with strategy if it interests you.
B0SSzombie wrote: »Decided I'd try the Veteran Solo Arenas today, seeing as how I'd played for almost 3 years now.
Maelstrom was no issue. Only died a few times to insta-kill mechanics.
But Vateshran...
Cleared everything without dying, then got to the final boss. Died a Dozen times, each to some mechanic that didn't seem fair. The two best ones were when I got insta-killed by the Tether mechanic despite being like 10 meters away from any of the Enemies, and when I killed the third miniboss and was instantly killed the second I teleported back in. That's not a great experience.
I don't get angry when I have a bad experience in a game, I typically just let it roll off my back. But after that last death, I realized I was getting literal tunnel vision and my head felt like it was going to explode. It felt like I was going to fall down unconscious if I walked around. I had to get up and go lie down for a few hours.
In the end, I decided that I'm done with Vateshran. At least on Veteran. I'll probably go back to farm some stuff later, but Vet is a solid "No."
Moral of the Story? You don't have to complete "harder" content. Especially if it's not well designed!
I can tell you normal is stress free. Farmed all the weapons and 3 style pages in a weekend, & never went back.
It's already a pain as a pvp player to have to pve, but vet, no thank you.
Doesn't sound like it has to do with the arena itself. Sounds like a lag/desync issue.B0SSzombie wrote: »Then Got her down to 15% Health after killing the last miniboss. And died from the insta-kill tether again while nowhere near the enemies. They were still on the outer ring, and I was running from the center and I just died. Even said it was from the effect in the recap.
[...]
Zos, this Arena, which honestly is otherwise very fun, is completely ruined by a very poorly designed final boss. In 25 years of playing every genre of video game under the sun, this is, and I'm not exaggerating here, the worst gameplay experience I've ever had in a Triple A game.
Doesn't sound like it has to do with the arena itself. Sounds like a lag/desync issue.B0SSzombie wrote: »Then Got her down to 15% Health after killing the last miniboss. And died from the insta-kill tether again while nowhere near the enemies. They were still on the outer ring, and I was running from the center and I just died. Even said it was from the effect in the recap.
[...]
Zos, this Arena, which honestly is otherwise very fun, is completely ruined by a very poorly designed final boss. In 25 years of playing every genre of video game under the sun, this is, and I'm not exaggerating here, the worst gameplay experience I've ever had in a Triple A game.
Do you lag in other content as well (dungeons, trials, pvp)? Are you playing on the servers closest to your geographical location? Are you using a wired internet connection, or wireless? If you live in an apartment building, you may want to look into interfering signals that may make it worse, and make sure your connection is always using the least-busy channel. Not trying to convince you to continue btw if you don't feel like it, just offering suggestions for when/if ever you may want to resolve the roadblock.
It does sound like OP is better off taking a break, because getting angry usually means becoming less focused, so it's healthier and better to stop metaphorically banging one's head against the wall, if it's causing problems. Health and safety come before skins and titles - don't forget to drink enough and take regular breaks, fellow gamers!Oreyn_Bearclaw wrote: »Really not a hard fight once you get the hang off it, you just need to prioritize and focus on mechanics in the correct order. The difficulty simply comes from the fact that it's a bit overwhelming with a lot on your screen at first. Seems like you have ruled out going back, but happy to help with strategy if it interests you.
But yeah I don't think Vateshran was particularly hard. There are a some great build and gear suggestions on this thread already - but even that isn't really needed. I did it on my Stamden with 2-handers on both bars, in purple crafted gear (Hundings and something else). So really BiS gear and uber-deeps isn't nearly as important as just making sure that dps is applied to the correct targets at the correct times. As my WoW raid leader likes to say: "It doesn't matter how high your dps meter is if it's not on the prio target - and you can't dps if you're dead so don't stand in stupid"(For real though, they're a pretty good lead and their advice does help.)
The last boss isn't even that dangerous herself, as most of her attacks are avoidable. So you can totally take the main fight slow, you only need to dps-check the instakill ring (and preferably the minibosses to prevent the boss from healing too much, but even then it's not a big deal if you don't have ults up for them, you can cycle through the phases slow and steady). I found it really helpful to make sure that I did the minibosses in an order that left the spinny-fire-mage adds for last so I didn't have to deal with interrupts throughout the whole fight.
Also, picking up the stat bonuses in the wings earlier helps (not sure if you already knew about them). Of course, if you have lag issues and desync (maybe die to the ring even though it wasn't close on your screen) it's understandable that it gets frustrating. But I'm sure you can do it some time, even without BiS gear - without compromising your actual health irl.👍
B0SSzombie wrote: »Moral of the Story? You don't have to complete "harder" content.
B0SSzombie wrote: »Okay. Alright.
I did it. I beat the damn thing. Against all logic and sense, I convinced myself to try again, with a new strategy:
Just nuke everything before some part of the game breaks. Mechanics breaking can't kill you if they rarely happen!
Used a Hybrid of the two builds I had used, giving me a Werewolf with crazy high Crit and Healing.
I tore through the Arena, doing more damage than ever. Got to the final boss, died on my first try in the last part since I forgot to keep up my healing and a Flameshaper was too far away to interrupt, then melted her on my second. Her Health went from 40% to 0% in probably less than 20 seconds.
Got the Perfected Ice Staff, which seems like a neat weapon.
Funny enough, the Arena still glitched out a few times on this run, despite things. One time I used a Portal in the Wounding and ended up falling through the floor, and another time in Hunter's Grotto when I used the Grappling Hook, my character didn't stop at the right spot and went careening into the abyss.
Now if you'll excuse me, I'm going to take a nap.
B0SSzombie wrote: »Okay. Alright.
I did it. I beat the damn thing. Against all logic and sense, I convinced myself to try again, with a new strategy:
Just nuke everything before some part of the game breaks. Mechanics breaking can't kill you if they rarely happen!
Used a Hybrid of the two builds I had used, giving me a Werewolf with crazy high Crit and Healing.
I tore through the Arena, doing more damage than ever. Got to the final boss, died on my first try in the last part since I forgot to keep up my healing and a Flameshaper was too far away to interrupt, then melted her on my second. Her Health went from 40% to 0% in probably less than 20 seconds.
Got the Perfected Ice Staff, which seems like a neat weapon.
Funny enough, the Arena still glitched out a few times on this run, despite things. One time I used a Portal in the Wounding and ended up falling through the floor, and another time in Hunter's Grotto when I used the Grappling Hook, my character didn't stop at the right spot and went careening into the abyss.
Now if you'll excuse me, I'm going to take a nap.
HEY! Congrats! : D
And... my condolences!
Honestly, I've really enjoyed you sharing your journey with us. I'm glad I'm not the only one who goes through the, "hey, this is pretty neat!", "wait, this is kinda hard...", "WTF why would anyone do this?!", "I hate ESO, I hate myself, I'M NEVER COMING BACK TO THIS WRETCHED ARENA", "BOOYAH, ************!! I FINALLY DID IT!" type of phases! haha
Seriously, congrats!
Good luck on your next 43 runs, getting all the weapons you want! ;P
B0SSzombie wrote: »But yeah, all those future runs are going to be on Normal. The only set I'd really like from there is Void Bash (And maybe Explosive Rebuke, for silly builds), and the only thing the Perfected version has over it is like 500 More Health. That's a joke.
B0SSzombie wrote: »But yeah, all those future runs are going to be on Normal. The only set I'd really like from there is Void Bash (And maybe Explosive Rebuke, for silly builds), and the only thing the Perfected version has over it is like 500 More Health. That's a joke.
If you play stamina Frenzied Momentum can be really good in PvP too.