ForzaRammer wrote: »Pve and pvp hybrid simply doesn’t work
NupidStoob wrote: »Easiest way would be to play no CP PvP so you don't have to change those. Depending on build you also don't need to change mundus. All you need to do then is change your gear and skills. With an addon like dressing room that's done in a second. Dedicated PvP characters do make life a lot easier though.
Regarding builds you normally want to gravitate towards either magicka or stamina especially for PvE. In PvP hybrid builds work, but you need a lot of experience to make them work properly. For your stats you would normally dump either all into stamina or magicka, if you lack health/other resource as a result on your pvp build you can fix that easily with enchants which is more flexible.
With gear I sadly can't help you as I haven't played in a while.
I think 10-15 hrs a week is enough to become decent at pvp if you put some effort into learning it. Challenging yourself is usually the most effective way to get better quickly. Dueling against better players that don't mind to give some feedback for example or trying to solo in Cyrodiil. Battlegrounds are also a good place to learn as you fight constantly. Zergsurfing won't teach you much, but can be fun if you just want to play more casually. Lastly there is always the option to join a guild which in most cases is the easiest way to get into it.
ForzaRammer wrote: »Pve and pvp hybrid simply doesn’t work
Really, why? Is the required stat distribution then so different? I have the storage space for separate PvP and PvE sets, so that's not a problem. Also, I can acquire enough skill points relatively quickly to get the required abilities by hunting skyshards while doing surveys or resource farming runs. So what is the stumbling block, exactly?
I have done dailies both in Imperial City and Cyrodiil during this event. At first I was rather shocked, as I kept getting killed over and over by gankers in IC. I almost swore never to try PvP again. After the first rage subsided and I learned some basic principles, I started to think that PvP could be fun after all.
The only problem is that I don't really have the time (or patience) to level up a character from ground up just for PvP as I'm a solo PvEr at heart and am going to do mostly that anyway. So I'm planning to train a few of my characters for PvP also. First up would be a CP 50-something dragonknight. I can't post her exact stats (as the login problem still persists), but the points are roughly in the ratio of 5 to Magicka, 3 to Health, 2 to Stamina. Is this at all sensible, seeing that I use a combination of magicka (class skills) and stamina (weapon skills) abilities?
Another question is gear. What craftable sets are best for PvP? I don't have time to farm for the rare PvP sets in dungeons and my gold income is something like 100 000 a week, so the best gear is practically unavailable. That's why I'll have to make do with what my crafter can produce. ATM she is wearing a combination of Ashen Grip and Death's Wind sets.
Lastly, what skills should be chosen? This far I have tried in my sword-and-board bar a combination of: 1. Puncture, 2. Petrify, 3. Deep slash, 4. Fiery Breath, 5. Obsidian Shield, ultimate Dragon Leap. Is this even close? I am thinking of replacing Obsidian Shield with Vigor, at least.
My goal is to be able to be as survivable as possible while still doing decent damage. I'm not aiming to be the best of the best, only to be able to participate in sieges in a worthwhile way and also occasionally be able to kill somebody in 1 vs 1 scenario.
Also, is the above-mentioned goal even realistic with my time constraints? How long it takes to develop into a half-way decent PvPer? I am able to play something like 10-15 hours a week.
We are in the middle of the worst tank meta in years, may as well make a PvE tank and slot some extra heals to be a zerg troll heal tank in PvP, which is by far the easiest way to farm AP, or even better have werewolf back bared and you you can actually pump out some decent damage.
LightYagami wrote: »If you play Vet group PvE contents with others like Vet trials or Vet dungeons with a specific role, for example DD, your Vet group PvE build will be very squishy in PvP because those builds were made with assumption that you're playing with tanks and healers. You're likely be killed fast by PvPers because of defensive and self sustain problems.
If you play difficult solo PvE, for example VMA or soloing Vet group dungeons, your build won't be too bad at PvP, because you can basically manage your own sustain, healing, damage mitigation, damage output, mobility, etc.
What I do is take a build I'd bring to a veteran arena, like Maelstrom and Vateshran, and then I change out the abilities to go from ground based AoEs to direct damage since players move. Also throw on a stun to lock people down.