Who held a gun to your head and forced you to do the Alik'r? Just use training gear and the piles of exp scrolls you get through the daily rewards.
TheImperfect wrote: »I just think it would make the game pointless, it doesn't take that long to level up with scrolls, doing dungeons and questing seems quickest. Dolmen grinding just gets boring after 5 to 10 dolmens.
fxeconomisteb17_ESO wrote: »Really, we should be given this option. Least for us the veteran players.
These days I made a Warden. Did some content up to about level 20, including Psijic Guild and Lorebooks.
Then after 20, I had to join the Riders of Alik'r.
This doesn't make any sense. This mindless grind - hundreds of anchors - for what ?
Can't we just have the option to get new characters at level 50 ? Just character level, so that it can mount the sets we have and even theoretically do dungeons.
No levels on skill lines, no skyshards, nothing else. Terminate this insanity for new characters.
So that when a new character is made, we can quickly amass xp for the beginning skills in all skill lines ; we can just do delves and quests for skyshards and skill points, but the insanity is removed.
Is this a bad idea ?
Doing daily random dungeons with xp scroll tend to give 2 levels, during double xp event this can go to 4 levels.fxeconomisteb17_ESO wrote: »Who held a gun to your head and forced you to do the Alik'r? Just use training gear and the piles of exp scrolls you get through the daily rewards.
I don't know about these. When I checked Random Dungeon at 20 it was offering like 13k xp.
And training gear is - least I think so - increasing only XP from kills.
So what you are suggesting is that a new character should be able to go directly to endgame?
I'd be behind this on one condition, that bundle of numbers (because it obviously isn't actually a character) and my characters never share the same instance. Ever. We are obviously playing different games. As long as the instancing reflects that, then I have no problem with this.
fxeconomisteb17_ESO wrote: »I don't know about these. When I checked Random Dungeon at 20 it was offering like 13k xp.
I fully leveled character can be made in 3 days with hardly any effort.
I fully leveled character can be made in 3 days with hardly any effort.
Other than the 3 days you mean? For some people juggling real-life and gaming-life, 3 days can be a considerable effort.
Not sure why so many people are still against this seeing that you can buy skill lines and skyshards now, so why not a skip to level 50 if you already have a level 50 character on the account? If you don't want to use it then don't. Lots of other MMOs offer this and it hasn't ruined those games.
fxeconomisteb17_ESO wrote: »Really, we should be given this option. Least for us the veteran players.
/quote
hell no. for everybody or no body. just because you play for a long time doesn't give you the right to special treatment.
I've played since morrowind came out, but during this pandemic, a lkot of my free time has been taken up by going to work.
I like the concept of being able to pay to have your char max leveled, but I dont think it should be vet only.
Before 1-tamriel levelling really was a grind. Since then you trip over a pebble and gain xp. Then there's mule-loads of xp scrolls handed out in daily rewards and events that mostly double xp earned every month or so.
Still, I have no objection to the idea, however absurd that idea seems to me, personally. If implemented, I think it unlikely in the extreme I would avail myself of it, though.
The real grind will be from the incoming cp changes.
So what you are suggesting is that a new character should be able to go directly to endgame?
I'd be behind this on one condition, that bundle of numbers (because it obviously isn't actually a character) and my characters never share the same instance. Ever. We are obviously playing different games. As long as the instancing reflects that, then I have no problem with this.
Tsar_Gekkou wrote: »So what you are suggesting is that a new character should be able to go directly to endgame?
I'd be behind this on one condition, that bundle of numbers (because it obviously isn't actually a character) and my characters never share the same instance. Ever. We are obviously playing different games. As long as the instancing reflects that, then I have no problem with this.
You think reaching level 50 is "endgame?" Lol, you still have to get that character gear, passives, and level their skills.
Tsar_Gekkou wrote: »So what you are suggesting is that a new character should be able to go directly to endgame?
I'd be behind this on one condition, that bundle of numbers (because it obviously isn't actually a character) and my characters never share the same instance. Ever. We are obviously playing different games. As long as the instancing reflects that, then I have no problem with this.
You think reaching level 50 is "endgame?" Lol, you still have to get that character gear, passives, and level their skills.
No, I don't. But it certainly seems to be the rationale behind the OPs request.
Why do you buy a game if you don't want to play it ?
What you suggest is the option to skip content at will without fully experiencing ESO.