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To Zenimax : fully leveled new characters

fxeconomisteb17_ESO
Really, we should be given this option. Least for us the veteran players.

These days I made a Warden. Did some content up to about level 20, including Psijic Guild and Lorebooks.
Then after 20, I had to join the Riders of Alik'r.

This doesn't make any sense. This mindless grind - hundreds of anchors - for what ?

Can't we just have the option to get new characters at level 50 ? Just character level, so that it can mount the sets we have and even theoretically do dungeons.
No levels on skill lines, no skyshards, nothing else. Terminate this insanity for new characters.

So that when a new character is made, we can quickly amass xp for the beginning skills in all skill lines ; we can just do delves and quests for skyshards and skill points, but the insanity is removed.

Is this a bad idea ?

[Edited to remove petition]
Edited by ZOS_Volpe on February 9, 2021 1:58PM
"Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

I was a vampire like you, but then I took an idea to the head...
  • Everstorm
    Everstorm
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    Who held a gun to your head and forced you to do the Alik'r? Just use training gear and the piles of exp scrolls you get through the daily rewards.
  • fxeconomisteb17_ESO
    Everstorm wrote: »
    Who held a gun to your head and forced you to do the Alik'r? Just use training gear and the piles of exp scrolls you get through the daily rewards.

    I don't know about these. When I checked Random Dungeon at 20 it was offering like 13k xp.
    And training gear is - least I think so - increasing only XP from kills.
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • TheImperfect
    TheImperfect
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    I just think it would make the game pointless, it doesn't take that long to level up with scrolls, doing dungeons and questing seems quickest. Dolmen grinding just gets boring after 5 to 10 dolmens.
  • fxeconomisteb17_ESO
    I just think it would make the game pointless, it doesn't take that long to level up with scrolls, doing dungeons and questing seems quickest. Dolmen grinding just gets boring after 5 to 10 dolmens.

    Sure it does. It took me two gaming days, still have 4 levels to go. Thing is I go in dungeons as a fully leveled tank, with my tanking sets, Battlefield Mobility...
    Edited by fxeconomisteb17_ESO on February 9, 2021 12:12PM
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • Basaz
    Basaz
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    I wouldn't mind paying for a max leveled character. You can technically do it now by purchasing crowns, selling crowns for gold and then trade gold for boosts. Unnecessarily convoluted when it can just be a click in the crown store.
  • Sgrug
    Sgrug
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    I fully leveled character can be made in 3 days with hardly any effort. No we do not need this.
  • wakeyjimb16_ESO
    wakeyjimb16_ESO
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    This shouldn't be a thing.

    The journey/narrative/exploration should be just as intrinsic to the game's experience as the combat etc. and getting up to lvl.50 is part of that.

    Those vets who just want to power game and hit max as quickly as possible will know very well how easy it is to do this anyway. It's hardly a huge grind of a time sink if you know what you're doing.
  • DrKingShultz90
    DrKingShultz90
    Soul Shriven
    Really, we should be given this option. Least for us the veteran players.

    These days I made a Warden. Did some content up to about level 20, including Psijic Guild and Lorebooks.
    Then after 20, I had to join the Riders of Alik'r.

    This doesn't make any sense. This mindless grind - hundreds of anchors - for what ?

    Can't we just have the option to get new characters at level 50 ? Just character level, so that it can mount the sets we have and even theoretically do dungeons.
    No levels on skill lines, no skyshards, nothing else. Terminate this insanity for new characters.

    So that when a new character is made, we can quickly amass xp for the beginning skills in all skill lines ; we can just do delves and quests for skyshards and skill points, but the insanity is removed.

    Is this a bad idea ?

    but i like grind character is the base game for me, play as tank or heal in the begin just to see if the chara is best in these role or no
  • fierackas
    fierackas
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    Sgrug wrote: »
    I fully leveled character can be made in 3 days with hardly any effort. No we do not need this.

    Same, this is not needed.
  • Iluvrien
    Iluvrien
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    So what you are suggesting is that a new character should be able to go directly to endgame?

    I'd be behind this on one condition, that bundle of numbers (because it obviously isn't actually a character) and my characters never share the same instance. Ever. We are obviously playing different games. As long as the instancing reflects that, then I have no problem with this.
  • zaria
    zaria
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    Everstorm wrote: »
    Who held a gun to your head and forced you to do the Alik'r? Just use training gear and the piles of exp scrolls you get through the daily rewards.

    I don't know about these. When I checked Random Dungeon at 20 it was offering like 13k xp.
    And training gear is - least I think so - increasing only XP from kills.
    Doing daily random dungeons with xp scroll tend to give 2 levels, during double xp event this can go to 4 levels.
    Only the first give the high reward later give much less.
    So its not an good idea if you want the character fast but its one who take little effort over time.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Nairinhe
    Nairinhe
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    I mean... if someone is ready to pay a hefty price to skip the journey because they are only interested in a destination, I'd say - let them.
    ZOS, on the other hand, wants us to spend time in the game, as much as possible, preferably every day, and I'm not sure how much they would be willing to let us skip.
  • Tsunahmie
    Tsunahmie
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    I would 100% like this change. say after having 3 fully leveled chars you can unlock this option or somthing idk. can't be giving this to new players tho or they won't enjoy the game as much.
  • fxeconomisteb17_ESO
    Iluvrien wrote: »
    So what you are suggesting is that a new character should be able to go directly to endgame?

    I'd be behind this on one condition, that bundle of numbers (because it obviously isn't actually a character) and my characters never share the same instance. Ever. We are obviously playing different games. As long as the instancing reflects that, then I have no problem with this.

    Somebody who has at least another veteran character. A player who never reached veterancy should not be allowed. He/she doesn't even have vet items in the bank.

    But when you have already characters that are vet, you don't wanna spend time with that. Sure some grind is necessary - the long Psijic Guild quest line for instance, which in itself forces you to travel, collect lorebooks, skyshards and so on. But then there's a big XP curve ahead. Why not get to 50 just for the item sets and use regular gameplay to just level the skill lines enough to have some competence in dungeons ?

    I remember World of Warcraft and Everquest 2 used to do this. Create chars at level 70 or something.

    Really I think at level 46 it's 150K xp. It's an insane amount of xp needed on this curve. And yes, nothing beats this Alik'r grind. Get a few thousand every few minutes.
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    I don't know about these. When I checked Random Dungeon at 20 it was offering like 13k xp.

    The first random dungeon for the day gives you enough XP to earn you a full level at that stage. If you also take the quest for the first run through a dungeon and pop an XP scroll, your first daily random dungeon can get you three levels in one go. It really doesn't take long to level to 50, and if you craft a 5-piece set or two for your character, you will be incredibly strong at low levels. After the first daily random dungeon, you can queue up for those where you have the quest for skill points and a full level from each (again, assuming you pop an XP scroll). Zone quests are another good source of lots of quick XP and skill points.

    Not taking any particular side in the issue, but I think leveling a new alt to 50 is actually really quick in ESO. Now, maxing out all the skill lines you need is another story, but they are already offering crown store shortcuts for that.
  • LadyNalcarya
    LadyNalcarya
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    If you're willing to pay, alchemy/enchanting writ spamming with 150% exp buff gives you a max level char really fast. It requires some preparation, though.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Reaper_00
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    Sgrug wrote: »
    I fully leveled character can be made in 3 days with hardly any effort.

    Other than the 3 days you mean? For some people juggling real-life and gaming-life, 3 days can be a considerable effort.

    Not sure why so many people are still against this seeing that you can buy skill lines and skyshards now, so why not a skip to level 50 if you already have a level 50 character on the account? If you don't want to use it then don't. Lots of other MMOs offer this and it hasn't ruined those games.
  • MyKillv2.0
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    Should it be a thing, yes. Every other major MMO does this and no other game "broke" when this happened.

    "....but then you will have card swipers who have a max level character and que for a dungeon without knowing how to play their class or mechanics!"

    That is different from now, how? Mr Easy Sorc who que'd up as a tank?
  • Iluvrien
    Iluvrien
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    Reaper_00 wrote: »
    Sgrug wrote: »
    I fully leveled character can be made in 3 days with hardly any effort.

    Other than the 3 days you mean? For some people juggling real-life and gaming-life, 3 days can be a considerable effort.

    Not sure why so many people are still against this seeing that you can buy skill lines and skyshards now, so why not a skip to level 50 if you already have a level 50 character on the account? If you don't want to use it then don't. Lots of other MMOs offer this and it hasn't ruined those games.

    Some of us were against skill line and skyshard buying for similar reasons... why would our opposition to this just evaporate at this point?

    As for having not ruined other games... it has produced players that seem to think this is universally a good idea that should be applied to all other games (see this thread). As far as I am concerned, that is ruined enough, thanks.
  • wolfbone
    wolfbone
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    Really, we should be given this option. Least for us the veteran players.

    /quote

    hell no. for everybody or no body. just because you play for a long time doesn't give you the right to special treatment.

    I've played since morrowind came out, but during this pandemic, a lkot of my free time has been taken up by going to work.
    I like the concept of being able to pay to have your char max leveled, but I dont think it should be vet only.
  • deleted221106-002999
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    Before 1-tamriel levelling really was a grind. Since then you trip over a pebble and gain xp. Then there's mule-loads of xp scrolls handed out in daily rewards and events that mostly double xp earned every month or so.

    Still, I have no objection to the idea, however absurd that idea seems to me, personally. If implemented, I think it unlikely in the extreme I would avail myself of it, though.

    The real grind will be from the incoming cp changes.
  • Brenticus12
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    Buying max level toons has *** with WoW's game quality fyi
  • fxeconomisteb17_ESO
    Souterain wrote: »
    Before 1-tamriel levelling really was a grind. Since then you trip over a pebble and gain xp. Then there's mule-loads of xp scrolls handed out in daily rewards and events that mostly double xp earned every month or so.

    Still, I have no objection to the idea, however absurd that idea seems to me, personally. If implemented, I think it unlikely in the extreme I would avail myself of it, though.

    The real grind will be from the incoming cp changes.

    That's the reason why I asked for it. Because it doesn't impact the general grind. It just removes an extra hassle when you make a new character.
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • Tsar_Gekkou
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    Iluvrien wrote: »
    So what you are suggesting is that a new character should be able to go directly to endgame?

    I'd be behind this on one condition, that bundle of numbers (because it obviously isn't actually a character) and my characters never share the same instance. Ever. We are obviously playing different games. As long as the instancing reflects that, then I have no problem with this.

    You think reaching level 50 is "endgame?" Lol, you still have to get that character gear, passives, and level their skills.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • molecule
    molecule
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    So, a petiton of one atm
  • Iluvrien
    Iluvrien
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    Iluvrien wrote: »
    So what you are suggesting is that a new character should be able to go directly to endgame?

    I'd be behind this on one condition, that bundle of numbers (because it obviously isn't actually a character) and my characters never share the same instance. Ever. We are obviously playing different games. As long as the instancing reflects that, then I have no problem with this.

    You think reaching level 50 is "endgame?" Lol, you still have to get that character gear, passives, and level their skills.

    No, I don't. But it certainly seems to be the rationale behind the OPs request.
  • Universe
    Universe
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    Why do you buy a game if you don't want to play it ?
    What you suggest is the option to skip content at will without fully experiencing ESO.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • fxeconomisteb17_ESO
    Iluvrien wrote: »
    Iluvrien wrote: »
    So what you are suggesting is that a new character should be able to go directly to endgame?

    I'd be behind this on one condition, that bundle of numbers (because it obviously isn't actually a character) and my characters never share the same instance. Ever. We are obviously playing different games. As long as the instancing reflects that, then I have no problem with this.

    You think reaching level 50 is "endgame?" Lol, you still have to get that character gear, passives, and level their skills.

    No, I don't. But it certainly seems to be the rationale behind the OPs request.

    You can certainly do it without the skills. Some skills are a must have, and some passives are a must have, but not all. For tanking at least the must have passives are at the very end of the Destro Staff and 1H and Shield skill lines. Also proper tanking needs access to the CP tree. But for damaging, the needed skills are rather front loaded, in the first levels.
    Edited by fxeconomisteb17_ESO on February 9, 2021 1:46PM
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • Reaper_00
    Reaper_00
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    Universe wrote: »
    Why do you buy a game if you don't want to play it ?
    What you suggest is the option to skip content at will without fully experiencing ESO.

    How many times do you need to play the story quest before you can say you have "fully experienced" it? The OP mentioned for veteran players, so you would have already experienced the content in that case.

    There are games that have what's called re-play value as subsequent playthroughs have additional content based on your decisions made during the previous playthroughs. ESO isn't one of those games.
  • DeepSeaDiver
    DeepSeaDiver
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    The quickest way to level is master writs but I'll ignore these.

    One method is create new char(s) months before an XP event (eg Witch's or New Life).
    Basically "park the char" but feed the mount. As a PVEr I put a few points in stam & then all into inventory space while ignoring speed (adjust for PVP/your preference).
    Assign CP and gear the char (crafted will do such as Juli's or Hundings).
    During the event, use the XP buff + XP scrolls + training gear. Use one of the quicker spots:
    - Catacombs.
    - Spellscar.
    - Grind spots (two Alikr zombies, Coldharbour + others).

    You can reach lvl 50 in less than 5 hours comfortably. If you span the leveling over calendar days, optionally one random dungeon per day can help and I recall speed running FG1 and gaining 6 levels for 5 mins worth of effort.

    Even if you don't have the XP event/buff, the above is still relevant.

    Alikr Dolmens are a slow way to level but probably the easiest/safest (you basically just need a ranged weapon lol). I recall someone reached 50 doing these for a whole day at a weekend. If your new lvl 50 has no lines/skills, what use will be it?

    If somebody wants to take their time then do so (recommended for new players). Compared to some games I've played, leveling in ESO is easy, quick and takes zero r/l money.

    Each to their own so make your choice.

    PS Even if one is currently 810+ CP, won't be surprised if numerous players grind with the incoming CP changes.
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