Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

I did my best..

Nighn_9
Nighn_9
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BwKrZJP.png
Edited by Nighn_9 on February 9, 2021 6:15AM
NA / PC
November Beta 2013
WEBSITE LINK MY TWITCH
WEBSITE LINK MY YOUTUBE
  • Nairinhe
    Nairinhe
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    And you did good.

    But that's just sad. For the last three days I've got exactly one match where our team was full. Out of, I don't know, ten-ish? One!
  • CSose
    CSose
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    This is a big part of why I don't do many BG's. It's a great concept, but the teams have to have the same number of members for it to work.
  • Chaos2088
    Chaos2088
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    It’s not fun at all when this happens. It’s like an auto win for teams that are full and the experience for the team members in the team that are not full is just poop!
    @Chaos2088 PC EU Server | AD-PvP
  • FafiQ_xP
    FafiQ_xP
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    Find friends who knows how to play the game, this is only advice we can give you.
    For the Covenant!
  • BisDasBlutGefriert
    BisDasBlutGefriert
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    You do have the highest medal score, so that's awesome!!! Good job!! 😁👍🏻
    ~There’s a positive in every negative. Sometimes the positive is harder to find than other times, but there is ALWAYS one there~
  • MyKillv2.0
    MyKillv2.0
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    That picture is a perfect example of why PVP in this game has never, will never work.
  • Magdalina
    Magdalina
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    Actually I just found one of the reasons this happens the other day - if you queue for BGs as a group but someone in your group doesn't accept the invite (didn't notice/went afk/crashed/whatever), instead of declining the queue for your group completely, it will still shove you in but without the people who didn't accept. After this it appears it will TRY to find more teammembers, but that doesn't always work.

    Imo this one scenario isn't even a bug, it looks like a very poorly thought-out implementation. It should be working like dungeon queue - if someone declines, your group should be out of queue. It is better to waste several minutes on another queue than to end up with undermanned team and lose just because of that.
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