I really like new CP 2.0

Luke_Flamesword
Luke_Flamesword
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There is so much negativity because there are a lot of changes and misunderstandings, so I wanted to start positive thread about new system.

New CP have some flows and obvoiusly needs some tweaks, but I really like and appreciate work done. I played in PTS just now in my main character (CP 1002) and well, it was so much better experience. Why? I can see that ZOS changed a lot, but this is good. We have some stats lower, but some other are higher. I think that overall DPS numbers was nerfed but with better sustain and survability to balance it. And this is really, really good. It forced in dungeons to play more with mechanics, not just mindless burn boss before mechanics even start (healers should be grateful, beacuse they are now more important than ever). Also I tried to kill one of Vvardenfell World Bossess (they are tough ones). In CP 1.0 I was dead really quick, I lost health and stamina in no time. With CP 2.0 my sustain and health regen (and base health) were much higher so I killed boss, even if my DPS was a bit lower. I'm really happy, because that was much more pleasant expierence than before. In public dungeons I was felt as much powerfull as always (groups of mobs nad bossess melting as quick as always), but even with better sustain and survability. I don't know how it is in vet hardcore content, but in overland I feel even more powerful :)

I feel that in CP 1.0 was too much pressure on maxing pure DPS power - now it's more balanced with sustain and health. We have more possibilities for them and also they are more important. It's now not only about how hard you hit, but it's more complex. People complain beacuse they look only on DPS numbers.

I really like that new system also gives a lot of options to choose with even more options in future. I have also feeling that with this new balance it will be viable to choose more different gear sets - you can just choose other passives to balance your favourite set and there will be so much more possibilites. Hardcore score players probably will be not pleased with a bit lower DPS numbers, but for game fun it's not only about high DPS. Overall feeling is much more fun and for first time since long time, I had some fun with my dragonknight again (but still we need some class rebalance :P)

Thank you ZOS, I think that new whole system is one of best changes for game (with collections) in last time :)
PC | EU | DC |Stam Dk Breton
  • FantasticFreddie
    FantasticFreddie
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    I don't like that you HAVE to put x amount of cp into x just to climb the tree and unlock y, I would like it much better if they let us unlock whatever we want with our points.
    Also I don't need to be forced into a more "survivable" build..... I can survive just fine on a glass cannon NB when world boss hunting.
    Just let me play how I want! I don't need zos to decide how tanky I need to be.
    Edited by FantasticFreddie on February 8, 2021 11:07PM
  • SpiritofESO
    SpiritofESO
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    :D
    Edited by SpiritofESO on June 29, 2024 5:25PM
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  • Athan1
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    Thanks for the insight! I agree, on paper the new CP looks much better. I think having more balanced characters is better than focusing on dps output. Then again I'm not obsessed with numbers or dpsing. Still I quite like this change and am looking forward to selecting CP stars for my build.
    Athan Atticus Imperial Templar of Shezarr
  • Danikat
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    I don't like that you HAVE to put x amount of cp into x just to climb the tree and unlock y, I would like it much better if they let us unlock whatever we want with our points.
    Also I don't need to be forced into a more "survivable" build..... I can survive just fine on a glass cannon NB when world boss hunting.
    Just let me play how I want! I don't need zos to decide how tanky I need to be.

    Isn't it the same in the current system? I usually don't use CP but I've looked at it enough to know there's various perks which unlock when you've put enough points into that constellation, rather than being something you can just pick.

    For example you get better loot from treasure chests for having 75 points in anything in the Shadow constellation. You can't unlock that directly, you have to put points into other stuff to get it.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • itscompton
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    I don't like that you HAVE to put x amount of cp into x just to climb the tree and unlock y, I would like it much better if they let us unlock whatever we want with our points.
    Also I don't need to be forced into a more "survivable" build..... I can survive just fine on a glass cannon NB when world boss hunting.
    Just let me play how I want! I don't need zos to decide how tanky I need to be.

    You'll be rewarded for your skill in the new system actually. Op talks a lot about balance but the way the system works a player like you will be able to use offensive stars for all 4 active ability slots in the blue tree, which now also includes all the major mitigation stars as active abilities too. There is no such thing as maxing out all the damage stars and all the mitigation stars to have it all on one build.
    You can mix and match them in the active slots but no matter what you'll have to choose to keep only 4 attributes out of 10-12 (maybe more?) that you're used to having passively in CP 1.0.
    Edited by itscompton on February 9, 2021 1:04AM
  • zvavi
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    currently i have mixed feelings about it, on one hand it is not that bad, on the other hand i feel like i got nerfed from every corner :D
  • itscompton
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    zvavi wrote: »
    currently i have mixed feelings about it, on one hand it is not that bad, on the other hand i feel like i got nerfed from every corner :D

    It's certainly going to be interesting. Everyone will have to make some harsh choices on what they want to give up. The blue tree makes you really choose between healing, damage or mitigation.
    There are the 11 passive stars everyone will max out and benefit from of course but the bonuses are pretty tame.
    The more potent bonuses, many of which we all currently have from stars in CP 1.0, are on the 24 active ability stars that need to be slotted and we only get to use 4 of them.
    Edited by itscompton on February 9, 2021 2:28AM
  • Kurat
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    See how much you'll like the new cp system after the patch drops and you sit in dungeon queue for twice as long because no one wants to tank or is not able to tank.
  • Starlock
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    Kurat wrote: »
    See how much you'll like the new cp system after the patch drops and you sit in dungeon queue for twice as long because no one wants to tank or is not able to tank.

    Hmm. Guess I'm "no one" then.

    Tanking is my favorite role, and anyone who really likes doing it will adapt and make it work. And with my sub gone, I'll probably run dungeons more since I won't have to deal with DLC dungeons anymore. Huzzah!

    Mr. Explodes-in-Gears will see you soon in a random vet dungeon near you! Brought to you by Mr. Off-heals and Throws-the-Shards because nothing gets more giggles than throwing resources at the healers and damage dealers. Tank not supposed to do that you say? Shut up and take the shards! ;)
  • zvavi
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    itscompton wrote: »

    It's certainly going to be interesting. Everyone will have to make some harsh choices on what they want to give up. The blue tree makes you really choose between healing, damage or mitigation.
    There are the 11 passive stars everyone will max out and benefit from of course but the bonuses are pretty tame.
    The more potent bonuses, many of which we all currently have from stars in CP 1.0, are on the 24 active ability stars that need to be slotted and we only get to use 4 of them.

    Choices? Sure. Harsh? Not at all. There is a clear line of what stars I will not be willing to let go (and sadly need 1500 CP to get them all). Even after their passive cuts.
  • ThorianB
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    Kurat wrote: »
    See how much you'll like the new cp system after the patch drops and you sit in dungeon queue for twice as long because no one wants to tank or is not able to tank.

    You will be able to tank just fine after the patch but you will no longer be indestructible like some builds are now and that is a good thing.
  • Danikat
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    Considering how often people on this forum complain about power creep making the game too easy and how everything needs to be made harder I'm surprised so many people are concerned about "nerfs" making things harder or having to choose to max out only some stats. Isn't that exactly what people have been saying needs to happen for years?

    I have to admit I'm still on the fence myself, but my situation is a bit different. I currently don't use CP (because it would make things too easy and boring) so the question is whether the new system has the same problem or if it would be worth me using it. Although there's a lot of flexibility there - I could change the gear I'm using for example to balance it out, but that gets more complicated because there's a lot of options there.

    Also I currently have less than 400CP, so it would be a while before I'd be able to use the system to it's full potential anyway.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • bmnoble
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    Think they are going a little bit overboard on the number of prerequisites to be able to put points into some of the stars and are a little too picky when it comes to what needs to be slotted, especially when it comes to the craft constellation, quite a few of the gathering related ones should not need to be slotted.
  • Grandchamp1989
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    I enjoy it too, if it goes through like this I can turn my 5 tanks into crafters, and finally start doing the questing part of ESO.
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