Edited by adriant1978 on February 5, 2021 12:30PM
My girlfriend and I finally got around to completing Dragonhold last night, after putting it off for ages due to a mixture of computer problems and playing other things. Over a year after release the zone had been relatively quiet, which is nice for smell the flowers types like us, but towards the end we had the misfortune to bump into a couple of other players apparently also trying to wrap up the story.
First issue: after defeating a miniboss we are rewarded with an NPC offering some exposition dialogue. Unfortunately the other group steamed in behind us and caused the encounter to reset while we were in the middle of the conversation. Had to quickly break out of dialogue and run away if we didn't want to have to do the whole fight over again, spoiling the moment.
Second issue: the other group reached the boss fight ahead of us and the boss was already at about half health when we arrived, plus we also missed out on some further exposition which I assume triggers at the beginning of the encounter but not once it is already in progress. With four people there the boss died super quickly even by ESO quest boss standards and we were left feeling very very un-heroic.
This isn't even the first time this has happened. I remember when playing Summerset that during one quest a boss infamously died two rooms away by another player's hand, and my own quest updated without me ever having even seen said boss. Wouldn't it be so much better if quest areas were group instanced?
Does anyone really rely on having random ungrouped players around to help with quest fights? Pretty sure most people do them solo or with a group of friends/guildies.