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Is the Necromancer going to be finally reworked to feel more like a Necromancer?

Ryskim
Ryskim
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I understand some people who play Necromancer feel satisfied with how the class at this moment. But there are many others who don't understand why the Necromancer (especially Magicka Necromancer) don't have an actual pet that draws aggro from enemies.

The Necromancer in its actual state does not really feel like a Necromancer. Instead ZoS went to try to create some sort of "Jack of all trades" that can do all. But that's not what necromancers are.

Sure every class can do everything in this game with the right spec, but my god let me be an actual necromancer summoning the dead, and let my undead minions fight my enemies and vice versa while I nuke from afar. Or why not, buff my pets for the fight.

Blastbones is so damn broken that I wouldn't mind it being replaced with a simple "Raise Skeleton" summon. I don't mind if it's not permanent. Just let it be attacked by enemies, because if I am a Necromancer Summoner, I'm not supposed to be tanking. My undead pets shold be doing the thing.

At the very least, let the Skeletal Mage draw aggro and tank a little bit when I'm soloing.
  • Athan1
    Athan1
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    This role is taken up by Sorcerer so they didn't go for a clone.
    Athan Atticus Imperial Templar of Shezarr
  • JTD
    JTD
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    I'd like to see blast-bones not be an integral part of doing damage on a necromancer. I wish they looked at the diablo 3 necromancer a bit more. Throwing spears of bone at the enemy, summoning a golem for example. While i say this I am ok with it not being a re-skinned sorc though. But then again I would not know how to rework blast-bones.
  • Yamenstein
    Yamenstein
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    Just fix @#$king blastbones and make skulls a bit faster.
    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
  • Stahlor
    Stahlor
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    I already feel very much like a necromancer every time when I accidentally cast one of my companions in a city...
    Edited by Stahlor on February 5, 2021 1:33PM
  • adriant1978
    adriant1978
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    It's funny how player Necromancers play so completely differently to the NPC Necromancers we fight all over the place. I guess ours failed at summoning school or something. :D
  • Mindcr0w
    Mindcr0w
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    You want "class identity" changes while ZOS is in the middle of one of the largest across the board re-balancing updates since the game launched?

    Dream on, dreamer. Dream on.
  • Raideen
    Raideen
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    Agreed @Ryskim! One of the things this game does terribly at is making a class feel like its namesake. Class identity in ESO is pretty much nonexistent.
  • OWLTHEMAD
    OWLTHEMAD
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    The only class that feels like its namesake is sorc, problem is everything else feels like a sorc too smh.

    Nightblades used to be awesome, dks used to feel like feirce warriors paladins used to feel like holy men and heroes.

    Homogenization of classes is the worst thing to ever happen to this game
  • ealdwin
    ealdwin
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    Ryskim wrote: »
    The Necromancer in its actual state does not really feel like a Necromancer. Instead ZoS went to try to create some sort of "Jack of all trades" that can do all. But that's not what necromancers are.

    "Jack of all trades" is just how classes are designed in this age of standardization and copy-paste skills.

    If I'm being perfectly honest, the theme of necromancy could have been implemented through just a new skill line that could be applied on any class. A skill line entirely focused around summoning undead minions, with perhaps one or two utility skills. Instead, the concept was expanded into a class, which required filling it out with other abilities that were less about summoning the undead, and more just themed as "death". (Skills like flaming skulls, fields of gravestones, blue scythes, etc.). This and the jack-of-all-trades design of newer classes meant that a Necromancy themed class was bound to be less focused on necromancy—summoning/raising the undead—and instead just using it as a loose theme to fill out a template.
  • Massacre_Wurm
    Massacre_Wurm
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    OWLTHEMAD wrote: »
    The only class that feels like its namesake is sorc, problem is everything else feels like a sorc too smh.

    Nightblades used to be awesome, dks used to feel like feirce warriors paladins used to feel like holy men and heroes.

    Homogenization of classes is the worst thing to ever happen to this game

    Say thanks to people who constantly whining and want classes to be unique and absolutely equal/interchangeable in the same time. Not in this game only but in any game.

    First we have "reeeeee my healer sorc/dk/whatever is not needed in trials/pvp/whatever" and after changes are made we have " reeeeee where is class indentity ?". And so on and so on.
  • Faulgor
    Faulgor
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    OWLTHEMAD wrote: »
    The only class that feels like its namesake is sorc, problem is everything else feels like a sorc too smh.

    Nightblades used to be awesome, dks used to feel like feirce warriors paladins used to feel like holy men and heroes.

    Homogenization of classes is the worst thing to ever happen to this game

    TES Sorcerers are heavy armor users that focus on magical items, enchantments and conjuration.

    Morrowind:
    Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos.

    Oblivion:
    Besting the most well-equipped fighters, they rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor.

    How does that describe ESO Sorcerers? IMO only NIghtblades fit their class lore.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
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