The entire area where you climb up the ladder has to be skill neutralized. Getting sniped out of nowhere while just passing by is infuriating. They should NOT be able to attack you while they themselves are safe!!
joerginger wrote: »The last bit could be solved if the maximum amount of telvar you could get from killing someone were the amount you are carrying yourself.
1: Nightblades from stealth are too powerful. It is ok if they manage to kill someone quickly, but they should not be able to re-stealth if they fail! Place a 10 second cooldown on re-stealthing, to make this fair and give players the chance to fight back.
2: Most sorcerers and dragonknights seem unkillable for the most part. Like not even taking damage unkillable, change this! Every other class takes damage, but for some reason they do not. And barely take damage once you get through their shields. They are also the only ones I ever see walking around with the blue beam(4k+ tel var).
3: Mist form should not be allowed, a 75% damage reduction is completely unfair and basically a get-out-of-jail-free card when you are losing.
4: Sorcerers teleport should have a 5 second cooldown, being safe because they can zoom around the zone isn't fair at all.
5: Change the mages guild skill magelight and it's morphs to show EVERY invisible player as regular players for it's duration.
The entire area where you climb up the ladder has to be skill neutralized. Getting sniped out of nowhere while just passing by is infuriating. They should NOT be able to attack you while they themselves are safe!!