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Attribute allocation for each class

s_tac
s_tac
Soul Shriven
I know there's plenty of variation depending on the set you're wearing, but generally how do you all allocate your attributes for each class: DPS, Tank, and Healer?

Best Answers

  • etchedpixels
    etchedpixels
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    If you look at most of the build sites and actual used builds them something like

    DPS: 10 in health, 54 in stam or magicka according to what you do
    Healer: 64 in magicka
    PVP: 20 in health, 44 in stam/magicka (that's the old rule of thumb), I'd question if 20 is enough in the current tanky pvp

    Tanks are more complicated - but generally at least 40 in health. Where the rest goes is very very build dependant.
    Too many toons not enough time
    Answer ✓
  • TwinLamps
    TwinLamps
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    You go for numbers you want to have, it depends on class, role, race, sets.
    if you dont tank trials you can go with 64 into stamina or magicka, depending on what resource you main when solo.
    Also, when new patch hits if stats stay as they are as DD go full stam/magicka, we will have enough health from cp 2.0
    Awake, but at what cost
    Answer ✓
  • AcadianPaladin
    AcadianPaladin
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    I'm only talking about PvE here -

    Stam Dps: 64 stam
    Mag Dps: 64 mag
    Healer: 64 mag

    The stam or mag is what fuels your fighting so put all attributes towards it. You'll find that leaves you with rather unimpressive health. You can boost that health up to a comfortable number (I like about 19k) with food and one other 'boost' depending on your class. If your class doesn't have something to boost your health (like the sorc gets health when a pet is summoned), then get that one boost from a set that has a health boost on it or enchant one of your 'big' pieces of armor (helm, chest, legs) with health.

    Tank. It is all about your desired end numbers here. I want my tank to have close to 40k health, about 21k stam and about 20k magicka. How you get there depends on your class, race, gear sets and enchantments. Your attributes are easy enough to respec and I use them to 'fine tune' things to end up close to my target numbers.
    PC NA(no Steam), PvE, mostly solo
    Answer ✓
  • SpiritofESO
    SpiritofESO
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    :D
    Edited by SpiritofESO on June 29, 2024 5:28PM
    • ~ PS NA ~ ALDMERI DOMINION ~
    • SPIRIT GOLDBLADE, WOOD ELF NIGHTBLADE, Former Empress
    • "Adapt or Die"
  • AcadianPaladin
    AcadianPaladin
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    @SpiritofESO unless I'm mistaken or things have changed, I thought the cap for resists was ~33k? My tank is built to hit right at 33k on resists. I do agree that high resists are important for a tank.
    PC NA(no Steam), PvE, mostly solo
  • etchedpixels
    etchedpixels
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    @SpiritofESO unless I'm mistaken or things have changed, I thought the cap for resists was ~33k? My tank is built to hit right at 33k on resists. I do agree that high resists are important for a tank.

    The cap is abuout 33K (32768 I think). There are a bunch of situations where 30K base health makes it very very hard to survive as tank.

    Also for a tank you don't switch to other heavy sets for overland or delves. You switch to two medium or light sets depending upon your other pools. In addition you pick proc sets if you have very little in stamina/magicka so you can still do 10-20K dps and more on groups.

    Putting it all into magicka/stamina does work for experienced players *with lots of champion points*. It doesn't work well in other situations and certainly not for newer players who don't have 450 or more champion points yet. You can tell the 'I put it all in X' toons in those cases - they are the ones who spend most of the dungeon as floor ornaments.

    All of this may well change dramatically with the new update of course
    Too many toons not enough time
  • SpiritofESO
    SpiritofESO
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    :D
    Edited by SpiritofESO on June 29, 2024 5:26PM
    • ~ PS NA ~ ALDMERI DOMINION ~
    • SPIRIT GOLDBLADE, WOOD ELF NIGHTBLADE, Former Empress
    • "Adapt or Die"
  • etchedpixels
    etchedpixels
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    You can go higher, it just doesn't do anything. The most damage you can resist in PVE is 50% (which is the 33K).

    In PvP it's a bit different as the attackers penetration is subtracted before the cap.
    Too many toons not enough time
  • Athan1
    Athan1
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    Don't build for more than 33k armor because it is a waste of resources, which can be allocated to another stat. As mentioned above, more than 33k armor doesn't provide any further mitigation.

    I find it easier to allocate all points into the stat I will primarily use, and then build the others through my sets/glyphs/food. For magicka DPS and healers I'd go all 64 magicka, for stamina DPS or tank I'd go all 64 stamina. For a tank you could also go 64 health.
    Athan Atticus Imperial Templar of Shezarr
  • QuebraRegra
    QuebraRegra
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    so let me get this straight.. never put points into health!?!?

    So just glyphs on armor? Do the numbers really work out?

    I need at least 18k health buffed with food.
  • AcadianPaladin
    AcadianPaladin
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    so let me get this straight.. never put points into health!?!?

    So just glyphs on armor? Do the numbers really work out?

    I need at least 18k health buffed with food.

    I play Bosmers (no class health buff). All 64 into either mag or stam, depending on if they use bow/bow or staff/staff. And all have health between 18.5 and 20k. Here is where it comes from:
    Blue food.
    Undaunted Mettle and wearing 5/1/1 (armor).
    One extra 'boost' of health from one of the following: Class buff (magsorc with a summoned pet), set bonus from a set that gives a health boost, or enchanting one big piece of armor with health (all the rest with either stam or mag).

    PC NA(no Steam), PvE, mostly solo
  • etchedpixels
    etchedpixels
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    so let me get this straight.. never put points into health!?!?

    So just glyphs on armor? Do the numbers really work out?

    I need at least 18k health buffed with food.


    If you have lots of champion points, your resistances can be sufficient that you don't need anything in health in groups and with care and good food in solo. If you don't then you'll spend most of your time on the carpet.

    This will all change in the next update - and from the current PTS setup quite massively to the point it'll probably make sense to completely respec everything.
    Too many toons not enough time
  • GreenHere
    GreenHere
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    Just quickly agreeing with the others here -- 64 into your damage/healing resource, all the way. You can get health easily enough elsewhere, but changing your stats all the time would be expensive. Tanks are build-dependent.

    A big but minor reason (if that makes sense) is that when you're just doing overland stuff or easy PvE shenanigans, you don't necessarily need that ~20K health, and can do fine without food and other buffs. But tooling around, taking it easy doesn't mean you want to hit like a wet noodle either; having your 64 "maxed" out stat helps keep you doing decent damage in these sort of non-critical situations. It's much easier to change armor/glyphs/etc as the situation calls for it, than to pay for attribute respecs.
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