Maintenance for the week of May 4:
• PC/Mac: No maintenance – May 4

IC needs a default spawn point other than the sewers

worrallj
worrallj
✭✭✭✭✭
If you're alliance is owns no districts, currently you respawn back at your base in the sewers. This wouldn't be a problem, except for the chain of load screens you have to sit through to get back into the city.
1) load screen to get back into sewers: in my experience its a long one.
2) have to try and climb the ladders a good 5 times because they glitch and tell you that you're already qued for that instance or something.
3) another very long load screen to get back to the city, which you never wanted to leave in the first place.

I like the idea of a little extra punishment for not owning any districts, but punishment in the form of glitchy load screens is cruel and unusual. Couldn't we have a base up in the city somewhere or do something about those load screens?
  • crazywolfpusher
    crazywolfpusher
    ✭✭✭
    Welcome to AD
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    Actually, I wish I had the option to respawn in the sewers even if my alliance controls one of the districts, because I'd rather deal with one load screen rather than two.
    I've fought mudcrabs more fearsome than me!
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think their reasoning is logical. You don't have the flag. You have to respawn where you do. What ZOS failed to realize is the reality of the situation, which is load screens. They didn't factor the annoyance of those into the choice.

    It takes your death and turns it into even more of an annoyance than it has to be. Perhaps allow players to spawn into districts they do not currently own but with a longer cooldown? I'm not sure if that's any better than the load screen to be honest.

    Back in the day before flags, we had instant respawn for all factions in any district. I personally enjoyed IC much better back then for a number of reasons.
  • Nyladreas
    Nyladreas
    ✭✭✭✭✭
    ✭✭✭✭
    What would be way cooler and better - putting the sewers into the same instance.


    I know I know performance issues... Don't stone me to death just yet. I can dream can't I?
  • itscompton
    itscompton
    ✭✭✭✭✭
    IC was much more fun before the district flags were put in and the spawn rules changed. The Arena district used to be an all-day, every day battle royale between 20+ of each faction and if you died you could respawn and be back in the fight in seconds.
    Edited by itscompton on February 5, 2021 7:20PM
  • Dagoth_Rac
    Dagoth_Rac
    ✭✭✭✭✭
    ✭✭✭✭✭
    Back in the day before flags, we had instant respawn for all factions in any district. I personally enjoyed IC much better back then for a number of reasons.

    itscompton wrote: »
    IC was much more fun before the district flags were put in and the spawn rules changed. The arena district used to by an all-day, every day battle royale between 20+ of each faction and if you died you could respawn and be back in the fight in seconds.

    1000% agree with this. IC was so much fun when it was just nonstop action. It was very free-flowing and easy to jump in and out. Adding the resource capture turned it from a unique PvP style in the game to a second-rate Cyrodiil. I know there were complaints that zergs would just insta-kill you as soon as you dropped down from spawn spot. But same thing still happens. It is just that now you have to sit through extra load screens and the zerg does not.

  • Sarannah
    Sarannah
    ✭✭✭✭✭
    ✭✭✭✭
    ZOS should let players spawn in the district they died in, regardless of who owns the keep. Give every faction a spawnpoint just as far from the keep as the other factions in that district, and allow us to spawn there. Do this for every district.

    It could even be the same building for all factions. One faction spawns on the ground floor, another on the first floor, and the other on the second floor of the same building. Make sure all exits are on opposite sides.

    PS: And disallow players to attack from the spawnpoint, this should even happen already to be honest.
  • ShawnLaRock
    ShawnLaRock
    ✭✭✭✭✭
    Agree with the post above. If my faction owns a district, but I choose to release - the respawn should be at base... not a randomly selected zone under our control.

    If this is not how it works - then why offer us the option to choose? It makes no sense, and results in even more excruciating load screens.

    S.

    Edit: spelling
    Edited by ShawnLaRock on February 5, 2021 8:39PM
  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    I wish the door, would zone you back into Cyrodiil and vice versa also. Taking that feature away killed some immersion for me. I would hope Zos, would implement that while still keeping the zone in from the Campaign menu also.

    Currently, some people, including myself, will use the campaign to IC feature as a quick port to a guild bank. This is instead of going to a town via wayshrines.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    it's not supposed to be safe. fine as it is.
  • worrallj
    worrallj
    ✭✭✭✭✭
    it's not supposed to be safe. fine as it is.

    Definitely not asking for safe. Nothing I or anyone else here said is asking for safe as far as I can tell. Just want to be able to keep playing without a 5 minute break everytime you die.
  • itscompton
    itscompton
    ✭✭✭✭✭
    it's not supposed to be safe. fine as it is.
    OP's post is not about safety, it's about the inconvenience of the spawn system if you don't hold a district up top.On last gen consoles loading screens that can each take a couple of minutes and the current system requires multiple loads to get back into a fight.
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    Will they listen?
  • drunkendx
    drunkendx
    ✭✭✭✭
    SeaGtGruff wrote: »
    Actually, I wish I had the option to respawn in the sewers even if my alliance controls one of the districts, because I'd rather deal with one load screen rather than two.

    This, I'd settle for this.

    Especially since whenever I do IC I get killed every 5 mins, so cutting down on load times would save me significant playtime.

    And IC load times are criminal. (at least 3 times as much as rest of game)
  • worrallj
    worrallj
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    Actually, I wish I had the option to respawn in the sewers even if my alliance controls one of the districts, because I'd rather deal with one load screen rather than two.

    Don't really see how this would help....
  • KaGaOri
    KaGaOri
    ✭✭✭✭
    worrallj wrote: »
    SeaGtGruff wrote: »
    Actually, I wish I had the option to respawn in the sewers even if my alliance controls one of the districts, because I'd rather deal with one load screen rather than two.

    Don't really see how this would help....

    Just count load screens:

    Respawning in sewers: one load screen to respawn, second load screen to get up the ladder to district you need = 2 load screens.

    Respawning in random alliance-held district: one load screen to respawn, second load screen to down the ladder to sewers, third load screen to go up the ladder to district you need = 3 load screens.

    Considering, that those load screens can take 3 - 5 minutes each + ladders are likely to hit you with "jump failed" error both on your way down and up, respawning in the sewers is preferable imho. Imagine you've killed boss right before someone killed you and are struggling to get back to the corpse before it disappears. Don't mind dying in PvP at all, but this is about to get me aneurysm each time it happens, just because whether you get any loot or not is determined by lenght of your load screens. Also annoying / time-wasting when questing. What help is respawning in Nobles if my quest is in Arboretum?
  • geonsocal
    geonsocal
    ✭✭✭✭✭
    ✭✭✭✭✭
    itscompton wrote: »
    IC was much more fun before the district flags were put in and the spawn rules changed. The arena district used to by an all-day, every day battle royale between 20+ of each faction and if you died you could respawn and be back in the fight in seconds.

    probably the most fun I've had in the game was those arena battles between the DC and EP platforms...

    the poor deadra in between used to get annihilated all day long :)
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    it's not supposed to be safe. fine as it is.

    The way it works now is literally safer than the OP's request.
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    worrallj wrote: »
    SeaGtGruff wrote: »
    Actually, I wish I had the option to respawn in the sewers even if my alliance controls one of the districts, because I'd rather deal with one load screen rather than two.

    Don't really see how this would help....

    You don't see how having the option to choose to respawn at your base in the sewer if you want to would be helpful? You honestly can't think of any scenario(s) in which that would be preferable to respawning on the safe entry platform of a district that your alliance controls-- not even a single scenario? o_O
    I've fought mudcrabs more fearsome than me!
Sign In or Register to comment.