I'm a nightblade bow/bow as the nightblade skills are just fun to play with and really compliment bow skills. Other classes are fine too. Stick with the class you like. I'd say bow/bow is fine in dungeons, maybe not the best for solo play but definitely doable. As for endgame trials, it does lack behind the dw/bow builds or other stam builds in general. I run bow/bow in PvP too during this event and it's fun/strong.
I'm a nightblade bow/bow as the nightblade skills are just fun to play with and really compliment bow skills. Other classes are fine too. Stick with the class you like. I'd say bow/bow is fine in dungeons, maybe not the best for solo play but definitely doable. As for endgame trials, it does lack behind the dw/bow builds or other stam builds in general. I run bow/bow in PvP too during this event and it's fun/strong.
near my peoples told not good deal for in dungeons because bow need far range to monsters(bow passive) so not good to healer and synergy.
As a quick note you should never go for the long shots passive actively in combat, it's more of a perk when you need to burst down a ranged enemy or can otherwise work away from the group, have it be a low priority and instead use your ability to attack from range to focus hawk eye stacks instead.
With that said my sorc is probably my strongest dual bow build, with surge allowing me to operate freely in many fights, hurricane letting me kite when needed, bound armor acting as a nice damage source, and the storm atronach acting as one of the best bow build ultimates.
Nightblade offers a lot of damage as well with the spectral bow although you lack the execute unless you are in melee. But they have a lot of good passives as well and since weapon ultimates came around the ballista is a solid option.
Wardens are strong as well with the animal tree being able to function fully from range and with a lot of utility from their other trees. Necromancers are in a similar boat here though I find for myself they feel clunky.
The only classes on the short end of the stick are DK's and templars since their kits don't offer a whole lot to support the ranged playstyle, though templars at least have some passives that more directly help the build.
Dk's get the 25% cost reduction on poison abilities. And ofc lots of blow abilities have a poison morph. But, errrm, yeah. that's about it. I think my Dk is my only toon that got started as a stam and then converted to mag
Oreyn_Bearclaw wrote: »If wanting to level another class, I would probably suggest sorc. They synergize fairly well with bow/bow and are strong for solo play and at lower CP levels. Metas come and go, and by the time you have enough CP to really do end game, the meta might have changed 5 times as to which class is best for bow. You could also use the NB you have. My first Stamblade flawless clear in VMA was actually with a bow/bow build. It synergizes well with your spectral bow, and also works well as a sniper/ganker in PVP.
I would honestly get your main to CP 160 before you role another class, but that is just me. If someone deleted my account today, assuming I logged in tomorrow, first thing I do is level a mageblade to 160 followed by a sorc (then I would go down the list to have one of each class). A magic NB is the best way to grind XP in this game, and looks like with the new changes to the champion point system that we are all going to be grinding (or uninstalling) for a while.
As a quick note you should never go for the long shots passive actively in combat, it's more of a perk when you need to burst down a ranged enemy or can otherwise work away from the group, have it be a low priority and instead use your ability to attack from range to focus hawk eye stacks instead.
With that said my sorc is probably my strongest dual bow build, with surge allowing me to operate freely in many fights, hurricane letting me kite when needed, bound armor acting as a nice damage source, and the storm atronach acting as one of the best bow build ultimates.
Nightblade offers a lot of damage as well with the spectral bow although you lack the execute unless you are in melee. But they have a lot of good passives as well and since weapon ultimates came around the ballista is a solid option.
Wardens are strong as well with the animal tree being able to function fully from range and with a lot of utility from their other trees. Necromancers are in a similar boat here though I find for myself they feel clunky.
The only classes on the short end of the stick are DK's and templars since their kits don't offer a whole lot to support the ranged playstyle, though templars at least have some passives that more directly help the build.
thanks your answer
I'm a nightblade bow/bow as the nightblade skills are just fun to play with and really compliment bow skills. Other classes are fine too. Stick with the class you like. I'd say bow/bow is fine in dungeons, maybe not the best for solo play but definitely doable. As for endgame trials, it does lack behind the dw/bow builds or other stam builds in general. I run bow/bow in PvP too during this event and it's fun/strong.
near my peoples told not good deal for in dungeons because bow need far range to monsters(bow passive) so not good to healer and synergy.
True that's the only passive that need's to be changed as it contradicts endgame gameplay where whole groups are stacked near each other. You can counteract this passive by getting the vateshran arena bow which increases snipe damage based on how close you're to your target. Nevertheless, in most dungeon's it wouldn't matter that much unless you're running veteran dungeons and you really need to min-max your DPS. I'm bow/bow and play medium-long range and I still top DPS/damage done in dungeons. In trials, not so much..
AcadianPaladin wrote: »I love bow/bow. In fact I only play mages or bow/bow (no melee). I think the player's style has a lot to do with it as you will get differing recommendations from differing players. I have four bow/bow characters: Sorc, Warden, Templar, Nightblade. I do not have a bow/bow Necro or DK.
For how I play (solo PvE), I find the sorc and warden fairly close to each other with sorc having the edge for me. Templar is notably less effective for me and I am not at all pleased with my bow/bow NB (though I love my magblade).
MudcrabAttack wrote: »I had bow/bow for every class but Templar at one point or another. Templars just don't have much to add.
Nightblade has the most real-fight damage for me, and third highest Dummy parse. Assassin's scourge feels powerful. There's plenty more you can do in melee range, enemies tend to run up to your character after you tag a massive crowd with acid spray, and a Nightblade assassin's scourge can be ready to go for an instant heal whenever your health drops, or a fast kill whenever there's one enemy left standing. The highest hitting combo I can imagine to finish a single straggler mob is using lethal arrow, then assassin's scourge, then killers blade to execute. When moving through dungeons you move as fast as the last mob that dies, and a Nightblade makes it seem like snuffing out a candle.
Sorcerer for me has the highest dummy parses thanks to pets, but only second highest damage in a real fight. It's like nothing can kill you when there's a heal at every crit, and you don't really need power potions. Crystal weapon is available but doesn't feel very powerful.
Necromancer had the second highest target dummy damage, but third highest real fight damage. The skills have always felt clunky, but it's still a fun build since my character is really creepy. Acid spray spam usually out-DPSes the Necromancer's weaving blast bones since blast bones isn't a 20m cone. Detonating Siphon makes a dummy parse look amazing but too often seems glitchy in practice.
For Wardens, I don't really like the cliffracer spammable, and can't say I practiced it enough to do it justice, but it can be a really strong bow bow build.
Dragonknights, in spite of having an awesome sustain passive for bow builds, pretty much hit the bottom for both dummy parses and dungeons. I don't use the rock spammable, it just doesn't feel strong or good at all. You can spam all the expensive bow skills without dropping your stamina much, so it's a relaxing stroll through the dungeon.
Could I trouble you for a bit of insight into how you play your bow/bow sorc? My stamsorc is still levelling up (slowly) and she's intended mostly for solo gameplay with occasional easier group dungeons. My skill level is nothing to be proud of. Apologies if you've already shared this in another thread somewhere.AcadianPaladin wrote: »...I think the player's style has a lot to do with it as you will get differing recommendations from differing players.
For how I play (solo PvE), I find the sorc and warden fairly close to each other with sorc having the edge for me...
Necros and NBs both might be relatively stronger next patch when crit rating falls, especially necro since they will retain the ability to have 100% crit at execute health range.MudcrabAttack wrote: »I had bow/bow for every class but Templar at one point or another. Templars just don't have much to add.
Nightblade has the most real-fight damage for me, and third highest Dummy parse. Assassin's scourge feels powerful. There's plenty more you can do in melee range, enemies tend to run up to your character after you tag a massive crowd with acid spray, and a Nightblade assassin's scourge can be ready to go for an instant heal whenever your health drops, or a fast kill whenever there's one enemy left standing. The highest hitting combo I can imagine to finish a single straggler mob is using lethal arrow, then assassin's scourge, then killers blade to execute. When moving through dungeons you move as fast as the last mob that dies, and a Nightblade makes it seem like snuffing out a candle.
Sorcerer for me has the highest dummy parses thanks to pets, but only second highest damage in a real fight. It's like nothing can kill you when there's a heal at every crit, and you don't really need power potions. Crystal weapon is available but doesn't feel very powerful.
Necromancer had the second highest target dummy damage, but third highest real fight damage. The skills have always felt clunky, but it's still a fun build since my character is really creepy. Acid spray spam usually out-DPSes the Necromancer's weaving blast bones since blast bones isn't a 20m cone. Detonating Siphon makes a dummy parse look amazing but too often seems glitchy in practice.
For Wardens, I don't really like the cliffracer spammable, and can't say I practiced it enough to do it justice, but it can be a really strong bow bow build.
Dragonknights, in spite of having an awesome sustain passive for bow builds, pretty much hit the bottom for both dummy parses and dungeons. I don't use the rock spammable, it just doesn't feel strong or good at all. You can spam all the expensive bow skills without dropping your stamina much, so it's a relaxing stroll through the dungeon.
Thanks! i want try necromancer but nightblade or sorcerer is sounds more good mmm... SO HARD!!!
I searched here about this question but all players answer different. so i want ask again.
What is best class for PVE bow/bow and PVP bow/bow?
Many players answer nec, warden, nightblade, sorc
And bow/bow is not good in party play?(dungeon)
I'm playing nightblade healer now but under 160CP
I just start this game 2~3 weeks so i don't know many things pls help!
I almost play PVE now but if bow/bow is good i want try PVP too but PVE is first.
Have a nice day and take care health always!