Hey, as we all know ESO got some pretty decent procsets(with reasonable proc conditions), and some that require no effort at all (take dmg or deal dmg sets).
A simple fix that came to mind while we we´re talking was the following.
Procsets should work as "u get what u see".
- Not affected by any %modifiers at all
- Not affected by any buff´s that increase their potency
- Less desireable statlines as 2,3,4 Piece Bonus
- Kiss/Curse effect?! (least i would like to see).
This would still leave them useable, without having them to overperform.
There would be a lot of Setaudit´s be needed, so i dont think this is ever going to happen.
As a Bonus, Malacath should see some Adjustment as well.
- cant deal crit dmg (allready there)
- cant crit heal (no crits at all)
- u take 5%-10% more dmg (since u are raging around like a brainless orc^^)
All of this could be a total dumb idea/suggestion, so i´m happy to see if ppl agree or disagree.
Have a nice day and stay healthy.
Hey, as we all know ESO got some pretty decent procsets(with reasonable proc conditions), and some that require no effort at all (take dmg or deal dmg sets).
A simple fix that came to mind while we we´re talking was the following.
Procsets should work as "u get what u see".
- Not affected by any %modifiers at all
- Not affected by any buff´s that increase their potency
- Less desireable statlines as 2,3,4 Piece Bonus
- Kiss/Curse effect?! (least i would like to see).
This would still leave them useable, without having them to overperform.
There would be a lot of Setaudit´s be needed, so i dont think this is ever going to happen.
As a Bonus, Malacath should see some Adjustment as well.
- cant deal crit dmg (allready there)
- cant crit heal (no crits at all)
- u take 5%-10% more dmg (since u are raging around like a brainless orc^^)
All of this could be a total dumb idea/suggestion, so i´m happy to see if ppl agree or disagree.
Have a nice day and stay healthy.
TheCaptainJosh wrote: »
- Malacath doesn't effect proc sets
- proc sets scale with your highest offensive stat
- you can only have one proc from one source at a time- if player A is wearing crimson, zaan, and has vateshran destro, player B can only take damage from one of those procs at a time. as soon as another proc from player A goes off, the previous proc is cancelled/overridden
Step 1 addresses the biggest pain point by nerfing the reason why procs are so strong, 2 means no more 40k+ health tanks who can burst down targets with multiple procs, and 3 removes the ability to die simply from taking a light attack which can trigger multiple procs at the same time.
Just a few suggestions I've seen over the past few months