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Idea for balancing Procset´s in the Game without degrading them to uselessness.

actosh
actosh
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Hey, as we all know ESO got some pretty decent procsets(with reasonable proc conditions), and some that require no effort at all (take dmg or deal dmg sets).


A simple fix that came to mind while we we´re talking was the following.

Procsets should work as "u get what u see".

- Not affected by any %modifiers at all
- Not affected by any buff´s that increase their potency
- Less desireable statlines as 2,3,4 Piece Bonus
- Kiss/Curse effect?! (least i would like to see).

This would still leave them useable, without having them to overperform.
There would be a lot of Setaudit´s be needed, so i dont think this is ever going to happen.

As a Bonus, Malacath should see some Adjustment as well.

- cant deal crit dmg (allready there)
- cant crit heal (no crits at all)
- u take 5%-10% more dmg (since u are raging around like a brainless orc^^)

All of this could be a total dumb idea/suggestion, so i´m happy to see if ppl agree or disagree.

Have a nice day and stay healthy.
  • Crow_IX
    Crow_IX
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    Maybe I'm a bit biased but I'd like for the stronger procs to be harder proc conditions than "just play the game normal I'll proc myself". Good examples of well conditioned procs in my opinion are sets like clever alchemist and maybe seventh legion (might be too easy but maybe up the cool down?). Sheer venom has a decent proc condition but is too easy to cheese with poison inject. All these "deal direct damage and I'll apply a 10k dot to someone for 6 seconds" is just over the top and stupid. None of these players work for their damage let alone their kills. Not to mention Unfathomable and how its broken paired with hurricane. But again, I'm pretty biased and think procs have no place being so strong.
    RIP skill based PvP days. . .
  • Sneakers
    Sneakers
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    actosh wrote: »
    Hey, as we all know ESO got some pretty decent procsets(with reasonable proc conditions), and some that require no effort at all (take dmg or deal dmg sets).


    A simple fix that came to mind while we we´re talking was the following.

    Procsets should work as "u get what u see".

    - Not affected by any %modifiers at all
    - Not affected by any buff´s that increase their potency
    - Less desireable statlines as 2,3,4 Piece Bonus
    - Kiss/Curse effect?! (least i would like to see).

    This would still leave them useable, without having them to overperform.
    There would be a lot of Setaudit´s be needed, so i dont think this is ever going to happen.

    As a Bonus, Malacath should see some Adjustment as well.

    - cant deal crit dmg (allready there)
    - cant crit heal (no crits at all)
    - u take 5%-10% more dmg (since u are raging around like a brainless orc^^)

    All of this could be a total dumb idea/suggestion, so i´m happy to see if ppl agree or disagree.

    Have a nice day and stay healthy.

    Why would you want to complicate it so much. Keep it simple.

    You are on the right track though. Malacath is the reason why heavy armor + proc sets works better and is more efficient then medium armor + proc sets / medium or light armor + stats sets (glass cannons).


    Malacath need to get balanced, it is over performing on proc sets in a way that doesnt even make sense from a gameplay POV. It alone is the REASON behind the broken "boxed in meta" we are seeing right now in PvP.

    "Replaces crits with flat damage" - interesting on its own and it opens up a different kind of play, cudos to devs to make such an item but for it to be balanced it has to make sense:

    - You can't have Malacath work and replace "crit damage" with a fixed damage value on proc sets/other damge types that have already been balanced around NOT BEING ABLE TO CRITICAL HIT.

    Fix that, and work from there, proc sets are INTERESTING and do offer more build diversity.

    Another issue was that they nerfed healing, rightly so, but then people just moved towards HA since it gives large amounts of added heal %, that and just investing more into healing passives from CP nulifies the heal nerf, add proc sets and malacath to that and you get a PROPER mess.



  • TheCaptainJosh
    TheCaptainJosh
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    1. Malacath doesn't effect proc sets
    2. proc sets scale with your highest offensive stat
    3. you can only have one proc from one source at a time- if player A is wearing crimson, zaan, and has vateshran destro, player B can only take damage from one of those procs at a time. as soon as another proc from player A goes off, the previous proc is cancelled/overridden

    Step 1 addresses the biggest pain point by nerfing the reason why procs are so strong, 2 means no more 40k+ health tanks who can burst down targets with multiple procs, and 3 removes the ability to die simply from taking a light attack which can trigger multiple procs at the same time.

    Just a few suggestions I've seen over the past few months
    AugustusGray
    PC NA
  • Sahidom
    Sahidom
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    actosh wrote: »
    Hey, as we all know ESO got some pretty decent procsets(with reasonable proc conditions), and some that require no effort at all (take dmg or deal dmg sets).


    A simple fix that came to mind while we we´re talking was the following.

    Procsets should work as "u get what u see".

    - Not affected by any %modifiers at all
    - Not affected by any buff´s that increase their potency
    - Less desireable statlines as 2,3,4 Piece Bonus
    - Kiss/Curse effect?! (least i would like to see).

    This would still leave them useable, without having them to overperform.
    There would be a lot of Setaudit´s be needed, so i dont think this is ever going to happen.

    As a Bonus, Malacath should see some Adjustment as well.

    - cant deal crit dmg (allready there)
    - cant crit heal (no crits at all)
    - u take 5%-10% more dmg (since u are raging around like a brainless orc^^)

    All of this could be a total dumb idea/suggestion, so i´m happy to see if ppl agree or disagree.

    Have a nice day and stay healthy.

    I mentioned this before and was called "out dated," but glad to others figuring out what I was trying to imply. Proc sets should deliver face value without CP or other +% bonuses on damage. They just be bonus damage not a skill substitute. The set tool tip on damage or heals are already based on stats (not necessarily maximum stat) where their pools. friendly to low offense resource pool builds. While low offense resource pools are compensated by a higher WD/SD stat; either way. The basic rule should be applied where proc sets are a soirce of bonus effect and shouldn't be a 100% substitute skill (not player skill but one on the action bar)
  • Yamenstein
    Yamenstein
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    1. Malacath doesn't effect proc sets
    2. proc sets scale with your highest offensive stat
    3. you can only have one proc from one source at a time- if player A is wearing crimson, zaan, and has vateshran destro, player B can only take damage from one of those procs at a time. as soon as another proc from player A goes off, the previous proc is cancelled/overridden

    Step 1 addresses the biggest pain point by nerfing the reason why procs are so strong, 2 means no more 40k+ health tanks who can burst down targets with multiple procs, and 3 removes the ability to die simply from taking a light attack which can trigger multiple procs at the same time.

    Just a few suggestions I've seen over the past few months

    Totally disagree with point 3. It's totally convoluted and takes away a big chunk of gameplay.
    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
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