I kinda dislikes these weapon & spell damage or any passives straightly effect the damage or skill tooltip, so I have some ideas on how to changes the races, I designed it to follow as close as the lore, and most of it are only utility. Hope maybe this way we can eliminate this ridiculous increase Damage stats that's make it superior on certain designed roles:
High Elf (Loved by Mana)
- Spell Recharge : When dealing damage, recover a portion of 1/6 of magicka spent every 2 second.
- Syrabane's Boon : 3000 Max Magicka
- Magical Talent : 258 Magicka Recovery
Argonian (Master of Vitality)
- Resourceful : 800 Max Stamina & Magicka , potion restore additional 4000 on all resources
- Detoxification: 1500 Max Health, 4000 Poison Resistance, 2000 Disease Resistance
- Vitality : 500 Health Regen, Healing Done 6%
Wood Elf (Hunter)
- Yffre's Endurance : 2000 Max Stamina, 258 Stamina Regen
- Immunity : Reduce snares duration by 30% and movement penalty by 30% (ex. 40% * [40%*0.3] = 28%), 2000 Poison Resistance, 4000 Disease Resistance
- Hunter : Stealth radius by 3m, movement speed to both normal and sneak by 15%
Breton (Magicka's Bane)
- Magnus' Gift : 2000 Max Magicka, 100 Magicka regen
- Negation : 2500 Spell Resistance, double if being affected with any Magicka's Debilitation
- Magicka Mastery : 10% Magicka Reduction, recover a portion of 1/6 of total damage taken by magicka as magicka
Dunmer (Hybrid's Theory)
- Dynamic : 1500 Max Magicka & Stamina
- Incombustible : 4000 Flame Resistance
- Ruination : 1000 Max Health, 5% Weapon & Spell Critical Chance
Khajiit (The Technical)
- Robustness : 200 Health Regen, 100 Stamina & Magicka Regen
- Lunar Blessing : 1000 Max Health, Stamina & Magicka
- Feline Ambush : 10% Weapon & Spell Critical Chance
Nord (Heroic Warriors)
- Stalwart : 1500 Max Stamina, gain 5 ultimate when in combat, occur every 10s
- Frost-Proof : 2000 Max Health, 2500 Frost Resistance
- Rugged : 4000 Physical & Spell Resistance
Orc (Berserker of Leech)
- Brawny : 2000 Max Stamina
- Rage : 1000 Max Health, When dealing damage, restore 1/6 of the total damage dealt, occur every second as health
- Swiftness : Cost of sprint -12%, sprint speed bonus 10%, reduce cost of break free by 2000 Stamina point
Redguard (King of Endurance)
- Martial : 10% Stamina reduction, 258 Stamina Regen
- Conditioning : 3000 Max Stamina
- Adrenaline : When dealing damage, recover a portion of 1/6 of stamina spent every 2 second.
Imperial (Rulers of Jack)
- Adaptability : 1500 Max Magicka & Stamina
- Discipline : 1000 Max Health, 5% reduction on all cost
- Red Diamond : recover a portion of 1/6 of total damage taken and 1/3 of the 1/6 will recover health, stamina & magicka