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Do you think WIDE OPEN 3600 CP cap will make it to LIVE?

Odovacar
Odovacar
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It's so early and LOTS of testing still to do but I want to see what everything thinks.

**Also, as a console player I want to send a big shout out to the PC players who test for us ;);) We greatly appreciate your thoughts and analysis during these crazy PTS times (especially this cycle).

Do you think WIDE OPEN 3600 CP cap will make it to LIVE? 100 votes

Yes
61%
MalaVrazicaGilvothInklingsDarcyMardinAlendrinwenchmore420b14_ESOnwilliams2107b16_ESOMuizerdanno8fioskalAektannLaerothKeykalyntheroyalestpythonnub18_ESOElvenheartSkoomahNettleCarrierAlnilamERobo_HoboMyerscodredspecter23 61 votes
No
16%
NestorAlex_LexEnemy-of-ColdharbourmajorlginfidelMikeSkyrim333RunefangCerboltSjuredbeard_howardMentalxHammeroregonrobACamaroGuyJman100582FaylestarRenegaderAteena 16 votes
Yes, but next patch they'll introduce CP caps like before.
12%
AsaredRazielSRJacozillaRagnaroek93Tommy_The_Gungimila4SynthwaviusOdovacarspartaxoxojoergingerSteamKitten01caperb 12 votes
Other
3%
ssewallb14_ESOzvaviKredo 3 votes
I really dont give a ****
8%
tspecherb14_ESOKhenarthiPhaedrynReverbPuzzlenutsAthymhormiaTwinLampsnoneatza 8 votes
  • Lephrel
    Lephrel
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    I really hope not. But, given Zeni's track record, it will probably make it to live.
  • MentalxHammer
    MentalxHammer
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    No
    As someone who just left behind 1300 cp on xbox to start fresh on PC, the only thing this system will do is cause me to stop playing.

    When it was stated that CP needed to be reworked (around Summerset), one of the main reasons was that the progression was too daunting for new players. Now we have a system that requires 2740 cp for max progression... seriously, this rework of the cp system shows a massive disconnection with the player base. 2740 cp as a soft cap is unacceptable. The team of individuals who greenlighted this change should literally be fired.
  • Vevvev
    Vevvev
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    Yes
    I hope they do make the cap the actual CP cap. When it does the amount of CP you earn will be boosted exponentially and we'll be able to take advantage of the ENTIRE CP tree! There is a reason they put 12 slottable "skills" on this new CP system ad it was because they wanted you to use all your CP, but only pick and choose what boosts you really need.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Mettaricana
    Mettaricana
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    Yes
    As someone who just left behind 1300 cp on xbox to start fresh on PC, the only thing this system will do is cause me to stop playing.

    When it was stated that CP needed to be reworked (around Summerset), one of the main reasons was that the progression was too daunting for new players. Now we have a system that requires 2740 cp for max progression... seriously, this rework of the cp system shows a massive disconnection with the player base. 2740 cp as a soft cap is unacceptable. The team of individuals who greenlighted this change should literally be fired.

    All for the uncapped cp remember they adjusted cp exp so getting to the bare min for effectiveness would take little effort and time i see lvl 50 fresh players likely hitting 1200 cp in a matter of few days to few weeks and 810s a matter of days if anything this will light a fire under everyones ass to get playing and doing content again to get back to the top again. This may also pave the way for new harder or advanced content that isn't left behind at the 160 cp maker we may start seeing content for cp 1000 or more players who feel steam rolling a vet dlc to easy.
  • Phaedryn
    Phaedryn
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    I really dont give a ****
    Given how long they have been working on this and how much effort was spent designing the system?

    Yeah, it's going live. To me this isn't even a question. There is no chance of it NOT going live. What might, and mos likely will, happen are tweaks to the trees, how CP is accrued, etc.

    There might be growing pains in the first couple of months but 6+ months from now most of us won't even think about it. Some people just don't like change, if so they are probably playing the wrong genre of game.
    Edited by Phaedryn on January 28, 2021 6:42PM
  • Jacozilla
    Jacozilla
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    Yes, but next patch they'll introduce CP caps like before.
    ...if anything this will light a fire under everyones ass to get playing and doing content again to get back to the top again. This may also pave the way for new harder or advanced content that isn't left behind at the 160 cp maker we may start seeing content for cp 1000 or more players who feel steam rolling a vet dlc to easy.

    Even assuming some acceleration / boost to rate of xp earned you mentioned, the core problem with your overall reply is the part I bolded above.

    Playing content gets you some xp, true. But when chasing cp, content gives barely any compared to grind. E.g. running in circles mass pulling zombies, etc in a few grind optimized locations.

    For those who are currently 810+ and thus totally maxed out, but far under the new 3600 cap, just doing content will be a long, slow road for xp. Which may be fine for some. But for many, the chase you speak of will be running around in circles grind, with time spent doing content actually a detriment rather than a net gain.
  • danno8
    danno8
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    Yes
    From what I understand there are limits on the number of traits you can "activate" at one time.

    So you can spend your points but not necessarily "use" your points.

    If that's the case, then sure, why not let people spend their points.
  • AlnilamE
    AlnilamE
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    Yes
    Jacozilla wrote: »
    ...if anything this will light a fire under everyones ass to get playing and doing content again to get back to the top again. This may also pave the way for new harder or advanced content that isn't left behind at the 160 cp maker we may start seeing content for cp 1000 or more players who feel steam rolling a vet dlc to easy.

    Even assuming some acceleration / boost to rate of xp earned you mentioned, the core problem with your overall reply is the part I bolded above.

    Playing content gets you some xp, true. But when chasing cp, content gives barely any compared to grind. E.g. running in circles mass pulling zombies, etc in a few grind optimized locations.

    For those who are currently 810+ and thus totally maxed out, but far under the new 3600 cap, just doing content will be a long, slow road for xp. Which may be fine for some. But for many, the chase you speak of will be running around in circles grind, with time spent doing content actually a detriment rather than a net gain.

    Honestly?

    I've never been below the CP cap. When they introduced it the first time, I was barely above it, so I've never earned a CP that cost less than 400k XP. I play very casually and I STILL have 1400+ CP.

    Right now, each CP I earn costs me 1.1 million XP. And I still earned 157 CP in 2020.

    I'm really looking forward to earning CP at the same pace as newer players who have benefitted from the catch-up mechanic while I was being dealt a 50% penalty the entire time.
    The Moot Councillor
  • Linaleah
    Linaleah
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    its not truly wide open though. and that is the problem

    you see if you could just put points into any star you wanted to, then given that you can only slot 4 stars - grinding cp could be avoided and it could actualy equalize performance more since having more stars available expands flexibility but is NOT a requirement for at least a baseline performance.

    in current iteration ..... the system simultaneously feels like a nerf AND a call to grind cp MORE, not less.

    I was looking through thief and there are points i would have to spend in stars that I have zero use for - just to get to the stars i actualy want. guildie calculated that to get all the baseline farming boosts - we would need 1500 cp. and that is mainly because you need to unlock stars with other stars.

    so.. yeah....
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Gilvoth
    Gilvoth
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    Yes
    i sure hope so, i Love everything seen so far.
  • redspecter23
    redspecter23
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    Yes
    Once you have the passives you need and 4 slotted abilities per tree, you have all the vertical progression you need and that happens well before 3600. The green and red trees fill out very early and you'll be hurting for blue points up until the 2500 range. At that point it's all just buying abilities to hot swap. You could do this at a cost in gold if you really wanted to anyway so no real power, just convenience.

    That being said, 2500 is not exactly a low number of CP to acquire. They may flatten out the blue tree passives a bit so they don't unlock so much later than red and green overall, but I can't see them just capping cp again.
  • Nestor
    Nestor
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    No
    No. They tested the Champ system the first time with no cap then implimented a cap. I don't remember if 3600 went live, but if it did, it was not for long.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • EchoirVarsoj
    EchoirVarsoj
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    Let CP be uncapped.
    I don't understand why people are afraid of 3600 CP being too many.
    Imagine if they implement an EXP curve with the current objective of being 3600 the CP cap and for example, where it would take months and months to reach 1200 CP of "endlessly grinding", that would be a good way to kill the game. Of course that is not going to happen, they already stated there will be adjustments to the CP EXP curve, especially before hitting 1200 CP making it to reach it faster.

    Players who really like the game would just keep playing, their CP level will keep pilling up. At 1200 CP they would be able to satisfy their CP needs for their main favourite game mode.
    The reworked CP system is in favour of being an open system which will favour the game in the long term of giving players the idea of endless progress, of keep playing and not being worried of hitting an end. I'm surprised they are still making it to be capped.

    And of course the CP system should be always under active balance adjustments.
  • Bomber293
    Bomber293
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    Yes
    Yes eso like to boost the veterans and to slaughter new players so why shouldn't it
  • bmnoble
    bmnoble
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    Yes
    The way the new CP system looks you will only be able to make use of a portion of it at any one time, having the full CP3600 just means you don't have to respec to be able to swap out any of the options of the 12 slotted options.
  • josiahva
    josiahva
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    Yes
    It seems like a good change overall...the only reservation I have is that it is unclear from the patch notes whether the 3000 gold cost pertaining to "respeccing" really means respeccing as we currently know it, or whether they are going to charge you 3000 gold every time you swap your active "slotted" stars.

    As for other concerns, currently it only takes a few months to reach 810CP as it is(it took those of who started early a LOT longer than those who started later). I imagine that raising the cap the 3600CP they will simply adjust how much xp is needed per CP and front load the first 1200-2000CP so the overall time to reach max CP stays the same.
  • TwinLamps
    TwinLamps
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    I really dont give a ****
    I dont give a 4 star
    per tree
    Awake, but at what cost
  • Goregrinder
    Goregrinder
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    At first glance with no deep dive into the new CP rework, it appears as if it might function the way skill points currently do. There is a cap of skill points, and you can certainly get the max amount of skill points if you want to, but a build will only require xx=amount of skill points before both your bars are full of skills, and all the passives you need are active. Many characters will sit with xx=amount of unspent skill points.

    it appears CP will be similar in that sense, where you can unlock 3600, but what good will they do you when you can only have xx=mount of CP abilities loaded onto your CP bar. The only useful thing will be to have enough CP to unlock enough passives to have a PVE loadout and separate PVP loadout...but I don't think achieving that will require 3600 cp. Or will it?
  • AlnilamE
    AlnilamE
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    Yes
    Nestor wrote: »
    No. They tested the Champ system the first time with no cap then implimented a cap. I don't remember if 3600 went live, but if it did, it was not for long.

    We started with a max of 3600 (and a flat 400k per CP) in March 2015, and the first cap of 501 CP (and the current scaling formula) were introduced in October 2015 with the Orsinium DLC.

    By that time, there were already players that had over 1000 CP.
    The Moot Councillor
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