With such combat, every class will be offensive class, a damage dealer, even "tanks", even "healers". Look at Vindictus, for example. ESO tries to imitate old roles architype, therefore I have no idea what should support role do if not crushing skulls like everybody else but just healing on cooldown in between, which does not work with role based gameplay, where only dds are allowed to crush skulls.
I never made it far but I loved Vindictus’s controls and combat. They had some really natural controls for combat for KB/M (P.S: I hate KB/M controls and will just outright play with a controller). Something about their controls just clicked together naturally. As for combat, I liked the combos that could be used.
I think Tanks and Healers need something to make them feel useful except just Aggro Skills and Healing Spells. Those specific roles lack the same amount of build diversity, you’d see from DD. I think giving DD another goal instead of crush skills would be a much better way because it allows DD to be more supportive of the group.
If Tanks were in charge of cc’ing bosses and healers were designed to keep team health and boosting debuffs applied from allies. They would be more offensive but still fit the role they’re in. On top of this, DD could be ones that focus down adds and bosses while offering support to tanks and healers.
mabi heroes has less diversity than eso, im not a meta-ist, but i use whatever i like and there so many gear sets that can make whatever you choose work, whether or not your dps meter is over 9000
JayKwellen wrote: »So combat will become "Put a status effect on someone and light attack them to death"?
Only being able to put an effect on one person and having a long cool down attached would 100%, completely, and in absolute totality, kill PvP.
No thank you. Slow cool down based combat is antithetical to the very core of what ESOs combat is, and has no business here. If I wanted long cooldowns and slow combat I'd go play a different MMO.
I don’t play the PvP so I can’t make an assessment on that but I’d like to see less skill spam and hotbar flipping in the game period because it feels twitchy and clunky currently. It doesn’t help that classes and weapon skill trees need more skills to choose from. Not to mention, vet content needs to have more diversity among players.
No i don't think so, the game is already pretty bad, you also wanna slow it down with everything having like a 30 second cd?What exactly are we gonna have as a rotaion, spam 5 or 6 skills every 30 seconds or so? If that's your design, have you ever even thought about it? Are you actually serious? Because honestly i cannot take this "suggestion" seriously.
Wow. That’s funny. It didn’t take long to be jumped by fanatics. I don’t want to turn this into a tab-target MMO. I’d like to see more purpose to skill usage and skill choice than just spam damage skills and animation canceling with light attacks. Do you seriously think it makes this WoW if they had longer cooldowns on skills. Black Desert has longer cooldowns and that’s a full blown action MMO.
Secondly, WoW and most tab-targets don’t even use auto-attacks as a main form of damage, they rely on abilities in a hotbar. It’s interesting, that you’d suggest WoW because of “evil” cooldowns.
Honestly, most action games frown upon spamming 2-3 skills. Even single player RPGs have games that don’t revolve around spamming skills. If anything, ESO is just action version of WoW without cooldowns, at this point.
No i don't think so, the game is already pretty bad, you also wanna slow it down with everything having like a 30 second cd?What exactly are we gonna have as a rotaion, spam 5 or 6 skills every 30 seconds or so? If that's your design, have you ever even thought about it? Are you actually serious? Because honestly i cannot take this "suggestion" seriously.
For example, BDO has combos that you can make a rotation out of but it makes you predictable in PvP. The best action combat systems rely on player choice and adaptability in enemy encounters.
BDO sure has skill cooldowns, but you forgot that you can actually still use those skills even if they're on cooldown. The damage they deal is just a lot less, can't remember about all the debuffs how they worked though. Anyways, this is completely different game in almost all of the aspects than BDO - both in PVP and PVE and I wouldn't compare these two. I like them both, though: ESO is far more relaxing whereas BDO requires more attention and is more precise. (Talking about PVE combat.)
Haven't played WOW but light/heavy attacks in ESO are more than just "dealing damage". At least in BDO this isn't the case and I feel like this makes ESO more unique; you generate ultimate, there are interactions (with sets and whatnot) whenever you deal light/heavy attacks, there are glyphs that can debuff or damage the target and even provide something to you, such as resources or buffs.
If you're looking for a game that has skill cooldowns and you don't want to have spammable skills, then, like others have already mentioned, maybe ESO is not a game for you. If you like other parts of this game instead of combat maybe you can "grow into it".
Also, not sure is it just me, or you, but saying "just action version of WOW without cooldowns, at this point." makes it sound that ESO is a game project trying to copy WOW and it should be changed because of that. ESO has been around since 2014 and as far as I can tell the combat system has worked the same way it is working today. So you really can't say "at this point". It has always been, currently is, and most likely will always be like that.
MashmalloMan wrote: »You're playing the wrong game, they're not fanatics, they purchased and have played this game for 5-7 years with the core concepts of the game remaining the same. You're the one asking to change the very core of how this games combat is handled. That by definition is an entirely different game and it won't ever happen, not this late into the games life cycle.
The problem with your idea of 40-50s cooldowns is it would become extremely stale with only 10-12 abilities we use currently.
So how do you fix that problem? You add more skills, you allow players to slot 20+ skills because seriously, who wants to cast 10 skills and then light attack, heavy attack and block for the remaining 30 seconds. That sounds incredibly boring. While it's not impossible like some are saying to add more skills to a controller, it definitely complicates things and what you're describing is starting to sound like 95% of every other mmo with 50 skills and items on your skill bar.
Now we have an entirely different problem in that you've complicated the core design of the game so far that we're all stuck watching ability cooldowns to make sure we can use the next skill available while constantly swapping ability bars to do so.
That in itself is a different game, many players like how simple the ability system in this game is handled, it forces you to choose instead of slotting everything, this is what creates build diversity and thought.
And your ideas for having different abilities do different things is entirely how pvp already works, everyone there is strapped for space because you need 1 cc, 1 sustain, 1 execute, 1 spammable, maybe 1 escape, 1 damage buff, 1 armor buff, etc. Pve dps is impossible to avoid 7+ skills used for damage because we don't want to CC pve mobs in this game because it either makes them immune preventing the tank from doing its job or it simply doesn't work because we can't CC bosses to begin with. We don't slot many heals because thats the healers job. We don't slot taunts because thats the tanks job, so what do you expect?
SupremeRissole wrote: »
Completely true. You either love the unique combat of ESO, or you prefer the standard MMO huge hotbar/cooldown setup.
The combat in ESO is what keeps me playing after 6 years and to add cooldowns to abilities would completely change the game away from what we have loved for years. Cooldowns are boring no matter how you do it.
In summary, if you want something as fundamental as the combat (which is unique to ESO) to change to something similar to other MMO's, you're playing the wrong game.Find an MMO that suits your tastes, clearly ESO isn't for you.
MashmalloMan wrote: »You're playing the wrong game, they're not fanatics, they purchased and have played this game for 5-7 years with the core concepts of the game remaining the same. You're the one asking to change the very core of how this games combat is handled. That by definition is an entirely different game and it won't ever happen, not this late into the games life cycle.
The problem with your idea of 40-50s cooldowns is it would become extremely stale with only 10-12 abilities we use currently.
So how do you fix that problem? You add more skills, you allow players to slot 20+ skills because seriously, who wants to cast 10 skills and then light attack, heavy attack and block for the remaining 30 seconds. That sounds incredibly boring. While it's not impossible like some are saying to add more skills to a controller, it definitely complicates things and what you're describing is starting to sound like 95% of every other mmo with 50 skills and items on your skill bar.
Now we have an entirely different problem in that you've complicated the core design of the game so far that we're all stuck watching ability cooldowns to make sure we can use the next skill available while constantly swapping ability bars to do so.
That in itself is a different game, many players like how simple the ability system in this game is handled, it forces you to choose instead of slotting everything, this is what creates build diversity and thought.
And your ideas for having different abilities do different things is entirely how pvp already works, everyone there is strapped for space because you need 1 cc, 1 sustain, 1 execute, 1 spammable, maybe 1 escape, 1 damage buff, 1 armor buff, etc. Pve dps is impossible to avoid 7+ skills used for damage because we don't want to CC pve mobs in this game because it either makes them immune preventing the tank from doing its job or it simply doesn't work because we can't CC bosses to begin with. We don't slot many heals because thats the healers job. We don't slot taunts because thats the tanks job, so what do you expect?
Not even wow has most rotational skills on a 30 sec cd, so even if we give it the best case scenario, mmos that have lots of abilities, it still does not make sense.
Wow for example has usually some abilities that have no gcd, some that have a gcd and no cd, and some, usually cooldowns that are not exactly part of the core rotation, that have long cooldowns.
So in the end you generally always have something to do, the suggestion that op brought up, is really hideous for the kind of game that eso is, i would personally like another skill slot or two, but cooldown on every ability, no, not a chance.
Some people always talk about slower=more methodical, and faster =more spammy, as if spammy is a bad thing, look dude, you just want slower combat, it's not more methodical, or you have to think more, if anything you have to think less, because you are pushing less buttons, and have more time to think about what to do next, while with faster combat you have to think about what to do next, but at a faster time, so which does involve more thinking?
You just want slower combat, usually because you cannot be compatitive otherwise, that's what i think, and honestly, for most people that want this, i think i am right, you are definitely gonna deny it though.
While this is a pointless thread because the change wouldn't happen in a million years (thank god), you can play the game like that is you wish OP.
There's plenty of ways to play a heavy attack build, using dots and debuffs and then heavy attacking.
I mean, I don't see how that's more interesting than actually using skills and combining them with light attacks, but each to their own.
JayKwellen wrote: »So combat will become "Put a status effect on someone and light attack them to death"?
Only being able to put an effect on one person and having a long cool down attached would 100%, completely, and in absolute totality, kill PvP.
No thank you. Slow cool down based combat is antithetical to the very core of what ESOs combat is, and has no business here. If I wanted long cooldowns and slow combat I'd go play a different MMO.