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Sentinel of Rkugamz Arms Pack

Raideen
Raideen
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Man...I am throwing money at my screen, but it's just not sticking.

Please for the love of all things holy (or unholy if that is your thing), give us a way to either turn off the effects or change the color. The green is killing me. If the lightning was blue/cyan/purple I would not second guess this purchase, imo these weapons are some of the best your art team has made yet, bar none.

But the green...why, why why....why.....

:(

Original
GXbbr5f.png


My loose mockup (forgive me for the hasty work)
FCr6D5d.png
Edited by Raideen on January 27, 2021 4:20PM
  • Starlock
    Starlock
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    They... they what? Oh dear.
  • Pixiepumpkin
    Pixiepumpkin
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    ewww. the green is weird. i think of mechanical stuff and I dont think of green. black or oil, bluewhite for electricity, green feels like a healing ability or poison

    agree the art looks really good but the green is not so good
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Raideen
    Raideen
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    Starlock wrote: »
    They... they what? Oh dear.

    Ya I dunna...I was so excited for this pack this month. Got extra crowns for it, just waiting for it to be released. I logged in not long ago, saw it pop up on the scroll feed thing and I felt like a 6 year old at Disneyland.

    Then I saw the green and all my hopes and desires just took a nosedive at freefall right into the ground.

    I am sure someone will like it, but meh.
  • Starlock
    Starlock
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    In fairness, it makes sense when you consider the aesthetics of the monster set it pairs with. The visual effect for that is green too, isn't it? That was probably the inspiration.

    I'll just say the dwemer have been experimenting with radiation. And have radiation-infused lightning. Or... something.
  • Raideen
    Raideen
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    Good point. I am not familiar with the visual effect for the monster set itself. I run it on my healer but I run him with a dedicated outfit and no helm. I know the spider has a green pool of healing, but that is to be expected.

    My issue with the green is that green feels so...specific. Blue lighting seems to pair more in a neutral way, but the green feels biased, less neutral. I think building an aesthetic set around the weapons will be difficult with the green.

    I think the art for these is stellar, I mean there really is no need for effects with this set (and I am one constantly whining for effects).

    Perhaps someday we will be able to right click the weapons and choose the effect color, or turn it on/off as desired.
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