Let me start off with I love ES games. Always have and always will. I think the team did a great job in creation of a world that we are all enjoying.
So, I haven't been playing for very long
(1 year) and just a couple of months ago I realized something seemed to be missing from the weapon line up.
So far we have:
- 1h and shield - melee stam
- 2 handed weapons - melee stam
- Dual wielding - melee stam
- Bows - range stam
- Destruction Staves (Fire, Ice, Lightning) - range magicka
- Restoration Staff - range magicka
Take a quick second to look at that list above for just a moment and see if you can tell where this is going... ~_o
I had just a couple of things that really didn't seem to make a whole lot of sense to me as far as the classes went--Nightblade being the prime example here.
As a Nightblade, it gives off that feeling that you're a rogue, an assassin, a creature of the night and shadows and its skills would more strong arm it into looking like a melee damage class. I love playing my Nightblades (I have 3) but I struggle with really focusing on making a build to utilize its primary resource--MAGICKA! All--if not most--of a Nightblade's abilities are magicka based, with a couple that can convert to stamina and this is what made me wonder...
Why don't we have a melee weapon that is magicka based? It would add a way for people that want to play magicka in melee to gain/build up the resource they need for their skills. It just makes so much sense.
Since ritual magicka is
HUGE thing in the ES world/lore, it would make perfect sense for this weapon to be a 'ritual knife'
As a solid suggestion...
Ritual Knife
Since it would a knife, it could use dagger skins to prevent the creation of a bunch of new images/styles/textures (trying to save the team from having to go back and make new skins for all the motif/styles in the game) and as far as slot/sets go it could count as a double unit, much like 2-handed and staves do but you can only equip one.
Abilities (my personal suggestions)
Heavy Attacks build magicka resource
1 -
Forced Offering - Stabbing the target to cause a HEALTH DoT.
(morph 1) - Weakening Strike - Stabbing the target causes a STAMINA DoT drain.
(morph 2) - Essence Drain - Stabbing the target causes a MAGICKA DoT drain.
I would imagine this DoT effect lasting only a few seconds, maybe 3-5 sec procing ever second. This is a draining effect, not stealing.
2 -
Willing Gift - You drain your own HEALTH and heal an ally in front of you. (16m range)
(morph 1) - Life Transfer - Take 35% more HEALTH drain to heal twice as much at half the range (8m range)
(morph 2) - Complete the Ritual - Sacrifice yourself to resurrect an ally within 6m of you (2 allies at 3, 3 allies at rank 6)
3 -
Preparing Ritual - Light-med damage, stun target.
4 -
Maybe a timed summon?
5 -
HoT healing well?
Ultimate -
Sacrifice of Blood - Draining your HEALTH (20% of max and 100 ult points) you summon an Flesh Atronach to fight at your side, taunting enemies for 12 seconds.
(morph 1) Manifest the Inner Fire - Changes to a Flame Atronach that does med-heavy AoE fire damage
(morph 2) Sent to a Cold Grave - Changes to a Frost Atronach that does AoE slowing and med frost damage.
These were just some ideas, keeping with the sake of ritualistic types of magicka. I would just love to see a melee weapon that is focused for magicka to help with all those close range magicka abilities.
If you want to see what all the craftable lights look like in ESO, use this command on PC NA.
/script JumpToSpecificHouse("@Starbridge84", 71)