VampireLordLover99 wrote: »people are sacrificing a damaging/light or medium armor set for a self-heal that requires a bunch of mobs/players to heal or even function properly.
What's the issue? The varying play style that isn't just 'spam heal that is on bar'? I'm not too sure.
VampireLordLover99 wrote: »people are sacrificing a damaging/light or medium armor set for a self-heal that requires a bunch of mobs/players to heal or even function properly.
What's the issue? The varying play style that isn't just 'spam heal that is on bar'? I'm not too sure.
techyeshic wrote: »Its all over Cyrodiil as well. Its the proc sets in general. Everyone's just running high health and try to get their procs off. Not very hard to do, either. Had 4 guys chasing me around doing very little until they all got their procs to line up and you can't do much to them because they can just stack health and armor to worry about
I'd say the vatatrash destro might be the worst though. Easy to trigger off a free spell that also reduces your targets armor for you. Let me know when a stat set gives you 2k damage even in a 5 piece, let alone 2 piece.
techyeshic wrote: »Its all over Cyrodiil as well. Its the proc sets in general. Everyone's just running high health and try to get their procs off. Not very hard to do, either. Had 4 guys chasing me around doing very little until they all got their procs to line up and you can't do much to them because they can just stack health and armor to worry about
I'd say the vatatrash destro might be the worst though. Easy to trigger off a free spell that also reduces your targets armor for you. Let me know when a stat set gives you 2k damage even in a 5 piece, let alone 2 piece.
Sounds like not only a gross over performance of the vat destro but ele drain as a whole, I always found it quite strange that a skill that gives such a strong debuff and huge amount of resources had no cost.
Other than a big burst with a long cooldown, how it is different from Leeching? Bahraha's? No one uses those. Just to play devil's advocate. The more "X is broken" posts there are the more people who try X. Eventually it crests and recedes, and becomes just another build.
But, ZOS has been pretty consistent about lowering the ceiling, raising the floor, and proc metas do that with a vengeance.
Eh, crimson just lets them live longer as they run around a tower but doesn't really net them any kills outside of some clueless noobs/lowbies. Annoying, but not grossly overpowered. If the damage/healing values were tuned down maybe 15%, wouldn't be a huge deal. Or ZOS's specialty nowadays is decrease the proc number and decrease the cooldown (or vice versa), but with less dps overall than before.
techyeshic wrote: »Its all over Cyrodiil as well. Its the proc sets in general. Everyone's just running high health and try to get their procs off. Not very hard to do, either. Had 4 guys chasing me around doing very little until they all got their procs to line up and you can't do much to them because they can just stack health and armor to worry about
I'd say the vatatrash destro might be the worst though. Easy to trigger off a free spell that also reduces your targets armor for you. Let me know when a stat set gives you 2k damage even in a 5 piece, let alone 2 piece.
One of the grossest uses I've ever seen of Crimson was a BG premade where everyone - even the healer - was wearing it, while also stacking a lot of other AOE (Azureblight Reaper set, Subterranean Assault/Deep Fissure, Bombard spam, and Wall of Frost). Trying to block multiple Crimson procs with so much AOE being thrown around would pretty much decimate my Magicka build's Stamina pool, and the endless root spam made it impossible to avoid as well. Without dedicated healers, both opposing teams got obliterated, and theirs never seemed to be pressured very much with all the Crimson heals going on.
Especially now with how performance is at such a low point with skills almost worthless in peak time lag and proc sets working like clockwork. the devs are aware of how bad things currently sit and hopefully are planning to kick at least some of the crutches out.Other than a big burst with a long cooldown, how it is different from Leeching? Bahraha's? No one uses those. Just to play devil's advocate. The more "X is broken" posts there are the more people who try X. Eventually it crests and recedes, and becomes just another build.
But, ZOS has been pretty consistent about lowering the ceiling, raising the floor, and proc metas do that with a vengeance.
Other than a big burst with a long cooldown, how it is different from Leeching? Bahraha's? No one uses those. Just to play devil's advocate. The more "X is broken" posts there are the more people who try X. Eventually it crests and recedes, and becomes just another build.
But, ZOS has been pretty consistent about lowering the ceiling, raising the floor, and proc metas do that with a vengeance.
PhoenixGrey wrote: »40k health pool is your problem and not crimson. Cap health pools to 25k or something
Skills or sets which scale to outnumbered situations are used by players who play in outnumbered situations (I am guessing OP is not that type by quite a stretch ! ) which is less than 2% of the PVP population. There is close to zero impact to overall PVP nerfing sets like these.
I personally need more sets like these for my own gameplay. Its a crutch for me but not for the remaining 98% PVP'ers so idc
PhoenixGrey wrote: »40k health pool is your problem and not crimson. Cap health pools to 25k or something
Skills or sets which scale to outnumbered situations are used by players who play in outnumbered situations (I am guessing OP is not that type by quite a stretch ! ) which is less than 2% of the PVP population. There is close to zero impact to overall PVP nerfing sets like these.
I personally need more sets like these for my own gameplay. Its a crutch for me but not for the remaining 98% PVP'ers so idc
PhoenixGrey wrote: »40k health pool is your problem and not crimson. Cap health pools to 25k or something
Skills or sets which scale to outnumbered situations are used by players who play in outnumbered situations (I am guessing OP is not that type by quite a stretch ! ) which is less than 2% of the PVP population. There is close to zero impact to overall PVP nerfing sets like these.
I personally need more sets like these for my own gameplay. Its a crutch for me but not for the remaining 98% PVP'ers so idc
If only that was the case, I don't hear of any good solo player who thinks that crimson isn’t ridiculously overtuned, but I guess that opinion isn’t floated in a werewolf/ health stacking type group any heavy crimson user would roll in. Most top tier PvPers refuse to run proc sets, werewolf or any set that doesn’t offer a raw stat boost as a clip of a 40k health warden 1vXing doesn’t earn any bragging rights amongst skilled 1vXers. I have played almost exclusively solo or in a 2 man for the entirety of playing ESO PvP. Solo or duo players that aren’t spamming cloak/shade or streak are a very small percentage of the PvP playerbase that can only do it with literal years of practice just to survive outnumbered let alone kill anyone. Crimson is the “survival for dummies” set, as most good PvPers can maintain enough distance and use line of sight to not have to rely on afk heal procs.
PhoenixGrey wrote: »40k health pool is your problem and not crimson. Cap health pools to 25k or something
Skills or sets which scale to outnumbered situations are used by players who play in outnumbered situations (I am guessing OP is not that type by quite a stretch ! ) which is less than 2% of the PVP population. There is close to zero impact to overall PVP nerfing sets like these.
I personally need more sets like these for my own gameplay. Its a crutch for me but not for the remaining 98% PVP'ers so idc
Most top tier PvPers refuse to run proc sets, werewolf or any set that doesn’t offer a raw stat boost as a clip of a 40k health warden 1vXing doesn’t earn any bragging rights amongst skilled 1vXers. I have played almost exclusively solo or in a 2 man for the entirety of playing ESO PvP. Solo or duo players that aren’t spamming cloak/shade or streak are a very small percentage of the PvP playerbase that can only do it with literal years of practice just to survive outnumbered let alone kill anyone. Crimson is the “survival for dummies” set, as most good PvPers can maintain enough distance and use line of sight to not have to rely on afk heal procs.
PhoenixGrey wrote: »PhoenixGrey wrote: »40k health pool is your problem and not crimson. Cap health pools to 25k or something
Skills or sets which scale to outnumbered situations are used by players who play in outnumbered situations (I am guessing OP is not that type by quite a stretch ! ) which is less than 2% of the PVP population. There is close to zero impact to overall PVP nerfing sets like these.
I personally need more sets like these for my own gameplay. Its a crutch for me but not for the remaining 98% PVP'ers so idc
Most top tier PvPers refuse to run proc sets, werewolf or any set that doesn’t offer a raw stat boost as a clip of a 40k health warden 1vXing doesn’t earn any bragging rights amongst skilled 1vXers. I have played almost exclusively solo or in a 2 man for the entirety of playing ESO PvP. Solo or duo players that aren’t spamming cloak/shade or streak are a very small percentage of the PvP playerbase that can only do it with literal years of practice just to survive outnumbered let alone kill anyone. Crimson is the “survival for dummies” set, as most good PvPers can maintain enough distance and use line of sight to not have to rely on afk heal procs.
The state of the current meta is a stat based top tier PVP'er would get 1Vx'ed by a average PVP'er wearing a proc set and a high health pool. That would earn more bragging rights
Spamming streak / BOL / cloak is a personal playstyle preference. What matters is the level of players you can actually fight and win outnumbered. Playing stat based builds which can at best farm potatoes in this meta is pretty boring imo