HalvarIronfist wrote: »Stamden/Cro is the worst as a stamdk main.
Other classes have the ability to be bursted or handled pretty easily in 1v1.
Stamden or Cro can easily outheal you, out tank you, and have better on demand burst than you. If you look at kits, they should win the matchups every time, then it just comes down to player skill.
And if that player is equal/better skilled than you, and knows how to build? Good luck, your chances are abysmal.
MerguezMan wrote: »
Lately I've been teabagged in CP Cyrodiil by a magsorc that whispered me he'd do that to "any DK that hide behind heavy armor and that will get wrecked once tank meta goes away" (or something like that), so I'd like to add a personal comment:
- I'm not wearing heavy armor, I could heal through your attacks.
- You may celebrate a skilled flawless victory as you wish, but teabagging after:
a) avoiding death multiple times as you wear engine guardian and hide behind him
b) avoiding death multiple times because your streak move also stuns me
c) finally killing me once getting me to aggro 10 NPCs after a long 1v1 fight
... I just don't get how you could consider that a proud victory.
Please link some stam warden builds that you all complain about. My stam warden is tanky as hell and does utter crap damage and has the worst sustain of anything I have played ever. My mag warden deals OK dps, but gets globaled inside a stun.
From the perspective of Magicka Necromancer in BGs, Stamina Sorcerers and Werewolves are probably the worst overall.
A Stam Sorc, especially if running Ball of Lightning and/or Bombard, can just reset the fight as many times as necessary to kill you. Even making mistakes often isn't a death sentence, and it usually feels like an incredibly lopsided fight that isn't possible to avoid or run away from. Combine that mobility/defense with the "1-shot" build(s) that are all the rage these days, and it's rarely a fun encounter.
Werewolves, on the other hand, don't generally reset the fight...because they don't need to. They tend to just sit on top of you and howl away all your damage in one GCD every once in a while. While most of them don't have quite the same sort of damage that most other Stamina builds do, it's not exactly a wet noodle either. Combined with their survivability, the battle of attrition is basically unwinnable for most of us 1v1.
I've been experimenting with Master's 2H lately. I don't think I'll kill a good sorc, but a not so good player hiding behind pets, sorc pets, warden bears, Engine Guardian, even Blastbones, it buffs your damage and your Brawler shield. It's a lovely way to turn such an encounter on it's head.Nord_Raseri wrote: »As for killing I want to say pet sorcs in open world. Can never seem to get through their meat shields as they streak away.
Yeah. There is this hard snare or root when you get leaped, which happens BEFORE the leap lands. If a DK surprises me, I know "oh, [snip], I'm being leaped" a full second before it's gonna happen. Perhaps that means you're dead either way, but the way that desync plays out is extremely frustrating in larger fights where a second of movement could cover substantial ground and avoid other enemies beating on you, especially on a fast build.JayKwellen wrote: »The unavoidable snare of leap is tortuous, especially when trying to kite multiple enemies.
I don't like playing warden either. It's a buff heavy, boring class to play with a predictable burst pattern.relentless_turnip wrote: »Please link some stam warden builds that you all complain about. My stam warden is tanky as hell and does utter crap damage and has the worst sustain of anything I have played ever. My mag warden deals OK dps, but gets globaled inside a stun.
I think most run with procs and all attributes into health, high recoveries etc...
I run a medium bleed build and the offence is strong. I'm not sure if it competes with proc builds tbh, but not much does...
https://en.uesp.net/wiki/Special:EsoBuildData?id=295307
I don't like playing warden very much either. Regardless of what you do the input feels minimal and the burst predictable. Survival is easy as long as you keep up arctic, vines and vigor.