THEDKEXPERIENCE wrote: »I logged into my Magplar yesterday for the first time in eons. Unbuffed he has just north of 50K magic and 2.4K SP. When solo buffed the SP generally sits around 3.5K. More than enough to melt nearly anything in 99% of the game, PVP included.
Anyway, I know this is not a normal set up and since I’ve been away so long I figured I’d crowd source everyone here to see what they believe is the correct Magicka vs Spell Power balance.
Open to all suggestions for any build. I got a lot of toons to mess with this afternoon. Thanks.
THEDKEXPERIENCE wrote: »I logged into my Magplar yesterday for the first time in eons. Unbuffed he has just north of 50K magic and 2.4K SP. When solo buffed the SP generally sits around 3.5K. More than enough to melt nearly anything in 99% of the game, PVP included.
Anyway, I know this is not a normal set up and since I’ve been away so long I figured I’d crowd source everyone here to see what they believe is the correct Magicka vs Spell Power balance.
Open to all suggestions for any build. I got a lot of toons to mess with this afternoon. Thanks.
Normally the answer would be very simple. Magicka is quite unnecessary as a damage stat and Spell Damage is always to be favored above it.
Templar has a few interesting twists with max Magicka, because the maximum damage of purifying light depends on your magicka and radiant oppression gets 20% extra damage from your current magicka. This makes templar the last remaining class that gets any offensive benefit from magicka over spell damage. Sorcerer used to, but pets now scale horribly with magicka.
I am no templar expert, though I imagine that neither of these reasons are enough to justify such a heavy investment into magicka over spell damage. Especially since you have access to the (in my opinion) best minor class buff in the game: Minor Sorcery. Since you seem to play solo, this is a straight 10% modifier on all your spell damage. Making it even more attractive over magicka.
If you want damage, always spell damage.
I'm amazingly bad at pvp, so won't offer advice, but just ask a question. I see a LOT of pvp builds (dotz, alcast etc) that appear to favor resources over spell damage - running things like crafty alfiq, necropotence, and bone pirate.
What's the rationale there? Most long fights last long enough that you have to rely on regen instead of large resource pools anyway, so I don't get it.
I'm amazingly bad at pvp, so won't offer advice, but just ask a question. I see a LOT of pvp builds (dotz, alcast etc) that appear to favor resources over spell damage - running things like crafty alfiq, necropotence, and bone pirate.
What's the rationale there? Most long fights last long enough that you have to rely on regen instead of large resource pools anyway, so I don't get it.
THEDKEXPERIENCE wrote: »THEDKEXPERIENCE wrote: »I logged into my Magplar yesterday for the first time in eons. Unbuffed he has just north of 50K magic and 2.4K SP. When solo buffed the SP generally sits around 3.5K. More than enough to melt nearly anything in 99% of the game, PVP included.
Anyway, I know this is not a normal set up and since I’ve been away so long I figured I’d crowd source everyone here to see what they believe is the correct Magicka vs Spell Power balance.
Open to all suggestions for any build. I got a lot of toons to mess with this afternoon. Thanks.
Normally the answer would be very simple. Magicka is quite unnecessary as a damage stat and Spell Damage is always to be favored above it.
Templar has a few interesting twists with max Magicka, because the maximum damage of purifying light depends on your magicka and radiant oppression gets 20% extra damage from your current magicka. This makes templar the last remaining class that gets any offensive benefit from magicka over spell damage. Sorcerer used to, but pets now scale horribly with magicka.
I am no templar expert, though I imagine that neither of these reasons are enough to justify such a heavy investment into magicka over spell damage. Especially since you have access to the (in my opinion) best minor class buff in the game: Minor Sorcery. Since you seem to play solo, this is a straight 10% modifier on all your spell damage. Making it even more attractive over magicka.
If you want damage, always spell damage.
Actually radiant oppression in PVP is the exact reason why I always ran this. My unbuffed tooltip value is somewhere between 10k-11k. I made him this way so I could be the one guy on the server who could kill “unkillable” tanks. I’m on XBox so I don’t know what my DPS is but I do know that I can get someone from 31% to 0% EXTREMELY fast.
Unfortunately the drawback to essentially being the closer was my toon is horrific in 1 on 1 situations at full health unless I had a ultimate ready. I’ve always enjoyed non-meta builds but I’ve been away long enough to know I should see what normal people run.
tsaescishoeshiner wrote: »Spell Damage gets multiplied by 1.2x by Major Sorcery, whereas Magicka has many other multipliers: CP passives, Inner Light/Mages Guild passives, undaunted passive.
Two things complicate this further: 1 Spell Damage = 10.5 Magicka. And set bonuses give 129 Spell Damage, but 1096 Magicka. So the efficiency of stacking them can be a bit mathy to compare, but the person who suggested Spell Damage for damage reasons is probably right. You should be able to compare them directly, but certain abilities scale differently with them I think
I used to run 63k Max Magicka on my argonian sorc for PvP. It wasn't competitive because of the overinvestment into Magicka, but the Ice Comets totally obliterated people lol. Who needs recovery when you have 10 million magicka :pppp