Hi, I'm new to these specific Forums, but I've been playing Skyrim for years.
So, recently got ESO, and have run into several issues.
OK, OK, more than just several.
Starting with point number one.
The Medic Class.
Ask most people, and you'll get the expected response of 'Templar' is the way to go.
Ask some people, and you'll get a different answer.
I'm someone who tends to sit back and want to revive people when all else has failed.
I play a lot of Battlefield 4, so when Healing doesn't work, I grab the Difib, and all is well.
So, question:
Why is it the Templar can't do his Job?
Why is it I need both a dedicated Templar and two Necromancers in order to have a Support Team.
The plan was, to have a Templar Squad, and when someone goes down, the Templar gets them back up again.
This, didn't go to plan, and everything's a mess.
On Skyrim, I was the do it all type.
Any Spell, any School, I could do it all.
In ESO, I have to choose to either be the Field-Medic or the Last Resort Medic.
Field-Medic being the Templar, and Last Resort Medic being the Necromancer.
Now, I understand that the Necromancer deals with all things Death, but I thought the Templar was meant to deal with all things Life.
Effectively, I've had to go with the Necromancer in order to do my Job properly, but need others to do the same in my Group.
This means, we went from being a bunch of Templar, to a bunch of Necromancers, and we don't really like it.
People think of Necromancy, and think of Darkness.
People think of Templar, and think of Light.
The Templar's even have the Praying Animation and everything (keeps the Catholic happy).
Proposed Idea to fix this oversight:
A Medic should be a Medic, as should a Templar should be a Templar.
Please give Templar's a Revive Spell.
Skill Name ID: "Destiny Of Fortune" or "Beacon Of Light" maybe, just a thought, open to change
Skill Input: L1+R1 (Based on DS4 Controller)
Cast Time and Effect Time: Instant Cast, but requires the full 5 Seconds to take effect on nearby Allies
Range: 10 Metres
Skill Description: Revives all nearby Incapacitated Allies within a Short Radius, this skill immobilises the Caster for 5 Seconds during Casting
The advantage is that this is only really useful in PvE, so would not disrupt the Game Balance.
This would allow Templar's to really be Templar's, and not have to carry a mixture of Necromancers in toe.
For everyone concerned with making Necromancer's VOID, it doesn't.
In actuality, Necromancer's have made Templar's VOID as they can do the same Job anyway.
Templar's make for the best Medics, and so they should, but Necromancer's are required in order to play the game properly.
Can somebody tell me the Logic behind that please.
Ultimately, Necromancer's currently are the Medic Class for those who want to revive people after the fact, and therefore are the Medics.
While Templar's are just Field Medics and can't yet do anything about fallen Allies.
Moving on, to point number two.
Remaining on Skills and so on, why is Soul Magic Bugged?
While I can Level Up the single Skill I have Access to, the actual Skill Set doesn't Level Up.
I've Morphed my Soul Skill (forgot the name), I think into Soul Trap, and still my 'Soul Magic' is still Level One, with absolutely no progress.
This appears to be the only bugged Skill Set so far, but it should be addressed.
For Point Number Three, that deserves a Thread unto itself as it's a different type of issue.
Still no Revive Spell I see...
If there is finally a Revive Spell in the Game, then I guess I must have missed the Memo.
So, when are we going to see a Revive Spell for the Templar?
Oh, and any MOD who's against Necro-Posting, I would say, I'm against Clone-Posting.
This is still a relevant Topic to me.
Still no Revive Spell I see...
If there is finally a Revive Spell in the Game, then I guess I must have missed the Memo.
So, when are we going to see a Revive Spell for the Templar?
Oh, and any MOD who's against Necro-Posting, I would say, I'm against Clone-Posting.
This is still a relevant Topic to me.
Still no Revive Spell I see...
If there is finally a Revive Spell in the Game, then I guess I must have missed the Memo.
So, when are we going to see a Revive Spell for the Templar?
Oh, and any MOD who's against Necro-Posting, I would say, I'm against Clone-Posting.
This is still a relevant Topic to me.
We can all reive a fallen player. I have seen talk about the necromancer having a spell that can revive a group but on my NB, sorc, and DK I can revive anyone.
As for many of your other questions, I am not experienced with a templar and started playing earlier this year. I think one of the early posters hit on important thoughts that this is an MMORPG, not a single-player game which will lead to some major differences in how things work in ESO vs Skyrim.
Spells take time to take effect, and when a Single enemy can swat you in a single Strike, once you're hit, you're a goner.
So, 'Healing' has no place in this Case.
Sure, I'm not a Level 3,000 (or whatever the MAX Level is these days), but even I can recognise there's something a miss.
OK, you could say, maybe you should just get a Larger Group of Players to fight the larger Enemies... This means making a lot of Friends. I don't know anybody except for immediate family (mother, father, and that's mostly it).
My father has a Level 1,199 Character, but this can't take down a Target with a 6,000,000 HP Bar. It can try, and sure, given that he doesn't go down, he can take that 6,000,000 HP Bar down in about 20 Minutes (SOLO). Sure, he's not running Legendary Gear with that, but should he have to?
My experience (watching others) has been rather varied. 2,100,000 HP Bar Enemies can crush most Level 1,000-1,500 Players with very little effort. There simply isn't enough Casting Time to Heal the Damage output of those Enemies.
I admit, I'm mostly a Small-Group (3 Players), or SOLO Player. I don't play with Large Groups, as I don't know that many people. Most everyone I've every met has something about them that means I can't/won't trust them. Sure, maybe that's just me, I have what most people would see as Insanely High Standards for what a 'Decent' Human Being is. In my book, those Standards are just the minimum requirements of being a Living Entity worth breathing the same air as me. In today's society, 'Expecting' people to be 'Decent' is just unrealistic. Most people WILL pull some sort of Scam, or will Lie to get an advantage, or Steal whatever they don't have, simply for no other reason than they don't have it.
I've seen too many Bad People in this world, that maybe that's had an impact beyond that of what most would expect. It's modern Society that is the reason that I'm a misanthropist. I've had people rob me, beat me up, lie to my face, try to pull scams... At some point 99% of every Human I've every met has done one or more of these things. Maybe I've got the word MUG written upon ones forehead, maybe I'm just different in some way, maybe I got a Kickme Sign on my Back, I don't know. Over the years, I've just not got anything left in me to tolerate being around 'Normal' people anymore. 'Normal' people are Liars, Cheats, and Thieves. That's my take on the world. If you're one of those very rare specimens that isn't a Liar, a Cheat, a Thief, or some other Scoundrel, then you can proudly say that you're not a 'Normal' person.
'Normal' as defined in my book: The Statistical Majority.
wolfie1.0. wrote: »Spells take time to take effect, and when a Single enemy can swat you in a single Strike, once you're hit, you're a goner.
So, 'Healing' has no place in this Case.
Sure, I'm not a Level 3,000 (or whatever the MAX Level is these days), but even I can recognise there's something a miss.
OK, you could say, maybe you should just get a Larger Group of Players to fight the larger Enemies... This means making a lot of Friends. I don't know anybody except for immediate family (mother, father, and that's mostly it).
My father has a Level 1,199 Character, but this can't take down a Target with a 6,000,000 HP Bar. It can try, and sure, given that he doesn't go down, he can take that 6,000,000 HP Bar down in about 20 Minutes (SOLO). Sure, he's not running Legendary Gear with that, but should he have to?
My experience (watching others) has been rather varied. 2,100,000 HP Bar Enemies can crush most Level 1,000-1,500 Players with very little effort. There simply isn't enough Casting Time to Heal the Damage output of those Enemies.
I admit, I'm mostly a Small-Group (3 Players), or SOLO Player. I don't play with Large Groups, as I don't know that many people. Most everyone I've every met has something about them that means I can't/won't trust them. Sure, maybe that's just me, I have what most people would see as Insanely High Standards for what a 'Decent' Human Being is. In my book, those Standards are just the minimum requirements of being a Living Entity worth breathing the same air as me. In today's society, 'Expecting' people to be 'Decent' is just unrealistic. Most people WILL pull some sort of Scam, or will Lie to get an advantage, or Steal whatever they don't have, simply for no other reason than they don't have it.
I've seen too many Bad People in this world, that maybe that's had an impact beyond that of what most would expect. It's modern Society that is the reason that I'm a misanthropist. I've had people rob me, beat me up, lie to my face, try to pull scams... At some point 99% of every Human I've every met has done one or more of these things. Maybe I've got the word MUG written upon ones forehead, maybe I'm just different in some way, maybe I got a Kickme Sign on my Back, I don't know. Over the years, I've just not got anything left in me to tolerate being around 'Normal' people anymore. 'Normal' people are Liars, Cheats, and Thieves. That's my take on the world. If you're one of those very rare specimens that isn't a Liar, a Cheat, a Thief, or some other Scoundrel, then you can proudly say that you're not a 'Normal' person.
'Normal' as defined in my book: The Statistical Majority.
If you come from the fps community I can't blame you. ESO is a bit more mature than some. Yes we have our bad actors but the community as a whole is decent compared to most of the internet. That said I think your missing some of the core mechanics of eso. Most situations that are a one shot deal in eso can be dodge, moved out of, blocked, healed through, or otherwise avoided in some way. Especially dungeons. But to do so you will either need dedicated roles to be filled (group of 4 with 1 tank 2 dps, 1 healer) or be able to circumvent that set up by doubling up on a role. A really good dps can fill the slot of 2, a good healer can dps and heal etc.
As for trusting people, I can't speaki to that other than in eso at least you really only need others for group content and that's the extent of interaction you need.
For the healing thing it's soul gems for everyone that isn't a necromancer. Doubt that will change.
Still no Revive Spell I see...
If there is finally a Revive Spell in the Game, then I guess I must have missed the Memo.
So, when are we going to see a Revive Spell for the Templar?
Oh, and any MOD who's against Necro-Posting, I would say, I'm against Clone-Posting.
This is still a relevant Topic to me.
We can all reive a fallen player. I have seen talk about the necromancer having a spell that can revive a group but on my NB, sorc, and DK I can revive anyone.
As for many of your other questions, I am not experienced with a templar and started playing earlier this year. I think one of the early posters hit on important thoughts that this is an MMORPG, not a single-player game which will lead to some major differences in how things work in ESO vs Skyrim.
I presume you are referring to the Soul Gem at some ridiculous price a piece. If you're using a Spell to Revive, then please tell me what that is.
Still no Revive Spell I see...
If there is finally a Revive Spell in the Game, then I guess I must have missed the Memo.
So, when are we going to see a Revive Spell for the Templar?
Oh, and any MOD who's against Necro-Posting, I would say, I'm against Clone-Posting.
This is still a relevant Topic to me.
We can all reive a fallen player. I have seen talk about the necromancer having a spell that can revive a group but on my NB, sorc, and DK I can revive anyone.
As for many of your other questions, I am not experienced with a templar and started playing earlier this year. I think one of the early posters hit on important thoughts that this is an MMORPG, not a single-player game which will lead to some major differences in how things work in ESO vs Skyrim.
I presume you are referring to the Soul Gem at some ridiculous price a piece. If you're using a Spell to Revive, then please tell me what that is.
wolfie1.0. wrote: »Spells take time to take effect, and when a Single enemy can swat you in a single Strike, once you're hit, you're a goner.
So, 'Healing' has no place in this Case.
Sure, I'm not a Level 3,000 (or whatever the MAX Level is these days), but even I can recognise there's something a miss.
OK, you could say, maybe you should just get a Larger Group of Players to fight the larger Enemies... This means making a lot of Friends. I don't know anybody except for immediate family (mother, father, and that's mostly it).
My father has a Level 1,199 Character, but this can't take down a Target with a 6,000,000 HP Bar. It can try, and sure, given that he doesn't go down, he can take that 6,000,000 HP Bar down in about 20 Minutes (SOLO). Sure, he's not running Legendary Gear with that, but should he have to?
My experience (watching others) has been rather varied. 2,100,000 HP Bar Enemies can crush most Level 1,000-1,500 Players with very little effort. There simply isn't enough Casting Time to Heal the Damage output of those Enemies.
I admit, I'm mostly a Small-Group (3 Players), or SOLO Player. I don't play with Large Groups, as I don't know that many people. Most everyone I've every met has something about them that means I can't/won't trust them. Sure, maybe that's just me, I have what most people would see as Insanely High Standards for what a 'Decent' Human Being is. In my book, those Standards are just the minimum requirements of being a Living Entity worth breathing the same air as me. In today's society, 'Expecting' people to be 'Decent' is just unrealistic. Most people WILL pull some sort of Scam, or will Lie to get an advantage, or Steal whatever they don't have, simply for no other reason than they don't have it.
I've seen too many Bad People in this world, that maybe that's had an impact beyond that of what most would expect. It's modern Society that is the reason that I'm a misanthropist. I've had people rob me, beat me up, lie to my face, try to pull scams... At some point 99% of every Human I've every met has done one or more of these things. Maybe I've got the word MUG written upon ones forehead, maybe I'm just different in some way, maybe I got a Kickme Sign on my Back, I don't know. Over the years, I've just not got anything left in me to tolerate being around 'Normal' people anymore. 'Normal' people are Liars, Cheats, and Thieves. That's my take on the world. If you're one of those very rare specimens that isn't a Liar, a Cheat, a Thief, or some other Scoundrel, then you can proudly say that you're not a 'Normal' person.
'Normal' as defined in my book: The Statistical Majority.
If you come from the fps community I can't blame you. ESO is a bit more mature than some. Yes we have our bad actors but the community as a whole is decent compared to most of the internet. That said I think your missing some of the core mechanics of eso. Most situations that are a one shot deal in eso can be dodge, moved out of, blocked, healed through, or otherwise avoided in some way. Especially dungeons. But to do so you will either need dedicated roles to be filled (group of 4 with 1 tank 2 dps, 1 healer) or be able to circumvent that set up by doubling up on a role. A really good dps can fill the slot of 2, a good healer can dps and heal etc.
As for trusting people, I can't speaki to that other than in eso at least you really only need others for group content and that's the extent of interaction you need.
For the healing thing it's soul gems for everyone that isn't a necromancer. Doubt that will change.
I'll admit, I'm probably playing the wrong Game if I want to only play with the few people that I know, and stay completely away from Toxic Sludge. If I had the ability to go back and tell my younger self, not to waste my money on this Game, believe me, I would. £4,000 GBP on a Game that I can't really get along with is just too much. Since this Game has elements that I still don't understand, or just otherwise can't get around... Top this with Graphics Issues that I can't negate or fix, I should just find something else to play.
Graphics Issues: Grey Washed-Out Screen... Sound familiar... HDR Compatible TV is what did it, every since I plugged it in, this one single Game just won't play ball with the Graphics. I set the Brightness Settings right down, and the only point at which it's even bearable is when it's so Dark I can't see a thing. It's Grey or Black, and there's almost no Colour at all no matter what. £4,000 GBP invested in a Game I can't play... Without Eye-Strain that is.
OK, so I'm going to admit it, this Game is just too much for me. My father has the Mental Staying Power for it, I frankly just don't. Any recommendations? (NOT Minecraft, LOL)...
Spells take time to take effect, and when a Single enemy can swat you in a single Strike, once you're hit, you're a goner.
So, 'Healing' has no place in this Case.