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Skill Trees or Skill Lines - Update Seriously NEEDED

GEN_ZOOL
GEN_ZOOL
Hi, I'm new to these specific Forums, but I've been playing Skyrim for years.

So, recently got ESO, and have run into several issues.
OK, OK, more than just several.

Starting with point number one.
The Medic Class.
Ask most people, and you'll get the expected response of 'Templar' is the way to go.
Ask some people, and you'll get a different answer.
I'm someone who tends to sit back and want to revive people when all else has failed.
I play a lot of Battlefield 4, so when Healing doesn't work, I grab the Difib, and all is well.

So, question:
Why is it the Templar can't do his Job?
Why is it I need both a dedicated Templar and two Necromancers in order to have a Support Team.
The plan was, to have a Templar Squad, and when someone goes down, the Templar gets them back up again.
This, didn't go to plan, and everything's a mess.

On Skyrim, I was the do it all type.
Any Spell, any School, I could do it all.
In ESO, I have to choose to either be the Field-Medic or the Last Resort Medic.
Field-Medic being the Templar, and Last Resort Medic being the Necromancer.

Now, I understand that the Necromancer deals with all things Death, but I thought the Templar was meant to deal with all things Life.
Effectively, I've had to go with the Necromancer in order to do my Job properly, but need others to do the same in my Group.
This means, we went from being a bunch of Templar, to a bunch of Necromancers, and we don't really like it.
People think of Necromancy, and think of Darkness.
People think of Templar, and think of Light.
The Templar's even have the Praying Animation and everything (keeps the Catholic happy).

Proposed Idea to fix this oversight:
A Medic should be a Medic, as should a Templar should be a Templar.
Please give Templar's a Revive Spell.

Skill Name ID: "Destiny Of Fortune" or "Beacon Of Light" maybe, just a thought, open to change
Skill Input: L1+R1 (Based on DS4 Controller)
Cast Time and Effect Time: Instant Cast, but requires the full 5 Seconds to take effect on nearby Allies
Range: 10 Metres
Skill Description: Revives all nearby Incapacitated Allies within a Short Radius, this skill immobilises the Caster for 5 Seconds during Casting

The advantage is that this is only really useful in PvE, so would not disrupt the Game Balance.
This would allow Templar's to really be Templar's, and not have to carry a mixture of Necromancers in toe.

For everyone concerned with making Necromancer's VOID, it doesn't.
In actuality, Necromancer's have made Templar's VOID as they can do the same Job anyway.
Templar's make for the best Medics, and so they should, but Necromancer's are required in order to play the game properly.
Can somebody tell me the Logic behind that please.
Ultimately, Necromancer's currently are the Medic Class for those who want to revive people after the fact, and therefore are the Medics.
While Templar's are just Field Medics and can't yet do anything about fallen Allies.


Moving on, to point number two.
Remaining on Skills and so on, why is Soul Magic Bugged?
While I can Level Up the single Skill I have Access to, the actual Skill Set doesn't Level Up.
I've Morphed my Soul Skill (forgot the name), I think into Soul Trap, and still my 'Soul Magic' is still Level One, with absolutely no progress.
This appears to be the only bugged Skill Set so far, but it should be addressed.


For Point Number Three, that deserves a Thread unto itself as it's a different type of issue.
  • MashmalloMan
    MashmalloMan
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    You need to come to terms with how this game is designed. It's an MMO, not a single player Elder Scrolls game.

    Every class can do any role (Tank, Mag DPS, Stam DPS, Healer), not necesarly optimally, but viably. This is the core design philosophy of the game.

    The reason people suggest Templars as the best healer is because of their entire kit, they have great skills and passives for the healing role. That does not mean the other 5 classes can not be just as proficient, in different and sometimes unique ways, especially for PVP where there are a lot more factors to think about.

    You seem hyper focussed on reviving players so to that point.. Templars have a passive that increases the speed of reviving someone by 20% and gives them 100% more health upon reviving. Necromancers have an expensive ultimate that allows you to instantly revive up to 3 group members.

    That is probably why you're finding Necro's to be better, because you can instantly revive your group, especially if all of you stack Necro, but again, I think you're hyper focussed on reviving when the Templar could of just used multiple healing ultimates (rememberance) instead to have no one die at all.

    Your assumption that Templars are void because of what Necro can do is sorely mistaken. There are pros and cons to every class. It just seems you found a class that fits your playstyle well and your sad it's not Templar, the cookie cutter, holy "medic" class as you put it.
    Edited by MashmalloMan on January 17, 2021 9:24PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • VaranisArano
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    So it may help to review something ZOS has said about class balance in their Deep Dive into Class Identity: https://www.elderscrollsonline.com/en-us/news/post/57025

    "One of our mantras for ESO is "play the way you want," and in this case, it means any class can fulfill any role (tank, dps, support/healer). To better achieve this ideal while also maintaining the unique fantasy flavor of each class, all class kits need to include the basic tools required to fulfill each role. To be clear, our goal is for every class to be viable, not necessarily optimal, in any role without heavily relying on non-class skill lines."

    Historically, Templars were the ONLY class that made for a good healer. Maybe a MagSorc here and there.. Now, ZOS has added two classes that fit in the healer role as well: Warden and Necromancer. Templars got nerfed hard to make room for wardens to play as healers.

    So now, its more a matter of what class has the most optimal toolkit for the content. Its a mistake to insist that one class should always be the meta for a particular role no matter what.
    Edited by VaranisArano on January 17, 2021 9:38PM
  • Jeirno
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    I agree with the guys above, you are too heavy focussed on reviving people, ignoring the fact that each class brings different buffs to the table and such, that is why usually in raids you have a combination of warden/templar/necro/sorc healer.

    Soul magic is not bugged, you just don't know how to level it up. I don't know how it works on console but on PC you can just put your mouse over the name of the skill line "Soul Magic" and it tells you this "Improve this skill by completing chapters in the Main Quest." Meaning you need do the main quest to level that skill line up.
  • Sergykid
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    you can play any class as any role. Those "answers" you have are from min-maxers, and those only matter for endgame leaderboard score runs. Anything else in the game can be done with any class, on any role, with any race, etc.
    -PC EU- / battlegrounds on my youtube
  • GEN_ZOOL
    GEN_ZOOL
    Still no Revive Spell I see...
    If there is finally a Revive Spell in the Game, then I guess I must have missed the Memo.

    So, when are we going to see a Revive Spell for the Templar?



    Oh, and any MOD who's against Necro-Posting, I would say, I'm against Clone-Posting.
    This is still a relevant Topic to me.
  • Kwoung
    Kwoung
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    GEN_ZOOL wrote: »
    Hi, I'm new to these specific Forums, but I've been playing Skyrim for years.

    So, recently got ESO, and have run into several issues.
    OK, OK, more than just several.

    Starting with point number one.
    The Medic Class.
    Ask most people, and you'll get the expected response of 'Templar' is the way to go.
    Ask some people, and you'll get a different answer.
    I'm someone who tends to sit back and want to revive people when all else has failed.
    I play a lot of Battlefield 4, so when Healing doesn't work, I grab the Difib, and all is well.

    So, question:
    Why is it the Templar can't do his Job?
    Why is it I need both a dedicated Templar and two Necromancers in order to have a Support Team.
    The plan was, to have a Templar Squad, and when someone goes down, the Templar gets them back up again.
    This, didn't go to plan, and everything's a mess.

    On Skyrim, I was the do it all type.
    Any Spell, any School, I could do it all.
    In ESO, I have to choose to either be the Field-Medic or the Last Resort Medic.
    Field-Medic being the Templar, and Last Resort Medic being the Necromancer.

    Now, I understand that the Necromancer deals with all things Death, but I thought the Templar was meant to deal with all things Life.
    Effectively, I've had to go with the Necromancer in order to do my Job properly, but need others to do the same in my Group.
    This means, we went from being a bunch of Templar, to a bunch of Necromancers, and we don't really like it.
    People think of Necromancy, and think of Darkness.
    People think of Templar, and think of Light.
    The Templar's even have the Praying Animation and everything (keeps the Catholic happy).

    Proposed Idea to fix this oversight:
    A Medic should be a Medic, as should a Templar should be a Templar.
    Please give Templar's a Revive Spell.

    Skill Name ID: "Destiny Of Fortune" or "Beacon Of Light" maybe, just a thought, open to change
    Skill Input: L1+R1 (Based on DS4 Controller)
    Cast Time and Effect Time: Instant Cast, but requires the full 5 Seconds to take effect on nearby Allies
    Range: 10 Metres
    Skill Description: Revives all nearby Incapacitated Allies within a Short Radius, this skill immobilises the Caster for 5 Seconds during Casting

    The advantage is that this is only really useful in PvE, so would not disrupt the Game Balance.
    This would allow Templar's to really be Templar's, and not have to carry a mixture of Necromancers in toe.

    For everyone concerned with making Necromancer's VOID, it doesn't.
    In actuality, Necromancer's have made Templar's VOID as they can do the same Job anyway.
    Templar's make for the best Medics, and so they should, but Necromancer's are required in order to play the game properly.
    Can somebody tell me the Logic behind that please.
    Ultimately, Necromancer's currently are the Medic Class for those who want to revive people after the fact, and therefore are the Medics.
    While Templar's are just Field Medics and can't yet do anything about fallen Allies.


    Moving on, to point number two.
    Remaining on Skills and so on, why is Soul Magic Bugged?
    While I can Level Up the single Skill I have Access to, the actual Skill Set doesn't Level Up.
    I've Morphed my Soul Skill (forgot the name), I think into Soul Trap, and still my 'Soul Magic' is still Level One, with absolutely no progress.
    This appears to be the only bugged Skill Set so far, but it should be addressed.


    For Point Number Three, that deserves a Thread unto itself as it's a different type of issue.

    You may want to take a gander at your templar passives, they do res faster than anyone else. That said, if you focus is on ressing downed players, you are probably not doing your job, as regardless of the class you are using to heal, keeping them alive is your main goal, adding some DPS is secondary if everyone is alive and well. Resurrecting downed players, is the DPS's job in ESO, not the healers job, your goal is to keep the tank alive in tough fights, and when all goes south, you should still be keeping the tank alive while he gets the dead DPS back on their feet.

    Basically, if you just want to ress other players, roll up a DPS, preferably necro, join a random group and have fun... lots of PUG DPS stand in stupid... and die all the time. As for how to level skills, read the tooltips, they don't all level by simply having them on your bar.
  • wolfie1.0.
    wolfie1.0.
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    GEN_ZOOL wrote: »
    Still no Revive Spell I see...
    If there is finally a Revive Spell in the Game, then I guess I must have missed the Memo.

    So, when are we going to see a Revive Spell for the Templar?



    Oh, and any MOD who's against Necro-Posting, I would say, I'm against Clone-Posting.
    This is still a relevant Topic to me.

    You are asking the wrong question, it's not a when question, it's an If. And the likely answer to that is that you won't. And to be honest the necromancers insta res ultimate is of limited utility. It requires a lot of ultimate to get ready and it's primary use is for those situations where your party is about to wipe. And in some situations its just better to wipe that goes for pvp and pve. It's often just better to keep everyone alive or let people res with soul gems which is how every other class resses other players.

  • GEN_ZOOL
    GEN_ZOOL
    Spells take time to take effect, and when a Single enemy can swat you in a single Strike, once you're hit, you're a goner.
    So, 'Healing' has no place in this Case.

    Sure, I'm not a Level 3,000 (or whatever the MAX Level is these days), but even I can recognise there's something a miss.

    OK, you could say, maybe you should just get a Larger Group of Players to fight the larger Enemies... This means making a lot of Friends. I don't know anybody except for immediate family (mother, father, and that's mostly it).

    My father has a Level 1,199 Character, but this can't take down a Target with a 6,000,000 HP Bar. It can try, and sure, given that he doesn't go down, he can take that 6,000,000 HP Bar down in about 20 Minutes (SOLO). Sure, he's not running Legendary Gear with that, but should he have to?

    My experience (watching others) has been rather varied. 2,100,000 HP Bar Enemies can crush most Level 1,000-1,500 Players with very little effort. There simply isn't enough Casting Time to Heal the Damage output of those Enemies.

    I admit, I'm mostly a Small-Group (3 Players), or SOLO Player. I don't play with Large Groups, as I don't know that many people. Most everyone I've every met has something about them that means I can't/won't trust them. Sure, maybe that's just me, I have what most people would see as Insanely High Standards for what a 'Decent' Human Being is. In my book, those Standards are just the minimum requirements of being a Living Entity worth breathing the same air as me. In today's society, 'Expecting' people to be 'Decent' is just unrealistic. Most people WILL pull some sort of Scam, or will Lie to get an advantage, or Steal whatever they don't have, simply for no other reason than they don't have it.

    I've seen too many Bad People in this world, that maybe that's had an impact beyond that of what most would expect. It's modern Society that is the reason that I'm a misanthropist. I've had people rob me, beat me up, lie to my face, try to pull scams... At some point 99% of every Human I've every met has done one or more of these things. Maybe I've got the word MUG written upon ones forehead, maybe I'm just different in some way, maybe I got a Kickme Sign on my Back, I don't know. Over the years, I've just not got anything left in me to tolerate being around 'Normal' people anymore. 'Normal' people are Liars, Cheats, and Thieves. That's my take on the world. If you're one of those very rare specimens that isn't a Liar, a Cheat, a Thief, or some other Scoundrel, then you can proudly say that you're not a 'Normal' person.

    'Normal' as defined in my book: The Statistical Majority.
  • Amottica
    Amottica
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    GEN_ZOOL wrote: »
    Still no Revive Spell I see...
    If there is finally a Revive Spell in the Game, then I guess I must have missed the Memo.

    So, when are we going to see a Revive Spell for the Templar?



    Oh, and any MOD who's against Necro-Posting, I would say, I'm against Clone-Posting.
    This is still a relevant Topic to me.

    We can all reive a fallen player. I have seen talk about the necromancer having a spell that can revive a group but on my NB, sorc, and DK I can revive anyone.

    As for many of your other questions, I am not experienced with a templar and started playing earlier this year. I think one of the early posters hit on important thoughts that this is an MMORPG, not a single-player game which will lead to some major differences in how things work in ESO vs Skyrim.
  • GEN_ZOOL
    GEN_ZOOL
    Amottica wrote: »
    GEN_ZOOL wrote: »
    Still no Revive Spell I see...
    If there is finally a Revive Spell in the Game, then I guess I must have missed the Memo.

    So, when are we going to see a Revive Spell for the Templar?



    Oh, and any MOD who's against Necro-Posting, I would say, I'm against Clone-Posting.
    This is still a relevant Topic to me.

    We can all reive a fallen player. I have seen talk about the necromancer having a spell that can revive a group but on my NB, sorc, and DK I can revive anyone.

    As for many of your other questions, I am not experienced with a templar and started playing earlier this year. I think one of the early posters hit on important thoughts that this is an MMORPG, not a single-player game which will lead to some major differences in how things work in ESO vs Skyrim.

    I presume you are referring to the Soul Gem at some ridiculous price a piece. If you're using a Spell to Revive, then please tell me what that is.
  • wolfie1.0.
    wolfie1.0.
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    GEN_ZOOL wrote: »
    Spells take time to take effect, and when a Single enemy can swat you in a single Strike, once you're hit, you're a goner.
    So, 'Healing' has no place in this Case.

    Sure, I'm not a Level 3,000 (or whatever the MAX Level is these days), but even I can recognise there's something a miss.

    OK, you could say, maybe you should just get a Larger Group of Players to fight the larger Enemies... This means making a lot of Friends. I don't know anybody except for immediate family (mother, father, and that's mostly it).

    My father has a Level 1,199 Character, but this can't take down a Target with a 6,000,000 HP Bar. It can try, and sure, given that he doesn't go down, he can take that 6,000,000 HP Bar down in about 20 Minutes (SOLO). Sure, he's not running Legendary Gear with that, but should he have to?

    My experience (watching others) has been rather varied. 2,100,000 HP Bar Enemies can crush most Level 1,000-1,500 Players with very little effort. There simply isn't enough Casting Time to Heal the Damage output of those Enemies.

    I admit, I'm mostly a Small-Group (3 Players), or SOLO Player. I don't play with Large Groups, as I don't know that many people. Most everyone I've every met has something about them that means I can't/won't trust them. Sure, maybe that's just me, I have what most people would see as Insanely High Standards for what a 'Decent' Human Being is. In my book, those Standards are just the minimum requirements of being a Living Entity worth breathing the same air as me. In today's society, 'Expecting' people to be 'Decent' is just unrealistic. Most people WILL pull some sort of Scam, or will Lie to get an advantage, or Steal whatever they don't have, simply for no other reason than they don't have it.

    I've seen too many Bad People in this world, that maybe that's had an impact beyond that of what most would expect. It's modern Society that is the reason that I'm a misanthropist. I've had people rob me, beat me up, lie to my face, try to pull scams... At some point 99% of every Human I've every met has done one or more of these things. Maybe I've got the word MUG written upon ones forehead, maybe I'm just different in some way, maybe I got a Kickme Sign on my Back, I don't know. Over the years, I've just not got anything left in me to tolerate being around 'Normal' people anymore. 'Normal' people are Liars, Cheats, and Thieves. That's my take on the world. If you're one of those very rare specimens that isn't a Liar, a Cheat, a Thief, or some other Scoundrel, then you can proudly say that you're not a 'Normal' person.

    'Normal' as defined in my book: The Statistical Majority.

    If you come from the fps community I can't blame you. ESO is a bit more mature than some. Yes we have our bad actors but the community as a whole is decent compared to most of the internet. That said I think your missing some of the core mechanics of eso. Most situations that are a one shot deal in eso can be dodge, moved out of, blocked, healed through, or otherwise avoided in some way. Especially dungeons. But to do so you will either need dedicated roles to be filled (group of 4 with 1 tank 2 dps, 1 healer) or be able to circumvent that set up by doubling up on a role. A really good dps can fill the slot of 2, a good healer can dps and heal etc.

    As for trusting people, I can't speaki to that other than in eso at least you really only need others for group content and that's the extent of interaction you need.


    For the healing thing it's soul gems for everyone that isn't a necromancer. Doubt that will change.
  • GEN_ZOOL
    GEN_ZOOL
    wolfie1.0. wrote: »
    GEN_ZOOL wrote: »
    Spells take time to take effect, and when a Single enemy can swat you in a single Strike, once you're hit, you're a goner.
    So, 'Healing' has no place in this Case.

    Sure, I'm not a Level 3,000 (or whatever the MAX Level is these days), but even I can recognise there's something a miss.

    OK, you could say, maybe you should just get a Larger Group of Players to fight the larger Enemies... This means making a lot of Friends. I don't know anybody except for immediate family (mother, father, and that's mostly it).

    My father has a Level 1,199 Character, but this can't take down a Target with a 6,000,000 HP Bar. It can try, and sure, given that he doesn't go down, he can take that 6,000,000 HP Bar down in about 20 Minutes (SOLO). Sure, he's not running Legendary Gear with that, but should he have to?

    My experience (watching others) has been rather varied. 2,100,000 HP Bar Enemies can crush most Level 1,000-1,500 Players with very little effort. There simply isn't enough Casting Time to Heal the Damage output of those Enemies.

    I admit, I'm mostly a Small-Group (3 Players), or SOLO Player. I don't play with Large Groups, as I don't know that many people. Most everyone I've every met has something about them that means I can't/won't trust them. Sure, maybe that's just me, I have what most people would see as Insanely High Standards for what a 'Decent' Human Being is. In my book, those Standards are just the minimum requirements of being a Living Entity worth breathing the same air as me. In today's society, 'Expecting' people to be 'Decent' is just unrealistic. Most people WILL pull some sort of Scam, or will Lie to get an advantage, or Steal whatever they don't have, simply for no other reason than they don't have it.

    I've seen too many Bad People in this world, that maybe that's had an impact beyond that of what most would expect. It's modern Society that is the reason that I'm a misanthropist. I've had people rob me, beat me up, lie to my face, try to pull scams... At some point 99% of every Human I've every met has done one or more of these things. Maybe I've got the word MUG written upon ones forehead, maybe I'm just different in some way, maybe I got a Kickme Sign on my Back, I don't know. Over the years, I've just not got anything left in me to tolerate being around 'Normal' people anymore. 'Normal' people are Liars, Cheats, and Thieves. That's my take on the world. If you're one of those very rare specimens that isn't a Liar, a Cheat, a Thief, or some other Scoundrel, then you can proudly say that you're not a 'Normal' person.

    'Normal' as defined in my book: The Statistical Majority.

    If you come from the fps community I can't blame you. ESO is a bit more mature than some. Yes we have our bad actors but the community as a whole is decent compared to most of the internet. That said I think your missing some of the core mechanics of eso. Most situations that are a one shot deal in eso can be dodge, moved out of, blocked, healed through, or otherwise avoided in some way. Especially dungeons. But to do so you will either need dedicated roles to be filled (group of 4 with 1 tank 2 dps, 1 healer) or be able to circumvent that set up by doubling up on a role. A really good dps can fill the slot of 2, a good healer can dps and heal etc.

    As for trusting people, I can't speaki to that other than in eso at least you really only need others for group content and that's the extent of interaction you need.


    For the healing thing it's soul gems for everyone that isn't a necromancer. Doubt that will change.

    I'll admit, I'm probably playing the wrong Game if I want to only play with the few people that I know, and stay completely away from Toxic Sludge. If I had the ability to go back and tell my younger self, not to waste my money on this Game, believe me, I would. £4,000 GBP on a Game that I can't really get along with is just too much. Since this Game has elements that I still don't understand, or just otherwise can't get around... Top this with Graphics Issues that I can't negate or fix, I should just find something else to play.

    Graphics Issues: Grey Washed-Out Screen... Sound familiar... HDR Compatible TV is what did it, every since I plugged it in, this one single Game just won't play ball with the Graphics. I set the Brightness Settings right down, and the only point at which it's even bearable is when it's so Dark I can't see a thing. It's Grey or Black, and there's almost no Colour at all no matter what. £4,000 GBP invested in a Game I can't play... Without Eye-Strain that is.

    OK, so I'm going to admit it, this Game is just too much for me. My father has the Mental Staying Power for it, I frankly just don't. Any recommendations? (NOT Minecraft, LOL)...
  • Kwoung
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    GEN_ZOOL wrote: »
    Amottica wrote: »
    GEN_ZOOL wrote: »
    Still no Revive Spell I see...
    If there is finally a Revive Spell in the Game, then I guess I must have missed the Memo.

    So, when are we going to see a Revive Spell for the Templar?



    Oh, and any MOD who's against Necro-Posting, I would say, I'm against Clone-Posting.
    This is still a relevant Topic to me.

    We can all reive a fallen player. I have seen talk about the necromancer having a spell that can revive a group but on my NB, sorc, and DK I can revive anyone.

    As for many of your other questions, I am not experienced with a templar and started playing earlier this year. I think one of the early posters hit on important thoughts that this is an MMORPG, not a single-player game which will lead to some major differences in how things work in ESO vs Skyrim.

    I presume you are referring to the Soul Gem at some ridiculous price a piece. If you're using a Spell to Revive, then please tell me what that is.

    Ummm.. Soul Gems drop like rain, I don't think I have ever bought one and commonly sell stacks and stacks of extras I have to the NPC merchant for I think 6K a stack? Have you even really tried playing this game, or are you just assuming a whole lot of wrong things and deciding not to play over that?
  • Amottica
    Amottica
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    GEN_ZOOL wrote: »
    Amottica wrote: »
    GEN_ZOOL wrote: »
    Still no Revive Spell I see...
    If there is finally a Revive Spell in the Game, then I guess I must have missed the Memo.

    So, when are we going to see a Revive Spell for the Templar?



    Oh, and any MOD who's against Necro-Posting, I would say, I'm against Clone-Posting.
    This is still a relevant Topic to me.

    We can all reive a fallen player. I have seen talk about the necromancer having a spell that can revive a group but on my NB, sorc, and DK I can revive anyone.

    As for many of your other questions, I am not experienced with a templar and started playing earlier this year. I think one of the early posters hit on important thoughts that this is an MMORPG, not a single-player game which will lead to some major differences in how things work in ESO vs Skyrim.

    I presume you are referring to the Soul Gem at some ridiculous price a piece. If you're using a Spell to Revive, then please tell me what that is.

    Soul gems are free from playing the game. Most, if not all, bosses drop them. Dolmens drop them as well. I have acquired several hundred above what I have used and I started the game back in the spring.
  • Amottica
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    GEN_ZOOL wrote: »
    wolfie1.0. wrote: »
    GEN_ZOOL wrote: »
    Spells take time to take effect, and when a Single enemy can swat you in a single Strike, once you're hit, you're a goner.
    So, 'Healing' has no place in this Case.

    Sure, I'm not a Level 3,000 (or whatever the MAX Level is these days), but even I can recognise there's something a miss.

    OK, you could say, maybe you should just get a Larger Group of Players to fight the larger Enemies... This means making a lot of Friends. I don't know anybody except for immediate family (mother, father, and that's mostly it).

    My father has a Level 1,199 Character, but this can't take down a Target with a 6,000,000 HP Bar. It can try, and sure, given that he doesn't go down, he can take that 6,000,000 HP Bar down in about 20 Minutes (SOLO). Sure, he's not running Legendary Gear with that, but should he have to?

    My experience (watching others) has been rather varied. 2,100,000 HP Bar Enemies can crush most Level 1,000-1,500 Players with very little effort. There simply isn't enough Casting Time to Heal the Damage output of those Enemies.

    I admit, I'm mostly a Small-Group (3 Players), or SOLO Player. I don't play with Large Groups, as I don't know that many people. Most everyone I've every met has something about them that means I can't/won't trust them. Sure, maybe that's just me, I have what most people would see as Insanely High Standards for what a 'Decent' Human Being is. In my book, those Standards are just the minimum requirements of being a Living Entity worth breathing the same air as me. In today's society, 'Expecting' people to be 'Decent' is just unrealistic. Most people WILL pull some sort of Scam, or will Lie to get an advantage, or Steal whatever they don't have, simply for no other reason than they don't have it.

    I've seen too many Bad People in this world, that maybe that's had an impact beyond that of what most would expect. It's modern Society that is the reason that I'm a misanthropist. I've had people rob me, beat me up, lie to my face, try to pull scams... At some point 99% of every Human I've every met has done one or more of these things. Maybe I've got the word MUG written upon ones forehead, maybe I'm just different in some way, maybe I got a Kickme Sign on my Back, I don't know. Over the years, I've just not got anything left in me to tolerate being around 'Normal' people anymore. 'Normal' people are Liars, Cheats, and Thieves. That's my take on the world. If you're one of those very rare specimens that isn't a Liar, a Cheat, a Thief, or some other Scoundrel, then you can proudly say that you're not a 'Normal' person.

    'Normal' as defined in my book: The Statistical Majority.

    If you come from the fps community I can't blame you. ESO is a bit more mature than some. Yes we have our bad actors but the community as a whole is decent compared to most of the internet. That said I think your missing some of the core mechanics of eso. Most situations that are a one shot deal in eso can be dodge, moved out of, blocked, healed through, or otherwise avoided in some way. Especially dungeons. But to do so you will either need dedicated roles to be filled (group of 4 with 1 tank 2 dps, 1 healer) or be able to circumvent that set up by doubling up on a role. A really good dps can fill the slot of 2, a good healer can dps and heal etc.

    As for trusting people, I can't speaki to that other than in eso at least you really only need others for group content and that's the extent of interaction you need.


    For the healing thing it's soul gems for everyone that isn't a necromancer. Doubt that will change.

    I'll admit, I'm probably playing the wrong Game if I want to only play with the few people that I know, and stay completely away from Toxic Sludge. If I had the ability to go back and tell my younger self, not to waste my money on this Game, believe me, I would. £4,000 GBP on a Game that I can't really get along with is just too much. Since this Game has elements that I still don't understand, or just otherwise can't get around... Top this with Graphics Issues that I can't negate or fix, I should just find something else to play.

    Graphics Issues: Grey Washed-Out Screen... Sound familiar... HDR Compatible TV is what did it, every since I plugged it in, this one single Game just won't play ball with the Graphics. I set the Brightness Settings right down, and the only point at which it's even bearable is when it's so Dark I can't see a thing. It's Grey or Black, and there's almost no Colour at all no matter what. £4,000 GBP invested in a Game I can't play... Without Eye-Strain that is.

    OK, so I'm going to admit it, this Game is just too much for me. My father has the Mental Staying Power for it, I frankly just don't. Any recommendations? (NOT Minecraft, LOL)...

    I have rarely seen toxic issues in-game. Granted, I tend to not engage or reply to people who seem to be trying to start something which is always a wise path in an MMORPG. I also play mostly with a small group of people which includes a couple of friends that I know from other games. The graphics issues are likely something local but i am no expert.

    However, if the game does not fit what interests you then maybe something single-player or a game that can be played on a small rented server or P2P. Steam has many games that can be played on a rented server so and your group of friends can have it all to yourself. Some of the games may permit P2P networking.

    Good luck which ever you decide to do.
  • spartaxoxo
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    If you want to be super good at rezzing, roll a Templar, wear the gear that decreases your rez time, and put points into the CP passive that decreases your rez time. You'll have ultra fast rezzes that won't require an ultimate.

    Options > Video > HDR Mode > default to turn off the HDR brightness
    Edited by spartaxoxo on December 9, 2021 8:40AM
  • phaneub17_ESO
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    GEN_ZOOL wrote: »
    Spells take time to take effect, and when a Single enemy can swat you in a single Strike, once you're hit, you're a goner.
    So, 'Healing' has no place in this Case.

    Telegraph your enemies, PvE they almost always attack in a predictable pattern and generally give you an opening. You can place down shields or healing over time before trying to rez someone so any damage taken during this time can be mitigated. Obviously wait for a Heavy Attack to go out, mobs don't do these in quick succession and once its used you won't see it again for a little while. Blindly going at it isn't going to work read the enemy's action, look at their patterns, learn when you have openings to perform.

    Throw Kagrenac's Hope set with your Templar, the revive reduction bonus stack. Use abilities like Sun Shield, Rune Focus, or Cleansing Ritual before you start reviving another player. These abilities provide some form of mitigation or lets you heal yourself while occupied reviving someone else.
  • Luede
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    if you need a revive spell the mistakes have already been made
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