Nah, I've seen it split up the Vateshran Destruction Staff like this before, even when I didn't manage to LOS or out-range it before dying. Not sure exactly why it happens, but I don't think I've ever seen it count higher than x4 on a single line before.
Since its showing 2 procs by the same guy i would assume that this took place over a 20 second period since the proc has a 10 second cd. Seems fine imo
The issue most folks are having with this set and practically all proc sets can be explained by mostly one thing.
People expect them to perform in a no-CP environment similarly to a CP one, where they are actually balanced for.
The game is built and balanced around CP these days. To include skills and all procs, so of coarse thing over perform in a setting lower than what they are balanced for.
The real problem here is the option to even play the game in a no-cp environment. No-CP is only available in limited pvp mode, the rest of the game is CP and we all know they have their hands full balancing the game in general, we can't expect them to balance an outdated system that serves no purpose, imo.
However, I can see the frustration for the no-cp folks. I just don't have issues with procs/sets in CP, at all.
Just my opinion of coarse.
*Oh, I also don't use procs on most of my toons- Just to head off the "He's defending them cause he uses them" statement.
The issue most folks are having with this set and practically all proc sets can be explained by mostly one thing.
People expect them to perform in a no-CP environment similarly to a CP one, where they are actually balanced for.
The game is built and balanced around CP these days. To include skills and all procs, so of coarse thing over perform in a setting lower than what they are balanced for.
The real problem here is the option to even play the game in a no-cp environment. No-CP is only available in limited pvp mode, the rest of the game is CP and we all know they have their hands full balancing the game in general, we can't expect them to balance an outdated system that serves no purpose, imo.
However, I can see the frustration for the no-cp folks. I just don't have issues with procs/sets in CP, at all.
Just my opinion of coarse.
*Oh, I also don't use procs on most of my toons- Just to head off the "He's defending them cause he uses them" statement.
If proc sets would scale with offensive stats, like quite some people have already suggested, it could be made so that the impact procs have on noCP / CP would be similar, since because your offensive stats would increase with cp so would the damage of your procs.
Also youre quite lucky not to have any issues with procs in CP, since from what i have seen they are also definitely the go to for meta builds in CP PvP and still outperform stat builds by quite a bit (even though obviously not by as much as in noncp).
The issue most folks are having with this set and practically all proc sets can be explained by mostly one thing.
People expect them to perform in a no-CP environment similarly to a CP one, where they are actually balanced for.
The game is built and balanced around CP these days. To include skills and all procs, so of coarse thing over perform in a setting lower than what they are balanced for.
The real problem here is the option to even play the game in a no-cp environment. No-CP is only available in limited pvp mode, the rest of the game is CP and we all know they have their hands full balancing the game in general, we can't expect them to balance an outdated system that serves no purpose, imo.
However, I can see the frustration for the no-cp folks. I just don't have issues with procs/sets in CP, at all.
Just my opinion of coarse.
*Oh, I also don't use procs on most of my toons- Just to head off the "He's defending them cause he uses them" statement.
If proc sets would scale with offensive stats, like quite some people have already suggested, it could be made so that the impact procs have on noCP / CP would be similar, since because your offensive stats would increase with cp so would the damage of your procs.
Also youre quite lucky not to have any issues with procs in CP, since from what i have seen they are also definitely the go to for meta builds in CP PvP and still outperform stat builds by quite a bit (even though obviously not by as much as in noncp).
They just don't do much damage to me. For example, Vate destro ticks for 500 on my light armor ganker in CP for heavens sake. That's by no means OP, it's more of a joke really.
I agree they could do quite a bit of things to tweak them, I just don't want then to work on ANYTHING but performance until that's fixed. However I doubt that will every be truely "fixed"
Now supposedly there is a CP rework this quarter? Guess we will see what happens then.
I just want a counter to it.
- Purge doesnt work on it
- LoS doesnt break it
- If you havent great mobility you cant break it
It needs a valid counter
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Well on a ganker that is quite different since cloak is pretty much the only thing that reliably breaks Vate destro.
Even though 500 ticks seem really low, especcially for a light armor ganker.
On me it usually ticks from 700 - 1k on builds that should have considerably more resists than a ganker.
Since its showing 2 procs by the same guy i would assume that this took place over a 20 second period since the proc has a 10 second cd. Seems fine imo
I just want a counter to it.
- Purge doesnt work on it
- LoS doesnt break it
- If you havent great mobility you cant break it
It needs a valid counter
LOS does indeed break it. I regularly kite 15+ people around LOS and it breaks every time, you just need to give it a second. As a side note, the damage tics stop before the animation drops.[
Well on a ganker that is quite different since cloak is pretty much the only thing that reliably breaks Vate destro.
Even though 500 ticks seem really low, especcially for a light armor ganker.
On me it usually ticks from 700 - 1k on builds that should have considerably more resists than a ganker.
You are right on the cloak breaking it thing. And yes I have my CP adjusted for the playstyle, it' works pretty well.
However even on my non-cloakers, I either ignore it and outheal (one small hot outperforms it) or I just LOS it. Now if I get 2 or more folks using it on me with no LOS available, that I can feel.
My original point still stands though. Sets, all sets, are balanced with pve CP in mind. I highly doubt they give more than a passing thought about their effect in pvp, let alone in no-cp. Folks that want to pvp in a better balanced pvp envrionment should go to the CP camps.
Now I get the various reasons why folks play/like non-cp, however they should also be made aware that while they can play like that, it is basically playing on a harder difficulty, balance wise.
Waffennacht wrote: »I like how OP is being focused by 3 players
The beam's range is 15m, and it does break on LOS. It's also effectively single target (as the "AOE" of the beam is pretty narrow and not something that can be reliably used for multi-target damage), and has a cooldown attached. Accidentally hitting Engine Guardian, Blastbones, etc...is certainly a drawback.Its ridiculous that it can't be purged pretty much most of the other stupid proc sets can, so you have move out of its range which is like 28m and this beam goes through walls and objects. It needs to be purgeable seeing as it comes from an ability that is free and this proc can have 100% uptime doing 5-10k damage and reducing your armor GG ZOS.
The beam's range is 15m, and it does break on LOS. It's also effectively single target (as the "AOE" of the beam is pretty narrow and not something that can be reliably used for multi-target damage), and has a cooldown attached. Accidentally hitting Engine Guardian, Blastbones, etc...is certainly a drawback.Its ridiculous that it can't be purged pretty much most of the other stupid proc sets can, so you have move out of its range which is like 28m and this beam goes through walls and objects. It needs to be purgeable seeing as it comes from an ability that is free and this proc can have 100% uptime doing 5-10k damage and reducing your armor GG ZOS.
It's always odd to me that people pitch a huge fit over the Vateshran Destruction Staff, while totally ignoring the BRP counterpart. Except in the case of being used as a back bar weapon for Stamina builds, the BRP Destruction Staff is nearly always superior. While the BRP DOT is indeed cleansable, it also:
- Is legitimately AOE/multi-target, and not subject to being "wasted" on pets that get in the way.
- Cannot be removed by cloak, LOS, or range > 15m.
- Can be applied to targets that are actually out of your LOS, as long as you can see ground that's close enough to them.
- Breaks stealth on each and every tick of the DOT (once every 2 seconds), as well as the initial AOE direct damage. I assume that this is a bug, but it has been this way for quite a while now.
The single target damage on the two staves is extremely similar, with BRP's DOT doing roughly double the per-tick damage of Vateshran's while ticking half as often. But on anything more than a single target, or even a single target situation against someone who is either really mobile or has a lot of available LOS, the BRP staff will provide better damage. Elemental Ring also has the ability to be used as a bit of an undodgeable execute, and even if it's not particularly great, it's still better than what many of us have access to otherwise (which is...absolutely nothing).
The LoS thing should work in theory but like Zaan most of the time it doesn't because of positioning desynch between server and client.