Specifically I would like to know two things:Spell Recharge: Restore 645 Magicka or Stamina, based on whichever is lower, after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.
@Ratzkifal Thanks! Would be nice if restored the resource that is currently lower.
@Ratzkifal Thanks! Would be nice if restored the resource that is currently lower.
@Ratzkifal Thanks! Would be nice if restored the resource that is currently lower.
Agreed, but ZOS didn't like that, they changed the passive because according to their standards a race can't have a bonus to damage AND sustain, even though Altmer were known in previous games to have the best magicka recovery. I get that it would break balance a little, but they could have given them anything else that's actually useful.
The whole Wrathstone update to racial passives was a mess. It did improve things overall but there were major screw-ups.
Argonians lost their resistance to poison, even though they are famous for being resistant to both poison and disease (to the point where it's even essential to the plot of some quests).
Bosmer lost their stealth bonus, even though they used to be the stealth race before TES5 and were only displaced by Khajiit because Skyrim had removed acrobatics and the Khajiit needed to be compensated. Yet ESO has acrobatics in the form of dodgeroll! And all of that because ZOS also insisted that no two races should share a passive, which is just dumb. If two races are known for being stealthy and then they can afford to share a passive, especially if the other passives are completely different.
StarOfElyon wrote: »The passive does help stamina sustain a little in pvp but it's only when you activate a class skill so that's a major drawback. When classes are so dependent on weapon skills and skill lines to fill gaps, that nullifies the passive. I compare them to Dunmer: how are the Dunmer not far superior?
They get spell damage, weapon damage, magicka, and stamina. Why would anyone choose an Altmer over a Dunmer in PVP?
Unlike stamina regen who is nice in PvP, solo arenas and overland, magic damage is useless on an stamina character and the same with stamina damage for an magic one.StarOfElyon wrote: »The passive does help stamina sustain a little in pvp but it's only when you activate a class skill so that's a major drawback. When classes are so dependent on weapon skills and skill lines to fill gaps, that nullifies the passive. I compare them to Dunmer: how are the Dunmer not far superior?
They get spell damage, weapon damage, magicka, and stamina. Why would anyone choose an Altmer over a Dunmer in PVP?
This is true, however, any builds who don't have class skills in their rotation?StarOfElyon wrote: »The extra stamina on a Dunmer is always there but stamina regen on an Altmer requires the use of a class skill.
This is true, however, any builds who don't have class skills in their rotation?StarOfElyon wrote: »The extra stamina on a Dunmer is always there but stamina regen on an Altmer requires the use of a class skill.
Yes probably some stamina builds but then you restore magic anyway.
UntilValhalla13 wrote: »When I compared both the dark and high elf racials, the difference was having either 125 extra magic or 1800ish stamina. That much magic is almost negligible, but that amount of stamina has saved me in vma flawless runs. I'll lowkey never make a high elf again. XD