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My two little pet peeve's about Necromancer.

Rasande_Robin
Rasande_Robin
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I do enjoy the class and I've played it ever since they've come out with Elsweyr.
I do have 42,150 / 44,490 Achievement points for now, so I kind of know what I'm speaking of I hope.

That being said I do have some pet peeve's for my beloved necromancer-themed class.
In order to make it feel a bit more smoother.

My first:
I will start off with the Blast Bone, I do remember the days when Night blades "shadow image" used to have a need for a target. Why didn't you go the same direction with Blast Bone's, making us able to cast it without having a target and maybe increase the life time by a second or two to make up for it?

My second:
Having two Tether's feel's a bit of an Over-Kill. Restoring Tether is fine since it's so strong, that the weakness it comes with like breaking the line is perfectly fine. It does fit with the role-play aspect where you tether your soul to anchor you're life. Keep stamina recovery morph and make a magicka recovery morph of the other. But the Shocking Siphon? I would love to see this changed into a corpse consumption area damage. Only that it should leak gas/sparkle lightning until it explodes and you should be able to do it on multiple bodies and each will have a leak gas/sparkle timer before they explode. making you think twice before stepping over bodies when facing a necromancer.

Thank you for reading this!
PC/EU: Orcana "something"-stone
  • Gudest
    Gudest
    Soul Shriven
    I love the corpse explosion.
  • GrumpyDuckling
    GrumpyDuckling
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    I would love to see ZOS remove the target requirement for casting Blastbones, but I wonder if the target requirement exists so that we don't have quick/easy access to a corpse? Although, there is a morph for Spirit Mender that only lasts 8 seconds, so maybe it could happen...
  • Benzux
    Benzux
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    Necromancer has had and still has a lot of issues and general clunkiness. The one that annoys me the most is the class spammable, which just simply does not weave well at all. With no other class spammable can I accidentally end up casting the ability twice in a row instead of the "intended" Ability->LA->Ability, but Flame Skull is a nightmare to weave with. This is the main reason I don't play my Necromancer as much as I want to, because every time I get into a fight I am reminded how terrible that skill is.
    BenzuxGamer - Xbox One since day 1 - CP 1800+
    Guildmaster of the Sacrificial Warriors, one of the oldest and most member-orientated Guilds on the Xbox One EU Megaserver
    "Casual" player from Finland who enjoys questing and dumb builds even after well over 1000 CP levels and 4000+ hours. A fan of Argonians, Goats and Elk. Also a massive Otaku (MAL Profile).
    "Following the meta makes you a sheep. That's why I'm a goat: I go in the opposite direction and make use of the things the sheep cannot." - Me, 2019
    Characters:
    Ben-Zu - Argonian MagDK DPS - EP (Main)
    Benzuth Telvanni - Dunmer MagSorc DPS - EP
    Haknir Head-Crusher - Nord DK Tank/Stam DPS - EP
    Delves-Deepest-Depths - Argonian StamBlade DPS - EP
    Raises-The-Dead - Argonian Mag Necromancer DPS/Healer - EP (Previously a Sorc healer, RIP)
    Bthuzdir Ynzavretz - Dwemer StamSorc DPS - AD (Dunmer in-game)
    Fafnir the Dragon - Nord Stam DK DPS - EP
    Bloodmage Thalnos - Breton MagBlade DPS - DC
    Finnis Wolfheart - Bosmer Stam Warden DPS - EP
    Gwyneth - Nord Warden Tank - EP
    Kud-Wazei Xeroicas - Argonian Mag Templar DPS/Tank - EP
    Barkskin Ben-Zhu - Argonian Warden Healer - EP (Alternate version of main)
    Xal-Vakka Xeroicas - Argonian DK Healer - EP
    Jaree-Shei the Wamasu - Argonian Sorcerer Tank - EP
    Gwennen Ereloth - Snow Elf Mag Warden DPS - EP (Dunmer in-game)
    Friedrich der Grosse - Imperial Nightblade Tank - EP
    Warfarin - Altmer Nightblade Healer - EP
    Lavinia Telvanni - Dunmer Arcanist MagDPS - EP
    Studies-Dark-Secrets - Argonian Arcanist StamDPS - EP
  • propertyOfUndefined
    propertyOfUndefined
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    I agree with shocking siphon, and like your idea here. Having something like the corpse explosion spell in divinity 2 would be fantastic. That spell could be difficult to set up, but paid off big, which always felt satisfying.
  • Scardan
    Scardan
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    Benzux wrote: »
    Necromancer has had and still has a lot of issues and general clunkiness. The one that annoys me the most is the class spammable, which just simply does not weave well at all. With no other class spammable can I accidentally end up casting the ability twice in a row instead of the "intended" Ability->LA->Ability, but Flame Skull is a nightmare to weave with. This is the main reason I don't play my Necromancer as much as I want to, because every time I get into a fight I am reminded how terrible that skill is.

    It might be l2p issue, since I had no problems to weave with Flame Skull after some time of practice.
    Let's be extremely precise in our use of terms.
  • Benzux
    Benzux
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    Scardan wrote: »
    Benzux wrote: »
    Necromancer has had and still has a lot of issues and general clunkiness. The one that annoys me the most is the class spammable, which just simply does not weave well at all. With no other class spammable can I accidentally end up casting the ability twice in a row instead of the "intended" Ability->LA->Ability, but Flame Skull is a nightmare to weave with. This is the main reason I don't play my Necromancer as much as I want to, because every time I get into a fight I am reminded how terrible that skill is.

    It might be l2p issue, since I had no problems to weave with Flame Skull after some time of practice.

    Eh, I could probably get used to it over time, but that doesn't change the fact that the skill itself is incredibly clunky and does not weave well at all with its post-cast "You're now stuck in this animation for a few milliseconds during which you would normally light attack with any other spammable"-time. With the combat now so focused on weaving, it feels counteractive to have introduced an ability like Flame Skull.
    BenzuxGamer - Xbox One since day 1 - CP 1800+
    Guildmaster of the Sacrificial Warriors, one of the oldest and most member-orientated Guilds on the Xbox One EU Megaserver
    "Casual" player from Finland who enjoys questing and dumb builds even after well over 1000 CP levels and 4000+ hours. A fan of Argonians, Goats and Elk. Also a massive Otaku (MAL Profile).
    "Following the meta makes you a sheep. That's why I'm a goat: I go in the opposite direction and make use of the things the sheep cannot." - Me, 2019
    Characters:
    Ben-Zu - Argonian MagDK DPS - EP (Main)
    Benzuth Telvanni - Dunmer MagSorc DPS - EP
    Haknir Head-Crusher - Nord DK Tank/Stam DPS - EP
    Delves-Deepest-Depths - Argonian StamBlade DPS - EP
    Raises-The-Dead - Argonian Mag Necromancer DPS/Healer - EP (Previously a Sorc healer, RIP)
    Bthuzdir Ynzavretz - Dwemer StamSorc DPS - AD (Dunmer in-game)
    Fafnir the Dragon - Nord Stam DK DPS - EP
    Bloodmage Thalnos - Breton MagBlade DPS - DC
    Finnis Wolfheart - Bosmer Stam Warden DPS - EP
    Gwyneth - Nord Warden Tank - EP
    Kud-Wazei Xeroicas - Argonian Mag Templar DPS/Tank - EP
    Barkskin Ben-Zhu - Argonian Warden Healer - EP (Alternate version of main)
    Xal-Vakka Xeroicas - Argonian DK Healer - EP
    Jaree-Shei the Wamasu - Argonian Sorcerer Tank - EP
    Gwennen Ereloth - Snow Elf Mag Warden DPS - EP (Dunmer in-game)
    Friedrich der Grosse - Imperial Nightblade Tank - EP
    Warfarin - Altmer Nightblade Healer - EP
    Lavinia Telvanni - Dunmer Arcanist MagDPS - EP
    Studies-Dark-Secrets - Argonian Arcanist StamDPS - EP
  • El_Borracho
    El_Borracho
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    I would love to see ZOS remove the target requirement for casting Blastbones, but I wonder if the target requirement exists so that we don't have quick/easy access to a corpse? Although, there is a morph for Spirit Mender that only lasts 8 seconds, so maybe it could happen...

    Think you can get an instant corpse by casting skeletal mage/archer twice. The first one dies.
  • YandereGirlfriend
    YandereGirlfriend
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    I would love to see Animate Blastbones (the morph that nobody ever uses) changed to only spawn the three Blastbones (e.g. no more player rez) and get a giant cost reduction - down to like Crescent Sweep (90 ultimate) cheap.

    It would make for a much more interesting option in PvP while not upsetting the balance of PvE.
  • Cerilon
    Cerilon
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    Agree on both points!! Its long overdue!!
  • Skullstachio
    Skullstachio
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    I do enjoy the class and I've played it ever since they've come out with Elsweyr.
    I do have 42,150 / 44,490 Achievement points for now, so I kind of know what I'm speaking of I hope.

    That being said I do have some pet peeve's for my beloved necromancer-themed class.
    In order to make it feel a bit more smoother.

    My first:
    I will start off with the Blast Bone, I do remember the days when Night blades "shadow image" used to have a need for a target. Why didn't you go the same direction with Blast Bone's, making us able to cast it without having a target and maybe increase the life time by a second or two to make up for it?

    Thank you for reading this!

    1: I can agree there as utilising the Right stick for target-locking, it seems to interfere with the way blastbones is used as it requires enemy targeting to use, one solution would be to give it identical targeting specs to that of the skeletal mage where you can cast it without a target and it will seek out the nearest enemy closest to the caster, plus the stalking blastbones is dead in the water unless they can work the bonus damage similarly to the PvP skill "magicka Detonation" where it could gain bonus damage based on the number of enemies in proximity of the blastbones blast radius.

    2: the tethers are in a good place as they are, but like some other skills, Target locking seems to heavily interfere with them as both skills require an active corpse to use and because target locking makes it harder to face them, it can hamper rotations.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Josira
    Josira
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    I would love to see Animate Blastbones (the morph that nobody ever uses) changed to only spawn the three Blastbones (e.g. no more player rez) and get a giant cost reduction - down to like Crescent Sweep (90 ultimate) cheap.

    It would make for a much more interesting option in PvP while not upsetting the balance of PvE.

    Agreed,it would also be a fun ult.
    "BlooD FReNZy TicKS aLL thE BoXes of WhaT iT mEanS tO bE a VaMpiRe"
  • DigiAngel
    DigiAngel
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    My first:
    I will start off with the Blast Bone, I do remember the days when Night blades "shadow image" used to have a need for a target. Why didn't you go the same direction with Blast Bone's, making us able to cast it without having a target and maybe increase the life time by a second or two to make up for it?

    I actually like the control of exactly which entity to attack. It does make it more finicky though :(
  • amm7sb14_ESO
    amm7sb14_ESO
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    I would love to see ZOS remove the target requirement for casting Blastbones, but I wonder if the target requirement exists so that we don't have quick/easy access to a corpse? Although, there is a morph for Spirit Mender that only lasts 8 seconds, so maybe it could happen...

    Think you can get an instant corpse by casting skeletal mage/archer twice. The first one dies.

    But it only leaves a corpse after half its duration.

    So for the mage / archer it's at least 8 seconds (16 second total duration), same for the Spirit Guardian. The burst heal morph is 4 seconds, since it lasts for 8.
  • katorga
    katorga
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    If BB were cast without a target, how would it choose a target? Heavy attack, LButton-Y, are slower than current model.
    I get it though. During the "speed run" mania, fights would be over before BB could land, lol.
    I would love to see Animate Blastbones (the morph that nobody ever uses) changed to only spawn the three Blastbones (e.g. no more player rez) and get a giant cost reduction - down to like Crescent Sweep (90 ultimate) cheap.

    It would make for a much more interesting option in PvP while not upsetting the balance of PvE.

    Necro has too much potential ultimate generation to ever give it a cheap ranged ultimate.
  • f047ys3v3n
    f047ys3v3n
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    I've been working on a necro because 50% + of the dps slots in the best endgame raiding guild I'm in are required to be so in many trials. Basically, it seems like a garbage designed class that does a bunch of dps with little else to offer. Of course, between the bunch of dps, the ulti that boosts group dps 10%, your more or less required to play it unless you happen to get the 1 slot that goes to any class, the zen dk, or the one catylist sorc. I guess I should just be happy it's not a few patches ago before the ulti nerf when every dps was required to be a necro.

    Anyhow from what I can tell necro has:
    -No cheap constant class HOT like embers, puncturing, swallow soul, or crit surge. So you are basically solely dependent on the healer or are giving up dps to slot a pricey push botton heal if you have to do something away from heals.
    -No class major expedition so you have to level that onerous, grindy, awful, psyjic line for QOL when not raiding.
    -No useful class major spell power so enjoy your pots (honestly a problem for many classes and given the price of pots and the absolute necessity for the buff, really annoying)
    - Sort of annoying, clunky feeling rotation with blast bones. Though, every class has some clunky crap in it so I'm not sure this is any worse than most others.

    I guess mostly I'm just annoyed that to take the next step I'm pretty much required to play a class I don't like because it has a one of a kind ulti and it's passives are so good that it has better dps than others. It's so badly designed and balanced that it is good. Necro is also kind of the opposite of Warden which has a lot of good multi purpose stuff (though it's heal on light attacks is comically under-powered) but ultimately just doesn't do good enough dps (or can't sustain the resource drain from doing so) to be viable for raiding.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Vermintide
    Vermintide
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    Benzux wrote: »
    Necromancer has had and still has a lot of issues and general clunkiness. The one that annoys me the most is the class spammable, which just simply does not weave well at all. With no other class spammable can I accidentally end up casting the ability twice in a row instead of the "intended" Ability->LA->Ability, but Flame Skull is a nightmare to weave with. This is the main reason I don't play my Necromancer as much as I want to, because every time I get into a fight I am reminded how terrible that skill is.

    Gotta say I find the weave with flame skull a whole lot easier than the weave of swallow soul.
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