Necromancer has had and still has a lot of issues and general clunkiness. The one that annoys me the most is the class spammable, which just simply does not weave well at all. With no other class spammable can I accidentally end up casting the ability twice in a row instead of the "intended" Ability->LA->Ability, but Flame Skull is a nightmare to weave with. This is the main reason I don't play my Necromancer as much as I want to, because every time I get into a fight I am reminded how terrible that skill is.
Necromancer has had and still has a lot of issues and general clunkiness. The one that annoys me the most is the class spammable, which just simply does not weave well at all. With no other class spammable can I accidentally end up casting the ability twice in a row instead of the "intended" Ability->LA->Ability, but Flame Skull is a nightmare to weave with. This is the main reason I don't play my Necromancer as much as I want to, because every time I get into a fight I am reminded how terrible that skill is.
It might be l2p issue, since I had no problems to weave with Flame Skull after some time of practice.
GrumpyDuckling wrote: »I would love to see ZOS remove the target requirement for casting Blastbones, but I wonder if the target requirement exists so that we don't have quick/easy access to a corpse? Although, there is a morph for Spirit Mender that only lasts 8 seconds, so maybe it could happen...
Rasande_Robin wrote: »I do enjoy the class and I've played it ever since they've come out with Elsweyr.
I do have 42,150 / 44,490 Achievement points for now, so I kind of know what I'm speaking of I hope.
That being said I do have some pet peeve's for my beloved necromancer-themed class.
In order to make it feel a bit more smoother.
My first:
I will start off with the Blast Bone, I do remember the days when Night blades "shadow image" used to have a need for a target. Why didn't you go the same direction with Blast Bone's, making us able to cast it without having a target and maybe increase the life time by a second or two to make up for it?
Thank you for reading this!
YandereGirlfriend wrote: »I would love to see Animate Blastbones (the morph that nobody ever uses) changed to only spawn the three Blastbones (e.g. no more player rez) and get a giant cost reduction - down to like Crescent Sweep (90 ultimate) cheap.
It would make for a much more interesting option in PvP while not upsetting the balance of PvE.
Rasande_Robin wrote: »My first:
I will start off with the Blast Bone, I do remember the days when Night blades "shadow image" used to have a need for a target. Why didn't you go the same direction with Blast Bone's, making us able to cast it without having a target and maybe increase the life time by a second or two to make up for it?
El_Borracho wrote: »GrumpyDuckling wrote: »I would love to see ZOS remove the target requirement for casting Blastbones, but I wonder if the target requirement exists so that we don't have quick/easy access to a corpse? Although, there is a morph for Spirit Mender that only lasts 8 seconds, so maybe it could happen...
Think you can get an instant corpse by casting skeletal mage/archer twice. The first one dies.
YandereGirlfriend wrote: »I would love to see Animate Blastbones (the morph that nobody ever uses) changed to only spawn the three Blastbones (e.g. no more player rez) and get a giant cost reduction - down to like Crescent Sweep (90 ultimate) cheap.
It would make for a much more interesting option in PvP while not upsetting the balance of PvE.
Necromancer has had and still has a lot of issues and general clunkiness. The one that annoys me the most is the class spammable, which just simply does not weave well at all. With no other class spammable can I accidentally end up casting the ability twice in a row instead of the "intended" Ability->LA->Ability, but Flame Skull is a nightmare to weave with. This is the main reason I don't play my Necromancer as much as I want to, because every time I get into a fight I am reminded how terrible that skill is.